示例#1
0
    public static string logStats()
    {
        updateFPSStats();

        content =
            "PlayerNumberWinner, " + playerNumberWinner.ToString() + "\n" +
            "MinFPS, " + minFPS.ToString() + "\n" +
            "AvgFPS, " + avgFPS.ToString() + "\n" +
            "MaxFPS, " + maxFPS.ToString() + "\n" +
            "GameLength, " + gameLength.ToString() + "\n" +
            "player1GoldNodesGathered, " + playerXGoldNodesGathered[0].ToString() + "\n" +
            "player2GoldNodesGathered, " + playerXGoldNodesGathered[1].ToString() + "\n" +
            "player1EnemiesKilled, " + playerXEnemiesKilled[0].ToString() + "\n" +
            "player2EnemiesKilled, " + playerXEnemiesKilled[1].ToString() + "\n";



        return(content);
    }
        private void NumberBox_TextChanged(object sender, TextChangedEventArgs e)
        {
            int  n      = -1;
            bool worked = int.TryParse(NumberBox.Text, out n);

            if (!worked)
            {
                NumberBox.Text = TeamNumber.ToString();
            }
            else if (ExistingTeams.Contains(n))
            {
                NumberBox.BorderBrush = new SolidColorBrush(Colors.Red);
                NumberBox.ToolTip     = "A team with that number already exists.";
                OKBtn.IsEnabled       = false;
            }
            else
            {
                TeamNumber = n;

                NumberBox.BorderBrush = new SolidColorBrush(GRAY_BORDER);
                NumberBox.ToolTip     = null;

                if (TeamName.Trim() != "")
                {
                    OKBtn.IsEnabled     = true;
                    NameBox.BorderBrush = new SolidColorBrush(GRAY_BORDER);
                    NameBox.ToolTip     = null;
                }
                else
                {
                    OKBtn.IsEnabled     = false;
                    NameBox.BorderBrush = new SolidColorBrush(Colors.Red);
                    NameBox.ToolTip     = "You must specify a name.";
                }
            }
        }
        /// <summary>
        /// チーム設定の作成
        /// </summary>
        /// <returns></returns>
        public TeamSetting CreateTeamSetting(TeamNumber teamNumber)
        {
            // チーム番号に即したデータを読み込む
            string text = Resources.Resource.ResourceManager.GetString(teamNumber.ToString());

            TeamSetting teamSetting = null;
            int basicValue = 0;
            StringReader reader = new StringReader(text);
            string line;
            int lineCount = 0;
            while ((line = reader.ReadLine()) != null)
            {
                if (lineCount == 0)
                {
                    // 1行目:チーム設定を取得
                    string[] teamSettingString = line.Split(TextSeparator);
                    basicValue = int.Parse(teamSettingString[0]);
                    string initialName = teamSettingString[1];
                    string teamName = teamSettingString[2];
                    teamSetting = new TeamSetting(teamName, initialName, teamNumber);
                }
                else if (lineCount == 1)
                {
                    // 2行目:何もしない
                }
                else if (lineCount >= 20)
                {
                    // 20行目:最大で18人分(LineCountが19)までしか読み込まない
                    break;
                }
                else
                {
                    // 3行目~19行目:能力値の取得
                    string[] memberSettingString = line.Split(TextSeparator);
                    if (memberSettingString[0] == string.Empty)
                    {
                        // 1列目が空文字であればそれ以上のメンバ無しとみなして取得終了
                        break;
                    }
                    int columnIndex = 1;
                    Player player = new Player();
                    DefensePosition defensePosition = (DefensePosition)System.Enum.Parse(typeof(DefensePosition), memberSettingString[columnIndex], true);
                    columnIndex++;
                    player.Name = memberSettingString[columnIndex];
                    columnIndex++;
                    player.Grade = int.Parse(memberSettingString[columnIndex]);
                    columnIndex++;
                    if (memberSettingString[columnIndex] != string.Empty)
                    {
                        player.IsLeftThrow = bool.Parse(memberSettingString[columnIndex]);
                    }
                    columnIndex++;
                    if (memberSettingString[columnIndex] != string.Empty)
                    {
                        player.IsLeftBox = bool.Parse(memberSettingString[columnIndex]);
                    }
                    columnIndex++;
                    player.BreedType = (BreedType)System.Enum.Parse(typeof(BreedType), memberSettingString[columnIndex], true);
                    columnIndex++;
                    player.FielderAbility.Meet = int.Parse(memberSettingString[columnIndex]) + basicValue;
                    columnIndex++;
                    player.FielderAbility.Power = int.Parse(memberSettingString[columnIndex]) + basicValue;
                    columnIndex++;
                    player.FielderAbility.Run = int.Parse(memberSettingString[columnIndex]) + basicValue;
                    columnIndex++;
                    player.FielderAbility.Defense = int.Parse(memberSettingString[columnIndex]) + basicValue;
                    columnIndex++;
                    player.FielderAbility.Wisdom = int.Parse(memberSettingString[columnIndex]) + basicValue;
                    columnIndex++;
                    columnIndex++;// [計]列はスキップ
                    // 守備適正は未記入であれば守備位置と同じものを設定
                    if (memberSettingString[columnIndex] != string.Empty)
                    {
                        player.FielderAbility.DefenseType = (DefenseType)System.Enum.Parse(typeof(DefenseType), memberSettingString[columnIndex], true);
                    }
                    else
                    {
                        player.FielderAbility.DefenseType = DefensePositionHelper.ConvertDefenseType(defensePosition);
                    }
                    columnIndex++;
                    // 起用は未記入であればNomalとする
                    UseKind useKind;
                    if (memberSettingString[columnIndex] != string.Empty)
                    {
                        useKind = (UseKind)System.Enum.Parse(typeof(UseKind), memberSettingString[columnIndex], true);
                    }
                    else
                    {
                        useKind = UseKind.Normal;
                    }
                    columnIndex++;
                    // 特殊能力
                    if (memberSettingString[columnIndex] != string.Empty)
                    {
                        player.FielderAbility.SpecialFilederAbility = SpecialAbilityHelper.GetSpecialFielderAbility(memberSettingString[columnIndex]);
                    }
                    columnIndex++;
                    if (memberSettingString[columnIndex] != string.Empty)
                    {
                        // 投手能力が設定されている場合
                        player.PitcherAbility.Fastball = int.Parse(memberSettingString[columnIndex]) + basicValue;
                        columnIndex++;
                        player.PitcherAbility.Breakingball = int.Parse(memberSettingString[columnIndex]) + basicValue;
                        columnIndex++;
                        player.PitcherAbility.Control = int.Parse(memberSettingString[columnIndex]) + basicValue;
                        columnIndex++;
                        player.PitcherAbility.Stamina = int.Parse(memberSettingString[columnIndex]) + basicValue;
                        columnIndex++;
                        columnIndex++;// [計]列はスキップ
                        if (memberSettingString[columnIndex] != string.Empty)
                        {
                            player.PitcherAbility.PitchingStyle = (PitchingStyle)System.Enum.Parse(typeof(PitchingStyle), memberSettingString[columnIndex], true);
                        }
                        columnIndex++;
                        // 投手の特殊能力
                        if (memberSettingString[columnIndex] != string.Empty)
                        {
                            player.PitcherAbility.SpecialPitcherAbility = SpecialAbilityHelper.GetSpecialPitcherAbility(memberSettingString[columnIndex]);
                        }
                    }
                    else
                    {
                        // 投手能力が未設定の場合
                        const int nothingValue = 0;
                        player.PitcherAbility.Fastball = nothingValue;
                        player.PitcherAbility.Breakingball = nothingValue;
                        player.PitcherAbility.Control = nothingValue;
                        player.PitcherAbility.Stamina = nothingValue;
                        player.PitcherAbility.SpecialPitcherAbility = SpecialPitcherAbility.Nothing;

                    }
                    // メンバの作成
                    GameMember member = new GameMember(player, defensePosition);
                    member.UseKind = useKind;
                    teamSetting.DefaultGameMembers.Add(member);
                }
                lineCount++;
            }

            // デフォルトのメンバ設定を元にメンバ設定を作成
            teamSetting.CreateCurrentMembersFromDefault();

            // チーム設定のチェック(よくある設定ミスをチェック)
            CheckTeamSetting(teamSetting);

            return teamSetting;
        }