示例#1
0
    public void RefreshSlot(int pos)
    {
        TeamMonsterCell cell = null;

        if (m_dicMonCell.ContainsKey(pos))
        {
            cell = m_dicMonCell[pos];
            cell.InitUI(pos);
        }

        CheckEmptyGuides();
    }
示例#2
0
    //更新当前队伍
    public void RefreshCurTeam()
    {
        m_txtMember.text = TeamUI.mInstance.curTeam.validateMember.ToString() + "/14";

        while (m_grid.transform.childCount > 0)
        {
            Transform tf = m_grid.transform.GetChild(0);
            tf.parent = null;
            Destroy(tf.gameObject);
        }
        m_dicMonCell.Clear();

        if (m_prefabMonster == null)
        {
            m_prefabMonster = PrefabLoader.loadFromPack("ZQ/TeamMonsterCell");
        }

        for (int i = 0; i < TeamUI.mInstance.curTeam.capacity; i++)
        {
            GameObject obj = Instantiate(m_prefabMonster) as GameObject;
            RED.AddChild(obj, m_grid.gameObject);

            obj.name = (10 + i).ToString();
            TeamMonsterCell cell = obj.GetComponent <TeamMonsterCell>();
            cell.InitUI(i);
            m_dicMonCell.Add(i, cell);
            cell.SetSelected(false);
        }

        m_grid.enabled = true;
        m_grid.Reposition();
        m_grid.GetComponentInParent <UIScrollView> ().ResetPosition();
        this.AutoShowVoidPos();

        CheckEmptyGuides();

        ShowFateEffect();

        SetMonSelected(m_dicMonCell[TeamUI.mInstance.mSelectIndex]);
    }