示例#1
0
        private void RunAsync(Session session, L2M_TeamModifyMember message, Action <M2L_TeamModifyMember> reply)
        {
            M2L_TeamModifyMember response = new M2L_TeamModifyMember();

            try
            {
                var roomComponent = Game.Scene.GetComponent <RoomComponent>();
                var room          = roomComponent.Get(message.RoomId);
                if (room == null)
                {
                    response.Error = ErrorCode.ERR_RoomIdNotFound;
                    reply(response);
                    return;
                }
                var roomTeamComponent = room.GetComponent <RoomTeamComponent>();
                if (roomTeamComponent == null)
                {
                    response.Error = ErrorCode.ERR_RoomTeamComponentNull;
                    reply(response);
                    return;
                }
                TeamMemberData       selfMemberData       = roomTeamComponent.GetMember(message.Uid);
                M2C_TeamModifyMember m2c_TeamModifyMember = new M2C_TeamModifyMember();
                m2c_TeamModifyMember.Uid        = message.Uid;
                m2c_TeamModifyMember.MemberData = selfMemberData;
                MapMessageHelper.BroadcastRoom(room.Id, m2c_TeamModifyMember, message.Uid);
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
        public void SetReady(long uid, bool isReady)
        {
            TeamMemberData teamMemberData = GetMember(uid);

            if (teamMemberData != null)
            {
                teamMemberData.IsReady = isReady;
            }
        }
示例#3
0
 public static void ProcessChangeTeamName(GameClient client, bool needBroad = false)
 {
     try
     {
         if (ZhuanShengShiLian.IsZhuanShengShiLianCopyScene(client.ClientData.MapCode))
         {
             ZSSLScene mapInfo;
             if (ZhuanShengShiLian.SceneDict.TryGetValue(client.ClientData.FuBenSeqID, out mapInfo))
             {
                 TeamData td = GameManager.TeamMgr.FindData(client.ClientData.TeamID);
                 if (null != td)
                 {
                     string newName = "";
                     long   tID     = ZhuanShengShiLian.GetGUID(client.ClientData.TeamID, client.ClientData.RoleID);
                     lock (td)
                     {
                         if (td.LeaderRoleID == client.ClientData.RoleID)
                         {
                             return;
                         }
                         TeamMemberData member = td.GetLeader();
                         if (null == member)
                         {
                             return;
                         }
                         newName = member.RoleName;
                     }
                     BHAttackLog tAttackLog;
                     lock (ZhuanShengShiLian.ZhuanShengRunTimeData.Mutex)
                     {
                         if (null == mapInfo.AttackLog)
                         {
                             return;
                         }
                         if (!mapInfo.AttackLog.BHInjure.TryGetValue(tID, out tAttackLog))
                         {
                             return;
                         }
                         tAttackLog.BHName = newName;
                     }
                     if (needBroad)
                     {
                         int  myRank  = mapInfo.AttackLog.BHAttackRank.FindIndex((BHAttackLog x) => object.ReferenceEquals(x, tAttackLog));
                         bool top5Chg = myRank >= 0 && myRank < 5;
                         ZhuanShengShiLian.BroadBossLife(mapInfo, client, top5Chg);
                     }
                 }
             }
         }
     }
     catch (Exception ex)
     {
         LogManager.WriteLog(LogTypes.Error, string.Format("ZhuanShengShiLian :: 处理清除角色伤害记录异常。", new object[0]), ex, true);
     }
 }
        public void SetProgress(long uid, float progress)
        {
            TeamMemberData teamMemberData = GetMember(uid);

            if (teamMemberData != null)
            {
                teamMemberData.Progress = progress;
                if (teamMemberData.Progress > 0.999f)
                {
                    teamMemberData.LoadingDone = true;
                }
            }
        }
        public bool AddMember(MapUnit mapUnit)
        {
            if (!MemberDataUidDict.ContainsKey(mapUnit.Uid))
            {
                int newMemberIndex = -1;

                if (Data.IsReservation)
                {
                    //預約有屬於每個玩家的固定位置
                    for (int i = 0; i < ReservationMembers.Count; i++)
                    {
                        if (ReservationMembers[i].Uid == mapUnit.Uid)
                        {
                            newMemberIndex = i;
                            break;
                        }
                    }
                }
                else
                {
                    for (int i = 0; i < MEMBER_MAX; i++)
                    {
                        if (MemberDatas[i] == null)
                        {
                            newMemberIndex = i;
                            break;
                        }
                    }
                }

                if (newMemberIndex == -1)
                {
                    Log.Error($"AddMember Failed, 超出最大人數!, Uid:{mapUnit.Uid}, RoomId:{RoomEntity.Id}");
                    return(false);
                }

                TeamMemberData memberData = new TeamMemberData()
                {
                    MemberIndex = newMemberIndex,
                    Uid         = mapUnit.Uid,
                    Name        = mapUnit.Info.Name,
                    Location    = mapUnit.Info.Location,
                    CharSetting = mapUnit.Info.CharSetting,
                };

                MemberDataUidDict.Add(mapUnit.Uid, memberData);
                MemberDatas[newMemberIndex] = memberData;
                return(true);
            }
            return(false);
        }
示例#6
0
        public static TeamMemberData NewTeamMemberData(LTPartnerData partnerData, int posIndex)
        {
            TeamMemberData teamMemData = new TeamMemberData();

            teamMemData.Uid    = partnerData.uid;
            teamMemData.HeroID = partnerData.HeroId;
            teamMemData.InfoID = partnerData.InfoId;
            var charTpl = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(partnerData.InfoId, partnerData.CurSkin);

            teamMemData.ModelName = charTpl.model_name;            //需添加皮肤
            teamMemData.Pos       = posIndex;
            teamMemData.IsHire    = partnerData.IsHire;
            return(teamMemData);
        }
示例#7
0
        public TeamMemberData GetTeamMemberData(string index)
        {
            var data = new TeamMemberData();

            data.Tasks = new List <Task>();

            using (var connection = new SqlConnection(CONNECTION_STRING))
            {
                using (var command = new SqlCommand())
                {
                    command.Connection = connection;
                    connection.Open();

                    command.CommandText = "SELECT IdTeamMember, FirstName, LastName, Email" +
                                          " FROM teammember WHERE IdTeamMember = @Id";
                    command.Parameters.AddWithValue("@Id", index);

                    var reader = command.ExecuteReader();
                    if (!reader.Read())
                    {
                        reader.Close();
                        return(null);
                    }
                    data.IdTeamMember = reader["IdTeamMember"].ToString();
                    data.FirstName    = reader["FirstName"].ToString();
                    data.LastName     = reader["LastName"].ToString();
                    data.Email        = reader["Email"].ToString();

                    command.CommandText = "SELECT t.Idtask, t.Name, t.Description, t.Deadline, tm.LastName " +
                                          "FROM Task t " +
                                          "JOIN TeamMemeber tm ON t.IdAssignedTo = tm.IdTeamMember " +
                                          "WHERE IdTeamMember = @IdTeamMember" +
                                          "ORDER BY 4 DESC;";
                    command.Parameters.AddWithValue("@IdTeamMember", index);
                    reader = command.ExecuteReader();
                    while (reader.Read())
                    {
                        data.Tasks.Add(new Task(
                                           reader["IdTask"].ToString(),
                                           reader["Name"].ToString(),
                                           reader["Description"].ToString(),
                                           reader["Deadline"].ToString(),
                                           reader["LastName"].ToString()
                                           ));
                    }
                }
            }
            return(data);
        }
示例#8
0
        public void ShowUI(TeamMemberData data, bool isShowHp = false, bool isShowTempHp = false)
        {
            ResetStarGrid();
            HireObj.CustomSetActive(true);
            AlliancesManager.Instance.GetCacheAllianceMercenaries((partners) =>
            {
                LTPartnerData temp = partners.Find((partner) => partner.HeroId == data.HeroID);
                if (temp == null)
                {
                    temp = AlliancesManager.Instance.GetAlliancePartnerByHeroId(data.HeroID);
                }

                if (temp != null)
                {
                    OnShow(data.HeroID.ToString(), temp.HeroInfo, temp.Star, temp.UpGradeId, temp.HireAwakeLevel,
                           isShowHp, isShowTempHp, false);
                }
            });
        }
示例#9
0
        bool GetCanAddHeroToFormation(string teamName, TeamMemberData memberData)
        {
            if (memberData.HeroID <= 0)
            {
                Debug.LogError("cannot AddHeroToFormation partnerData.HeroId <= 0");
                return(false);
            }
            //if (memberData.Star <= 0)
            //{
            //	Debug.LogError("cannot AddHeroToFormation partnerData.Star <= 0");
            //	return false;
            //}

            //level limit num judge
            if (GetTeamMemList(teamName).Count >= SmallPartnerPacketRule.TEAM_MAX_NUM)
            {
                int messageId;
                if (!Hotfix_LT.Data.FuncTemplateManager.Instance.GetFunc(10046).IsConditionOK())
                {
                    messageId = SmallPartnerPacketRule.ADD_FORMATION_CODE4;
                }
                else
                {
                    messageId = SmallPartnerPacketRule.ADD_FORMATION_CODE1;              //上阵角色数量已达上限
                }
                MessageTemplateManager.ShowMessage(messageId);
                return(false);
            }

            if (IsInTeam(memberData.HeroID))
            {
                EB.Debug.LogError("is in team for heroid={0}", memberData.HeroID);
                return(false);
            }
            return(true);
        }
示例#10
0
        public async Task <IActionResult> Post([FromForm] TeamMemberData teamMemberData)
        {
            var teamMember = await _teamMemberService.SaveAsync(_environment.WebRootPath, _appsettings.UploadTeamMemberFolderName, teamMemberData);

            return(Ok(teamMember));
        }
        protected async ETTask RunAsync(Session session, C2G_TeamInviteAccept message, Action <G2C_TeamInviteAccept> reply)
        {
            G2C_TeamInviteAccept response = new G2C_TeamInviteAccept();

            try
            {
                //取得自身資料
                Player player = session.GetComponent <SessionPlayerComponent>().Player;
                User   user   = await UserDataHelper.FindOneUser((player?.uid).GetValueOrDefault(0));

                if (user == null)
                {
                    response.Error = ErrorCode.ERR_AccountDoesntExist;
                    reply(response);
                    return;
                }

                //判斷邀請是否合法
                var inviteComponent = Game.Scene.GetComponent <InviteComponent>();
                var invite          = inviteComponent.GetByInviteId(message.InviteId);

                if (invite == null)
                {
                    response.Error = ErrorCode.ERR_InviteIdNotFind;
                    reply(response);
                    return;
                }

                if (invite.data.ReceiverUid != player?.uid)
                {
                    response.Error = ErrorCode.ERR_InviteNotSelf;
                    reply(response);
                    return;
                }

                //刪除該邀請
                await inviteComponent.DestroyByInviteId(message.InviteId);

                //判斷房間是否合法
                var room = Game.Scene.GetComponent <RoomComponent>().Get(invite.data.TeamRoomId);
                if (room == null)
                {
                    response.Error = ErrorCode.ERR_RoomIdNotFound;
                    reply(response);
                    return;
                }

                if (room.Type != RoomType.Team)
                {
                    response.Error = ErrorCode.ERR_RoonTypeError;
                    reply(response);
                    return;
                }

                if (room.State != RoomState.Start)
                {
                    response.Error = ErrorCode.ERR_RoomTeamStateCanNotEnter;
                    reply(response);
                    return;
                }

                var roomTeamComponent = room.GetComponent <RoomTeamComponent>();
                if (roomTeamComponent == null)
                {
                    response.Error = ErrorCode.ERR_RoomTeamComponentNull;
                    reply(response);
                    return;
                }

                if (room.info.NowMemberCount >= room.info.MaxMemberCount)
                {
                    response.Error = ErrorCode.ERR_RoomTeamMemberIsFull;
                    reply(response);
                    return;
                }

                // 連接到Map伺服器,並創建Unit實體
                IPEndPoint mapAddress = StartConfigComponent.Instance.Get(player.mapAppId).GetComponent <InnerConfig>().IPEndPoint;
                Session    mapSession = Game.Scene.GetComponent <NetInnerComponent>().Get(mapAddress);

                //建立Map實體並進入房間
                G2M_MapUnitCreate g2M_MapUnitCreate = new G2M_MapUnitCreate();
                g2M_MapUnitCreate.Uid           = player.uid;
                g2M_MapUnitCreate.GateSessionId = session.InstanceId;
                g2M_MapUnitCreate.MapUnitInfo   = new MapUnitInfo()
                {
                    Name              = user.name,
                    Location          = user.location,
                    RoomId            = room.Id,
                    DistanceTravelled = 0,
                    CharSetting       = user.playerCharSetting,
                    //PathId 一般組隊入場再決定
                };

                //建立自身MapUnit
                M2G_MapUnitCreate createUnit = (M2G_MapUnitCreate)await mapSession.Call(g2M_MapUnitCreate);

                g2M_MapUnitCreate.MapUnitInfo.MapUnitId = createUnit.MapUnitId;
                player.EnterRoom(createUnit.MapUnitId, room);

                //對全體廣播自己剛建立的MapUnitInfo(不包含自己)
                TeamMemberData       selfMemberData       = roomTeamComponent.GetMember(player.uid);
                M2C_TeamModifyMember m2c_TeamModifyMember = new M2C_TeamModifyMember();
                m2c_TeamModifyMember.Uid        = player.uid;
                m2c_TeamModifyMember.MemberData = selfMemberData;
                MapMessageHelper.BroadcastRoom(room.Id, m2c_TeamModifyMember, player.uid);

                //回傳資料
                response.Info = room.info;
                response.Data = roomTeamComponent.Data;
                for (int i = 0; i < roomTeamComponent.MemberDatas.Length; i++)
                {
                    if (roomTeamComponent.MemberDatas[i] != null)
                    {
                        response.MemberDatas.Add(roomTeamComponent.MemberDatas[i]);
                    }
                }
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
示例#12
0
        public async Task <TeamMember> SaveAsync(string WRpath, string uploadFolderName, TeamMemberData ourTeamMemberData)
        {
            var responseAvatarFile = await _fileSaver.SaveAsync(WRpath, uploadFolderName, ourTeamMemberData.avatarFile);

            var responseImageFile = await _fileSaver.SaveAsync(WRpath, uploadFolderName, ourTeamMemberData.imageFile);

            if (responseAvatarFile != "Failed" || responseImageFile != "Failed")
            {
                var teamMember = new TeamMember
                {
                    AvatarUrl   = responseAvatarFile,
                    FullName    = ourTeamMemberData.fullName,
                    Activity    = ourTeamMemberData.activity,
                    ImageUrl    = responseImageFile,
                    Description = ourTeamMemberData.description,
                    Moto        = ourTeamMemberData.moto
                };
                return(await _ourTeamMemberRepository.AddAsync(teamMember));
            }

            return(null);
        }
示例#13
0
        private async ETVoid RunAsync(Session session, C2G_TeamReservationJoin message, Action <G2C_TeamReservationJoin> reply)
        {
            G2C_TeamReservationJoin response = new G2C_TeamReservationJoin();

            try
            {
                //取得自身資料
                Player player = session.GetComponent <SessionPlayerComponent>().Player;
                User   user   = await UserDataHelper.FindOneUser((player?.uid).GetValueOrDefault());

                if (user == null)
                {
                    response.Error = ErrorCode.ERR_AccountDoesntExist;
                    reply(response);
                    return;
                }

                //取得預約資料
                var reservationComponent = Game.Scene.GetComponent <ReservationComponent>();
                var reservation          = reservationComponent.GetByReservationId(message.ReservationId);

                //判斷是否有該預約
                if (reservation == null)
                {
                    response.Error = ErrorCode.ERR_ReservationIdNotFind;
                    reply(response);
                    return;
                }

                //判斷是否為被邀請者
                if (!reservation.allData.MemberUid.Contains(player.uid))
                {
                    response.Error = ErrorCode.ERR_ReservationNotTheOwner;
                    reply(response);
                    return;
                }

                //判斷是否有該房間
                if (reservation.room == null)
                {
                    response.Error = ErrorCode.ERR_ReservationRoomNotFind;
                    reply(response);
                    return;
                }

                //判斷該房間是否可以進入
                if (reservation.room.State != RoomState.Start)
                {
                    response.Error = ErrorCode.ERR_RoomTeamStateCanNotEnter;
                    reply(response);
                    return;
                }

                //判斷是否人滿
                if (reservation.room.info.NowMemberCount >= reservation.room.info.MaxMemberCount)
                {
                    response.Error = ErrorCode.ERR_RoomTeamMemberIsFull;
                    reply(response);
                    return;
                }

                //判斷房間資料是否正確
                var roomTeamComponent = reservation.room.GetComponent <RoomTeamComponent>();
                if (roomTeamComponent == null)
                {
                    response.Error = ErrorCode.ERR_RoomTeamComponentNull;
                    reply(response);
                    return;
                }

                // 連接到Map伺服器,並創建Unit實體
                IPEndPoint mapAddress = StartConfigComponent.Instance.Get(player.mapAppId).GetComponent <InnerConfig>().IPEndPoint;
                Session    mapSession = Game.Scene.GetComponent <NetInnerComponent>().Get(mapAddress);

                //建立Map實體並進入房間
                G2M_MapUnitCreate g2M_MapUnitCreate = new G2M_MapUnitCreate();
                g2M_MapUnitCreate.Uid           = player.uid;
                g2M_MapUnitCreate.GateSessionId = session.InstanceId;
                g2M_MapUnitCreate.MapUnitInfo   = new MapUnitInfo()
                {
                    Name              = user.name,
                    Location          = user.location,
                    RoomId            = reservation.room.Id,
                    DistanceTravelled = 0,
                    CharSetting       = user.playerCharSetting,
                    //PathId 一般組隊入場再決定
                };

                //建立自身MapUnit
                M2G_MapUnitCreate createUnit = (M2G_MapUnitCreate)await mapSession.Call(g2M_MapUnitCreate);

                g2M_MapUnitCreate.MapUnitInfo.MapUnitId = createUnit.MapUnitId;
                player.EnterRoom(createUnit.MapUnitId, reservation.room);

                //對全體廣播自己剛建立的MapUnitInfo(不包含自己)
                TeamMemberData       selfMemberData       = roomTeamComponent.GetMember(player.uid);
                M2C_TeamModifyMember m2c_TeamModifyMember = new M2C_TeamModifyMember();
                m2c_TeamModifyMember.Uid        = player.uid;
                m2c_TeamModifyMember.MemberData = selfMemberData;
                MapMessageHelper.BroadcastRoom(reservation.room.Id, m2c_TeamModifyMember, player.uid);

                //回傳資料
                response.Error = ErrorCode.ERR_Success;
                response.Info  = reservation.room.info;
                response.Data  = roomTeamComponent.Data;
                for (int i = 0; i < roomTeamComponent.MemberDatas.Length; i++)
                {
                    if (roomTeamComponent.MemberDatas[i] != null)
                    {
                        response.MemberDatas.Add(roomTeamComponent.MemberDatas[i]);
                    }
                }
                for (int i = 0; i < roomTeamComponent.ReservationMembers.Count; i++)
                {
                    if (roomTeamComponent.ReservationMembers[i] != null)
                    {
                        response.ReservationMemberDatas.Add(roomTeamComponent.ReservationMembers[i]);
                    }
                }
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
示例#14
0
 public static void ProcessAttack(GameClient client, Monster monster, int injure)
 {
     try
     {
         if (injure > 0)
         {
             long     tID   = ZhuanShengShiLian.GetGUID(client.ClientData.TeamID, client.ClientData.RoleID);
             string   tName = client.ClientData.RoleName;
             TeamData td    = GameManager.TeamMgr.FindData(client.ClientData.TeamID);
             if (null != td)
             {
                 lock (td)
                 {
                     TeamMemberData member = td.GetLeader();
                     if (null != member)
                     {
                         tName = member.RoleName;
                     }
                 }
             }
             ZSSLScene mapInfo;
             if (ZhuanShengShiLian.SceneDict.TryGetValue(client.ClientData.FuBenSeqID, out mapInfo))
             {
                 bool top5Chg = false;
                 lock (ZhuanShengShiLian.ZhuanShengRunTimeData.Mutex)
                 {
                     BossAttackLog bossAttackLog = mapInfo.AttackLog;
                     if (null == bossAttackLog)
                     {
                         bossAttackLog = new BossAttackLog
                         {
                             InjureSum    = 0L,
                             BHInjure     = new Dictionary <long, BHAttackLog>(),
                             BHAttackRank = new List <BHAttackLog>()
                         };
                     }
                     BHAttackLog bhAttackLog;
                     if (!bossAttackLog.BHInjure.TryGetValue(tID, out bhAttackLog))
                     {
                         bhAttackLog = new BHAttackLog
                         {
                             BHName     = tName,
                             BHInjure   = 0L,
                             RoleInjure = new Dictionary <int, long>()
                         };
                         bossAttackLog.BHInjure[tID] = bhAttackLog;
                     }
                     if (!bhAttackLog.RoleInjure.ContainsKey(client.ClientData.RoleID))
                     {
                         bhAttackLog.RoleInjure[client.ClientData.RoleID] = 0L;
                     }
                     Dictionary <int, long> roleInjure;
                     int roleID;
                     (roleInjure = bhAttackLog.RoleInjure)[roleID = client.ClientData.RoleID] = roleInjure[roleID] + (long)injure;
                     bhAttackLog.BHInjure += (long)injure;
                     top5Chg = ZhuanShengShiLian.TrySortAttackRank(bossAttackLog, bhAttackLog);
                     bossAttackLog.InjureSum += (long)injure;
                 }
                 ZhuanShengShiLian.BroadBossLife(mapInfo, client, top5Chg);
             }
         }
     }
     catch (Exception ex)
     {
         LogManager.WriteLog(LogTypes.Error, string.Format("ZhuanShengShiLian :: 处理攻击boss异常。", new object[0]), ex, true);
     }
 }
示例#15
0
        private void OnBtnUseClicked()
        {
            if (!_canClickUseBtn)
            {
                return;
            }

            _canClickUseBtn = false;

            object data = GetLineupPresetData();

            if (data == null)
            {
                EB.Debug.LogError("阵容信息为空");
                GlobalMenuManager.Instance.CloseMenu("LTLineupPresetUI");
                _canClickUseBtn = true;
                return;
            }

            ArrayList lineupInfo;

            if (data is int[])
            {
                lineupInfo = new ArrayList(data as int[]);
            }
            else
            {
                lineupInfo = data as ArrayList;
            }

            string teamName = FormationUtil.GetCurrentTeamName(_battleType);
            List <TeamMemberData> originTeamMembers = new List <TeamMemberData>(LTFormationDataManager.Instance.GetTeamMemList(teamName));
            int  count           = 0;
            bool hasAlivePartner = false;

            // 上阵英雄至少要保留一个,故先处理新英雄上阵再处理旧英雄下阵
            for (var i = 0; i < lineupInfo.Count; i++)
            {
                int  heroId       = System.Convert.ToInt32(lineupInfo[i]);
                bool isAlive      = true;
                bool isSleepTower = false;

                if (heroId != 0 && (_battleType == eBattleType.ChallengeCampaign || _battleType == eBattleType.AlienMazeBattle))
                {
                    isAlive = FormationUtil.IsAlive(heroId, false);
                }

                if (_battleType == eBattleType.SleepTower && LTClimingTowerHudController.Instance != null)
                {
                    if (heroId != 0)
                    {
                        isAlive = LTClimingTowerHudController.Instance.CanUpTeam(heroId);
                    }

                    isSleepTower = true;
                }

                if (heroId != 0 && isAlive)
                {
                    hasAlivePartner = true;

                    var memberData = originTeamMembers.Find(member => member.HeroID == heroId);
                    originTeamMembers.Remove(memberData);
                    if (LTFormationDataManager.Instance.CurTeamMemberData != null)
                    {
                        TeamMemberData temp = LTFormationDataManager.Instance.CurTeamMemberData;
                        if (temp.Pos == i)
                        {
                            LTFormationDataManager.Instance.UnUseAllianceMercenary(temp.HeroID, i, null);
                        }
                    }
                    LTFormationDataManager.Instance.RequestDragHeroToFormationPos(heroId, i, teamName, () =>
                    {
                        count += 1;

                        if (count >= lineupInfo.Count)
                        {
                            RemoveFromLineup(originTeamMembers, teamName, () => _canClickUseBtn = true);
                        }
                    });
                }
                else
                {
                    count += 1;

                    if (count >= lineupInfo.Count)
                    {
                        if (hasAlivePartner)
                        {
                            RemoveFromLineup(originTeamMembers, teamName, () => _canClickUseBtn = true);
                        }
                        else
                        {
                            _canClickUseBtn = true;

                            var tips = isSleepTower ? EB.Localizer.GetString("ID_LINEUP_PRESET_ALL_SLEEPED") : EB.Localizer.GetString("ID_LINEUP_PRESET_ALL_KILLED");
                            MessageTemplateManager.ShowMessage(eMessageUIType.FloatingText, tips);
                        }
                    }
                }
            }
        }