public PlayerInfo(string uid, int playerID, TeamManager.Team playerTeam, Connection clientConnection) { Uid = uid; PlayerID = playerID; PlayerTeam = playerTeam; this.clientConnection = clientConnection; }
private void CreateBot(string _vehicle, TeamManager.Team _botTeam, BotLogic botLogic, Vector3 pos, Vector3 euler) { TankInitSystem vehicle = new GameObject("Vehicle", typeof(TankInitSystem)).GetComponent <TankInitSystem>(); vehicle.VehicleName = _vehicle; vehicle._InstanceNetType = InstanceNetType.GameNetworkBotOffline; vehicle.ownerTeam = _botTeam; vehicle.BulletCountList = new int[] { 1000, 1000, 1000 }; vehicle.thinkLogic = botLogic; vehicle.InitTankInitSystem(); vehicle.transform.position = pos; vehicle.transform.eulerAngles = euler; }