// Use this for initialization void Start() { guardian = null; WithGuardian = false; screenPos = Camera.main.WorldToScreenPoint(transform.position); screenPos.y = Screen.height - screenPos.y; removeRect = new Rect(screenPos.x - butRect.x / 1.75f, screenPos.y - butRect.y * 5.0f, butRect.x, butRect.y); editor = GameObject.Find("GUILayout").transform.GetComponent <TeamLayout>(); removeBut = editor.RemoveBut; }
// Use this for initialization void Start() { guardian = null; WithGuardian = false; screenPos = Camera.main.WorldToScreenPoint(transform.position); screenPos.y = Screen.height - screenPos.y; removeRect = new Rect(screenPos.x-butRect.x/1.75f, screenPos.y-butRect.y*5.0f, butRect.x, butRect.y); editor = GameObject.Find("GUILayout").transform.GetComponent<TeamLayout>(); removeBut = editor.RemoveBut; }