public void GamestateApplyTeamPacketListenerTest() { short actorNumber = 1; GamestateCommitTestHelper <TeamEntry> testHelper = new GamestateCommitTestHelper <TeamEntry>(actorNumber); GamestateTable <TeamEntry> teams = testHelper.TestTable(GamestateTracker.Table.Teams); GamestateRandomTestingUnit generator = new GamestateRandomTestingUnit(145); for (short i = 0; i < 100; i++) { TeamEntry teamEntry = teams.Create(i); generator.RandomiseTeamEntry(teamEntry); GamestatePacket packet = GamestatePacketManager.GetPacket(); bool listenerACalled = false; bool listenerBCalled = false; bool listenerCCalled = false; teamEntry.AddListener((TeamEntry entry) => { GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); listenerACalled = true; }); teamEntry.AddListener((TeamEntry entry) => { GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); listenerBCalled = true; }); teamEntry.AddListener((TeamEntry entry) => { GamestateAssertionUnit.AssertPacketApplied(entry, packet); entry.Release(); listenerCCalled = true; }); teamEntry.Commit(); packet = testHelper.commitedPackets[0]; testHelper.Apply(packet); Assert.That(listenerACalled, Is.EqualTo(true)); Assert.That(listenerBCalled, Is.EqualTo(true)); Assert.That(listenerCCalled, Is.EqualTo(true)); testHelper.commitedPackets.Clear(); } }
void AddListenerToThisTeam() { TeamEntry teamEntry = gamestateTracker.teams.Read((short)teamId); teamEntry.AddListener(TeamListenerCallback); // teamEntry.Commit(); }
void SetUpScoreboard() { for (int i = 0; i < gamestateTracker.teams.count; i++) { TeamEntry team = gamestateTracker.teams.GetAtIndex(i); team.AddListener(TeamListener); team.Release(); teamPanels[i].gameObject.SetActive(true); teamPanels[i].Setup(); } UpdateScores(); }