示例#1
0
	void OnEnable(){

		//associate all the initial variable
		InitialiseVariables ();

		//try to get the vtilesObjects
		vTilesObjects = GameObject.Find("TilesGroup");
		if (vTilesObjects == null) {
			vTilesObjects = (GameObject)PrefabUtility.InstantiatePrefab (vTilesObject);
		}

		//clear old tiles
		ClearTilesPreview();

		oldIndex = 0;
		grid = (Tds_Grid)target;

		//increase localscale with a formula 
		if (grid != null) {
			vFactorScale = (1024 / grid.dimension);	
			grid.width = 4f; 
			grid.height = 4f; 
		}

		//try to get the last Action or last levels
		GameObject vGameManagerObject = GameObject.Find("GameManager");
		if (vGameManagerObject != null) {
			//make sure we go the gamemanager component
			if (vGameManagerObject.GetComponent<Tds_GameManager> () != null) {
				vGameManager = vGameManagerObject.GetComponent<Tds_GameManager> ();
			}
		}

		//get the teleport tile by default (hardcoded!)
		Texture2D vTexture2D = Resources.Load<Texture2D> ("Customs/TeleportIcon");
		if (vTexture2D != null) 
		{
			Tds_Texture vTds_Texture = new Tds_Texture();
			vTds_Texture.vFilename = "Customs/TeleportIcon";
			vTds_Texture.vTexture = vTexture2D;

			Texture2D vTextSelection = Resources.Load<Texture2D> ("Customs/teleportTile");
			Tds_Texture vSelectionTexture = new Tds_Texture();
			vSelectionTexture.vFilename = "Customs/teleportTile";
			vSelectionTexture.vTexture = vTextSelection;

			//attach the pixeltexture to the grid
			if (grid != null) {
				grid.teleportPrefab = vTds_Texture;
				grid.selectionPrefab = vSelectionTexture;
			}
		}
		else
			Debug.Log ("default teleportTile is missing! Default Path = Resources/Custom/TeleportIcon.png");

		//showse
		vAction = "";
		TopMenuPickerIndex = -1;
	}
示例#2
0
    void OnDrawGizmos()
    {
        //teleport line are always red
        Gizmos.color = Color.red;

        if (grid == null)
        {
            grid = GameObject.Find("AutoTile").GetComponent <Tds_Grid>();
        }

        if (Selection.activeGameObject == this.gameObject)
        {
            Event   e        = Event.current;
            Ray     ray      = Camera.current.ScreenPointToRay(new Vector3(e.mousePosition.x, -e.mousePosition.y + Camera.current.pixelHeight));
            Vector3 mousePos = ray.origin;

            //remove active selection
            if (e.type == EventType.MouseUp && !IsDragging) //enable drag
            {
                IsDragging = true;
            }
            else if (e.type == EventType.MouseUp && IsDragging)
            {
                IsDragging = false;
            }
            else if (IsDragging)
            {
                //get the new position
                Vector3 aligned = new Vector3(Mathf.Floor(mousePos.x / grid.width) * grid.width, Mathf.Floor(mousePos.y / grid.height) * grid.height, 0.0f);

                //modify current position of this square on the mouse
                if (this.transform.position != aligned)
                {
                    this.transform.position = aligned;
                }
            }

            //if teleport, we draw the line bewteen the 2 objects
            if (vTileType == cTileType.Teleport)
            {
                if (vLinkedObject == null)
                {
                    Debug.Log("Find another linked object because it's missing!");
                }
                else
                {
                    //draw a line between both
                    Gizmos.DrawLine(this.transform.position, vLinkedObject.transform.position);
                }
            }
        }
    }
示例#3
0
 public void init()
 {
     grid = (Tds_Grid)FindObjectOfType(typeof(Tds_Grid));
 }