示例#1
0
        public void ConnectServer(string hostNameOrAddress, int port, TcpSocketInvokeElement invokeElement)
        {
#if DEBUG_NETIO
            UnityEngine.Debug.Log(string.Format("Connect :{0} {1}", hostNameOrAddress, port));
#endif
            Interlocked.Exchange(ref tcpSocketState, 0);
            tcpClient.ConnectServer(hostNameOrAddress, port, invokeElement);
        }