//账号登录 private void OnClickLogin() { text.text = ""; waitTip.SetActive(true); string acc = inputField_Acc.text; string pas = inputField_Pas.text; if (acc == "" || pas == "") { text.text = "账号密码请输入完整"; waitTip.SetActive(false); return; } TcpLogin _loginInfo = new TcpLogin { Account = acc, Password = pas, Token = "" }; byte[] bytes = ProtoTransfer.SerializeProtoBuf3 <TcpLogin>(_loginInfo); MessageBuffer message = new MessageBuffer((int)ClientToServerID.TcpLogin, bytes, 0); Network.ClientService.GetSingleton().SendTcp(message); }
public void Start(IPAddress IP, int Port) { try { if (ServerType == ServerTypeEnum.Login) { TcpLogin.Connect(IP, Port); OnClient = TcpLogin; } else if (ServerType == ServerTypeEnum.Game) { TcpGame.Connect(IP, Port); OnClient = TcpGame; } else if (ServerType == ServerTypeEnum.Message) { TcpMessenge.Connect(IP, Port); OnClient = TcpMessenge; } running = true; //Inicia Thread para escuta de OnClientes var WaitConnectionsThread = new Thread(new ThreadStart(HandleClient)); WaitConnectionsThread.Start(); } catch { WriteConsole.WriteLine("[BOT_EXCEPTION]: SERVER OFFLINE", ConsoleColor.Red); Console.ReadKey(); Environment.Exit(0); } }
public void Start() { try { TcpLogin.Connect(this.LoginServerIP, LoginServerPort); OnClient = TcpLogin; running = true; //Inicia Thread para escuta de OnClientes var WaitConnectionsThread = new Thread(new ThreadStart(HandleClient)); WaitConnectionsThread.Start(); } catch { WriteConsole.WriteLine("[BOT_EXCEPTION]: SERVER OFFLINE", ConsoleColor.Red); Console.ReadKey(); Environment.Exit(0); } }
public void AnalyzeMessage(PBCommon.CSID messageId, byte[] bodyData, string _socketIp) { switch (messageId) { case CSID.TCP_LOGIN: { TcpLogin _info = CSData.DeserializeData <TcpLogin> (bodyData); int _uid = UserManage.Instance.UserLogin(_info.token, _socketIp); TcpResponseLogin _result = new TcpResponseLogin(); _result.result = true; _result.uid = _uid; _result.udpPort = UdpManager.Instance.recvPort; ServerTcp.Instance.SendMessage(_socketIp, CSData.GetSendMessage <TcpResponseLogin>(_result, SCID.TCP_RESPONSE_LOGIN)); } break; case CSID.TCP_REQUEST_MATCH: { TcpRequestMatch _mes = CSData.DeserializeData <TcpRequestMatch> (bodyData); MatchManage.Instance.NewMatchUser(_mes.uid, _mes.roleID); TcpResponseRequestMatch rmRes = new TcpResponseRequestMatch(); ServerTcp.Instance.SendMessage(_socketIp, CSData.GetSendMessage <TcpResponseRequestMatch>(rmRes, SCID.TCP_RESPONSE_REQUEST_MATCH)); } break; case CSID.TCP_CANCEL_MATCH: { TcpCancelMatch _mes = CSData.DeserializeData <TcpCancelMatch> (bodyData); MatchManage.Instance.CancleMatch(_mes.uid); TcpResponseCancelMatch cmRes = new TcpResponseCancelMatch(); ServerTcp.Instance.SendMessage(_socketIp, CSData.GetSendMessage <TcpResponseCancelMatch>(cmRes, SCID.TCP_RESPONSE_CANCEL_MATCH)); } break; default: break; } }
public void OnClickLogin() { Debug.Log(inputField.text); waitTip.SetActive(true); string _ip = inputField.text; MarsTcp.Instance.ConnectServer(_ip, (_result) => { if (_result) { Debug.Log("连接成功~~"); NetGlobal.Instance().serverIP = _ip; TcpLogin _loginInfo = new TcpLogin(); _loginInfo.token = SystemInfo.deviceUniqueIdentifier; MarsTcp.Instance.SendMessage(CSData.GetSendMessage <TcpLogin>(_loginInfo, CSID.TCP_LOGIN)); } else { Debug.Log("连接失败~~"); waitTip.SetActive(false); } }); }
public void InitServer() { Configuration.Open(); Configuration.GetGeneralConfig(); Configuration.GetDatabaseConfig(); Configuration.Close(); Configuration.ShowConfigInLog(); Configuration.CheckDatabaseConnection(); // Cria a instância e registra o delegate. DeleteRequest = new CharacterDeleteRequest(); DeleteRequest.DeleteCharacter += DeleteCharacter; IpBlockList.Initialize(); IpFiltering = new IpFiltering() { CheckAccessTime = Configuration.CheckAccessTime, IpLifetime = Configuration.IpLifetime, IpMaxAccessCount = Configuration.IpMaxAccessCount, IpMaxAttempt = Configuration.IpMaxAttempt }; WriteLog(LogType.System, "Initializing scripts", LogColor.Blue); var lua = new LuaScript(); lua.InitializeScript(); WriteLog(LogType.System, "Initializing prohibited names", LogColor.Blue); lua.LoadProhibitedNames(); WriteLog(LogType.System, "Initializing character config", LogColor.Blue); lua.LoadCharacterConfiguration(); Configuration.ShowCharacterConfigInLog(); WriteLog(LogType.System, "Initializing game config", LogColor.Blue); lua.LoadGameConfiguration(); WriteLog(LogType.System, "Initializing classes", LogColor.Blue); lua.LoadClasses(); DataManagement.InitializeData(); WriteLog(LogType.System, "Initializing map instances", LogColor.Blue); InitializeMaps(); OpCode.Initialize(); Login = new TcpLogin() { Port = Configuration.LoginPort }; Login.InitServer(); WriteLog(LogType.System, "Waiting for Login Server conenction", LogColor.Black); Server = new TcpServer() { Port = Configuration.Port, IpFiltering = IpFiltering }; Server.InitServer(); WriteLog(LogType.System, "Game Server started", LogColor.Green); Initialized = true; }