示例#1
0
        public NetworkTcpSession(Packets.TcpPacket tcpSynPacket, NetworkHost clientHost, NetworkHost serverHost, ISessionProtocolFinderFactory protocolFinderFactory)
        {
            if (tcpSynPacket.FlagBits.Synchronize) //It's normal to start the session with a SYN flag
            {
                FiveTuple fiveTuple = new FiveTuple(clientHost, tcpSynPacket.SourcePort, serverHost, tcpSynPacket.DestinationPort, FiveTuple.TransportProtocol.TCP);
                this.flow = new NetworkFlow(fiveTuple, tcpSynPacket.ParentFrame.Timestamp, tcpSynPacket.ParentFrame.Timestamp, 0, 0);
                //this.synPacketTimestamp=tcpSynPacket.ParentFrame.Timestamp;
                //this.clientHost=clientHost;
                //this.serverHost=serverHost;
                //this.clientTcpPort=tcpSynPacket.SourcePort;
                //this.serverTcpPort=tcpSynPacket.DestinationPort;

                this.synPacketReceived    = false;
                this.synAckPacketReceived = false;
                this.finPacketReceived    = false;
                this.clientToServerFinPacketSequenceNumber = UInt32.MaxValue;
                this.serverToClientFinPacketSequenceNumber = UInt32.MaxValue;
                this.sessionEstablished = false;
                this.sessionClosed      = false;

                this.startFrameNumber = tcpSynPacket.ParentFrame.FrameNumber;

                this.clientToServerTcpDataStream = null;
                this.serverToClientTcpDataStream = null;


                this.protocolFinder = protocolFinderFactory.CreateProtocolFinder(this.flow, this.startFrameNumber);
            }
            else
            {
                throw new Exception("SYN flag not set on TCP packet");
            }
        }
示例#2
0
 //internal VirtualTcpData(System.Collections.Generic.SortedList<uint, byte[]> dataPacketList, ushort sourcePort, ushort destinationPort) {
 internal VirtualTcpData(TcpDataStream tcpDataStream, ushort sourcePort, ushort destinationPort)
 {
     this.tcpDataStream   = tcpDataStream;
     this.sourcePort      = sourcePort;
     this.destinationPort = destinationPort;
     this.nPackets        = 1;
     //this.firstPacketSequenceNumber=tcpDataStream.dataList.Keys[0];
 }
        /// <summary>
        /// Creates a truncated TCP session where the initial 3 way handshake is missing
        /// </summary>
        /// <param name="sourceHost"></param>
        /// <param name="destinationHost"></param>
        /// <param name="tcpPacket"></param>
        internal NetworkTcpSession(NetworkHost sourceHost, NetworkHost destinationHost, Packets.TcpPacket tcpPacket, ISessionProtocolFinderFactory protocolFinderFactory)
        {
            //this part is used to create a cropped (truncated) session where the beginning is missing!
            this.synPacketTimestamp   = tcpPacket.ParentFrame.Timestamp;
            this.synPacketReceived    = true;
            this.synAckPacketReceived = true;
            this.finPacketReceived    = false;
            this.sessionEstablished   = false;//I will change this one soon,...
            this.sessionClosed        = false;

            this.startFrameNumber = tcpPacket.ParentFrame.FrameNumber;

            this.clientToServerTcpDataStream = null;
            this.serverToClientTcpDataStream = null;


            //now let's do a qualified guess of who is the server and who is client...

            System.Collections.Generic.List <ApplicationLayerProtocol> serverToClientProtocols = new List <ApplicationLayerProtocol>(TcpPortProtocolFinder.GetProbableApplicationLayerProtocols(tcpPacket.SourcePort, tcpPacket.DestinationPort));
            System.Collections.Generic.List <ApplicationLayerProtocol> clientToServerProtocols = new List <ApplicationLayerProtocol>(TcpPortProtocolFinder.GetProbableApplicationLayerProtocols(tcpPacket.DestinationPort, tcpPacket.SourcePort));
            if (serverToClientProtocols.Count > 0) //server -> client
            {
                this.clientHost    = destinationHost;
                this.serverHost    = sourceHost;
                this.clientTcpPort = tcpPacket.DestinationPort;
                this.serverTcpPort = tcpPacket.SourcePort;
                this.SetEstablished(tcpPacket.AcknowledgmentNumber, tcpPacket.SequenceNumber);
            }
            else if (clientToServerProtocols.Count > 0) //client -> server
            {
                this.clientHost    = sourceHost;
                this.serverHost    = destinationHost;
                this.clientTcpPort = tcpPacket.SourcePort;
                this.serverTcpPort = tcpPacket.DestinationPort;
                this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber);
            }
            else if (tcpPacket.SourcePort < tcpPacket.DestinationPort)//server -> client
            {
                this.clientHost    = destinationHost;
                this.serverHost    = sourceHost;
                this.clientTcpPort = tcpPacket.DestinationPort;
                this.serverTcpPort = tcpPacket.SourcePort;
                this.SetEstablished(tcpPacket.AcknowledgmentNumber, tcpPacket.SequenceNumber);
            }
            else //client -> server
            {
                this.clientHost    = sourceHost;
                this.serverHost    = destinationHost;
                this.clientTcpPort = tcpPacket.SourcePort;
                this.serverTcpPort = tcpPacket.DestinationPort;
                this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber);
            }
            this.protocolFinder = protocolFinderFactory.CreateProtocolFinder(this.clientHost, this.serverHost, this.clientTcpPort, this.serverTcpPort, true, this.startFrameNumber, this.synPacketTimestamp);
        }
 private void SetEstablished(uint clientInitialSequenceNumber, uint serverInitialSequenceNumber)
 {
     this.sessionEstablished = true;
     if (this.clientToServerTcpDataStream == null)
     {
         this.clientToServerTcpDataStream = new TcpDataStream(clientInitialSequenceNumber, clientTcpPort, serverTcpPort, this);
     }
     else
     {
         this.clientToServerTcpDataStream.InitialTcpSequenceNumber = clientInitialSequenceNumber;
     }
     if (this.serverToClientTcpDataStream == null)
     {
         this.serverToClientTcpDataStream = new TcpDataStream(serverInitialSequenceNumber, serverTcpPort, clientTcpPort, this);
     }
     else
     {
         this.serverToClientTcpDataStream.InitialTcpSequenceNumber = serverInitialSequenceNumber;
     }
     this.ServerHost.IncomingSessionList.Add(this);
     this.ClientHost.OutgoingSessionList.Add(this);
 }
示例#5
0
        public bool TryAddPacket(Packets.TcpPacket tcpPacket, NetworkHost sourceHost, NetworkHost destinationHost)
        {
            if (this.sessionClosed)
            {
                return(false);
            }

            //Make sure the hosts are correct
            if (sourceHost == this.ClientHost && tcpPacket.SourcePort == this.ClientTcpPort)//client -> server
            {
                if (destinationHost != this.ServerHost)
                {
                    return(false);
                }
                if (tcpPacket.SourcePort != this.ClientTcpPort)
                {
                    return(false);
                }
                if (tcpPacket.DestinationPort != this.ServerTcpPort)
                {
                    return(false);
                }
            }
            else if (sourceHost == this.ServerHost && tcpPacket.SourcePort == this.ServerTcpPort)//server -> client
            {
                if (destinationHost != ClientHost)
                {
                    return(false);
                }
                if (tcpPacket.SourcePort != ServerTcpPort)
                {
                    return(false);
                }
                if (tcpPacket.DestinationPort != ClientTcpPort)
                {
                    return(false);
                }
            }
            else//unknown direction
            {
                return(false);
            }

            //this.latestPacketTimestamp=tcpPacket.ParentFrame.Timestamp;
            this.flow.EndTime = tcpPacket.ParentFrame.Timestamp;

            //Check TCP handshake
            if (!this.synPacketReceived)  //SYN (client->server)
            {
                if (tcpPacket.FlagBits.Synchronize && sourceHost == this.ClientHost)
                {
                    this.synPacketReceived = true;
                }
                else
                {
                    return(false);
                }
            }
            else if (!this.synAckPacketReceived) //SYN+ACK (server->client)
            {
                if (tcpPacket.FlagBits.Synchronize && tcpPacket.FlagBits.Acknowledgement && sourceHost == this.ServerHost)
                {
                    this.synAckPacketReceived = true;
                }
                else
                {
                    return(false);
                }
            }
            else if (!this.sessionEstablished) //ACK (client->server)
            {
                if (tcpPacket.FlagBits.Acknowledgement && sourceHost == this.ClientHost)
                {
                    this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber);
                }
                else
                {
                    return(false);
                }
            }
            //FIN and RST is handeled lower down


            //else{//an established and not closed session!
            if (tcpPacket.PayloadDataLength > 0)
            {
                this.protocolFinder.AddPacket(tcpPacket, sourceHost, destinationHost);
                try {
                    //If we've come this far the packet should be allright for the networkSession
                    byte[] tcpSegmentData = tcpPacket.GetTcpPacketPayloadData();


                    //now add the data to the server to calculate service statistics for the open port
                    NetworkServiceMetadata networkServiceMetadata = null;
                    lock (this.ServerHost.NetworkServiceMetadataList) {
                        if (!this.ServerHost.NetworkServiceMetadataList.ContainsKey(this.ServerTcpPort))
                        {
                            networkServiceMetadata = new NetworkServiceMetadata(this.ServerHost, this.ServerTcpPort);
                            this.ServerHost.NetworkServiceMetadataList.Add(this.ServerTcpPort, networkServiceMetadata);
                        }
                        else
                        {
                            networkServiceMetadata = this.ServerHost.NetworkServiceMetadataList[this.ServerTcpPort];
                        }
                    }

                    //now, lets extract some data from the TCP packet!
                    if (sourceHost == this.ServerHost && tcpPacket.SourcePort == this.ServerTcpPort)
                    {
                        networkServiceMetadata.OutgoingTraffic.AddTcpPayloadData(tcpSegmentData);
                        //this.clientToServerTcpDataStream.AddTcpData(tcpPacket.SequenceNumber, tcpSegmentData);
                        if (this.serverToClientTcpDataStream == null)
                        {
                            this.serverToClientTcpDataStream = new TcpDataStream(tcpPacket.SequenceNumber, false, this);
                        }
                        if (this.requiredNextTcpDataStreamIsClientToServer == null && this.serverToClientTcpDataStream.TotalByteCount == 0)
                        {
                            this.requiredNextTcpDataStreamIsClientToServer = false;
                        }
                        this.serverToClientTcpDataStream.AddTcpData(tcpPacket.SequenceNumber, tcpSegmentData);
                    }
                    else
                    {
                        networkServiceMetadata.IncomingTraffic.AddTcpPayloadData(tcpSegmentData);
                        //this.serverToClientTcpDataStream.AddTcpData(tcpPacket.SequenceNumber, tcpSegmentData);
                        if (this.clientToServerTcpDataStream == null)
                        {
                            this.clientToServerTcpDataStream = new TcpDataStream(tcpPacket.SequenceNumber, true, this);
                        }
                        if (this.requiredNextTcpDataStreamIsClientToServer == null && this.clientToServerTcpDataStream.TotalByteCount == 0)
                        {
                            this.requiredNextTcpDataStreamIsClientToServer = true;
                        }
                        this.clientToServerTcpDataStream.AddTcpData(tcpPacket.SequenceNumber, tcpSegmentData);
                    }
                }
                catch (Exception ex) {
                    if (!tcpPacket.ParentFrame.QuickParse)
                    {
                        tcpPacket.ParentFrame.Errors.Add(new Frame.Error(tcpPacket.ParentFrame, tcpPacket.PacketStartIndex, tcpPacket.PacketEndIndex, ex.Message));
                    }
                    return(false);
                }
            }
            //}

            //se if stream should be closed
            if (tcpPacket.FlagBits.Reset)//close no matter what
            {
                this.Close();
            }
            else if (tcpPacket.FlagBits.Fin)//close nicely
            {
                if (!this.finPacketReceived)
                {
                    this.finPacketReceived = true;
                    if (sourceHost == this.ServerHost && tcpPacket.SourcePort == this.ServerTcpPort)
                    {
                        this.serverToClientFinPacketSequenceNumber = tcpPacket.SequenceNumber;
                    }
                    else
                    {
                        this.clientToServerFinPacketSequenceNumber = tcpPacket.SequenceNumber;
                    }
                }
                else if (tcpPacket.FlagBits.Acknowledgement)//fin+ack
                {
                    this.Close();
                }
            }

            return(true);
        }
示例#6
0
        /// <summary>
        /// Creates a truncated TCP session where the initial 3 way handshake is missing
        /// </summary>
        /// <param name="sourceHost"></param>
        /// <param name="destinationHost"></param>
        /// <param name="tcpPacket"></param>
        public NetworkTcpSession(NetworkHost sourceHost, NetworkHost destinationHost, Packets.TcpPacket tcpPacket, ISessionProtocolFinderFactory protocolFinderFactory, Func <DateTime, string> toCustomTimeZoneStringFunction)
        {
            //this part is used to create a cropped (truncated) session where the beginning is missing!
            //this.synPacketTimestamp=tcpPacket.ParentFrame.Timestamp;
            this.toCustomTimeZoneStringFunction = toCustomTimeZoneStringFunction;
            this.synPacketReceived    = true;
            this.synAckPacketReceived = true;
            this.finPacketReceived    = false;
            this.sessionEstablished   = false;//I will change this one soon,...
            this.sessionClosed        = false;

            this.startFrameNumber = tcpPacket.ParentFrame.FrameNumber;

            this.clientToServerTcpDataStream = null;
            this.serverToClientTcpDataStream = null;


            //now let's do a qualified guess of who is the server and who is client...

            FiveTuple fiveTuple;

            System.Collections.Generic.List <ApplicationLayerProtocol> sourcePortProtocols      = new List <ApplicationLayerProtocol>(TcpPortProtocolFinder.GetProbableApplicationLayerProtocols(tcpPacket.SourcePort, tcpPacket.SourcePort));
            System.Collections.Generic.List <ApplicationLayerProtocol> destinationPortProtocols = new List <ApplicationLayerProtocol>(TcpPortProtocolFinder.GetProbableApplicationLayerProtocols(tcpPacket.DestinationPort, tcpPacket.DestinationPort));
            if (sourcePortProtocols.Count > destinationPortProtocols.Count)  //packet is server -> client
            //this.clientHost=destinationHost;
            //this.serverHost=sourceHost;
            //this.clientTcpPort=tcpPacket.DestinationPort;
            //this.serverTcpPort=tcpPacket.SourcePort;
            {
                fiveTuple = new FiveTuple(destinationHost, tcpPacket.DestinationPort, sourceHost, tcpPacket.SourcePort, FiveTuple.TransportProtocol.TCP);
                this.flow = new NetworkFlow(fiveTuple, tcpPacket.ParentFrame.Timestamp, tcpPacket.ParentFrame.Timestamp, 0, 0);
                this.SetEstablished(tcpPacket.AcknowledgmentNumber, tcpPacket.SequenceNumber);
            }
            else if (destinationPortProtocols.Count > 0)  //packet is client -> server
            //this.clientHost=sourceHost;
            //this.serverHost=destinationHost;
            //this.clientTcpPort=tcpPacket.SourcePort;
            //this.serverTcpPort=tcpPacket.DestinationPort;

            {
                fiveTuple = new FiveTuple(sourceHost, tcpPacket.SourcePort, destinationHost, tcpPacket.DestinationPort, FiveTuple.TransportProtocol.TCP);
                this.flow = new NetworkFlow(fiveTuple, tcpPacket.ParentFrame.Timestamp, tcpPacket.ParentFrame.Timestamp, 0, 0);
                this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber);
            }
            else if (tcpPacket.SourcePort < tcpPacket.DestinationPort)//packet is server -> client
            //this.clientHost=destinationHost;
            //this.serverHost=sourceHost;
            //this.clientTcpPort=tcpPacket.DestinationPort;
            //this.serverTcpPort=tcpPacket.SourcePort;

            {
                fiveTuple = new FiveTuple(destinationHost, tcpPacket.DestinationPort, sourceHost, tcpPacket.SourcePort, FiveTuple.TransportProtocol.TCP);
                this.flow = new NetworkFlow(fiveTuple, tcpPacket.ParentFrame.Timestamp, tcpPacket.ParentFrame.Timestamp, 0, 0);
                this.SetEstablished(tcpPacket.AcknowledgmentNumber, tcpPacket.SequenceNumber);
            }
            else  //packet is client -> server
                  //this.clientHost=sourceHost;
                  //this.serverHost=destinationHost;
                  //this.clientTcpPort=tcpPacket.SourcePort;
                  //this.serverTcpPort=tcpPacket.DestinationPort;

            {
                fiveTuple = new FiveTuple(sourceHost, tcpPacket.SourcePort, destinationHost, tcpPacket.DestinationPort, FiveTuple.TransportProtocol.TCP);
                this.flow = new NetworkFlow(fiveTuple, tcpPacket.ParentFrame.Timestamp, tcpPacket.ParentFrame.Timestamp, 0, 0);
                this.SetEstablished(tcpPacket.SequenceNumber, tcpPacket.AcknowledgmentNumber);
            }

            this.protocolFinder = protocolFinderFactory.CreateProtocolFinder(this.flow, this.startFrameNumber);
        }