public static void doDone(TauntAction actionObject)
        {
            var actor = SceneViews.instance.getCurFBScene().getActor(actionObject.objectID);

            if (actor != null && actor.animator != null)
            {
                actor.animator.SetBool("warmUp", false);
                actor.setAnimatorTrigger("taunt");
            }
        }
    void Awake()
    {
        OverHit = false;
        //aggro taunt overreact
        gameObject.AddComponent <AggroAction>();
        gameObject.AddComponent <TauntAction>();
        gameObject.AddComponent <OverreactAction>();
        gameObject.AddComponent <AttackAction>();


        aggroAction     = gameObject.GetComponent <AggroAction>();
        tauntAction     = gameObject.GetComponent <TauntAction>();
        overreactAction = gameObject.GetComponent <OverreactAction>();
        attackAction    = gameObject.GetComponent <AttackAction>();

        StaticIngameData.playerAction = this;

        OverreactTimer = GameObject.FindGameObjectWithTag("OverreactTimer");
        OverreactTimer.SetActive(false);
    }