示例#1
0
        //private Animator PlayerAnim;


        private void Awake()
        {
            //PlayerAnim = gameObject.GetComponent<Animator>();

            text    = transform.GetChild(0);
            CanUse  = true;
            m_Image = GetComponent <Image>();
            botao   = transform.GetComponent <Button>();
            botao.onClick.AddListener(SpendLoot);
            int prob = Random.Range(0, 100);

            SelectRarit(prob);
            player = RoundManager.turnTeam.Peek();

            if (TypeLoot == 1)
            {
                m_Image.sprite = Run_Sprite;
            }
            else
            {
                m_Image.sprite = Fight_Sprite;
            }
            // Implementar o Instantiate no Inventário
            text.GetComponent <Text>().text = _rarit.ToString();
        }
示例#2
0
    public static void EndTurn()
    {
        TaticsMove unit = turnTeam.Dequeue();

        unit.EndTurn();

        if (turnTeam.Count > 0)
        {
            StartTurn();
        }
        else
        {
            string team = turnKey.Dequeue();
            turnKey.Enqueue(team);
            InitTeamTurnQueue();
        }
    }
示例#3
0
    public static void AddUnit(TaticsMove unit)
    {
        List <TaticsMove> list;

        if (!units.ContainsKey(unit.tag))
        {
            list            = new List <TaticsMove>();
            units[unit.tag] = list;

            if (!turnKey.Contains(unit.tag))
            {
                turnKey.Enqueue(unit.tag);
            }
        }
        else
        {
            list = units[unit.tag];
        }

        list.Add(unit);
    }
示例#4
0
 public void GetActualPlayer()
 {
     player = RoundManager.turnTeam.Peek();
 }