public object AddTaskTarget([FromBody] TaskTarget tageTarget) { return(base.OperationToResult(() => { return RedisBase.HashSet <TaskTarget>(TASK_TARGET, tageTarget.Guid, tageTarget); })); }
public Task() { sortedTarget = SortMonster(); targets = SetTargets(sortedTarget); quantity = SortQuantity(); progress = 0; reward = calculateReward(); }
public TaskTarget SortMonster() { TaskTarget t = monsters[Main.rand.Next(monsters.Length)]; while (t.Available() == false) { t = monsters[Main.rand.Next(monsters.Length)]; } return(t); }
public bool AddTaskTarget(TaskTarget taskTarget) { if (string.IsNullOrEmpty(taskTarget.Guid)) { taskTarget.SetGuid(); } taskTarget.CreateTime = DateTime.UtcNow.ToString(); KeyValuePair <string, TaskTarget> model = new KeyValuePair <string, TaskTarget>(taskTarget.Guid, taskTarget); return(RedisBase.HashSet <KeyValuePair <string, TaskTarget> >(this._key, taskTarget.Guid, model)); }
private TaskTarget SortBoss() { Random r = new Random(); TaskTarget boss = bosses[r.Next(maxValue: bosses.Length)]; while (boss.Available() == false) { boss = bosses[r.Next(maxValue: bosses.Length)]; } return(boss); }
public static void AddTarget(TaskTarget target) { if (targets.ContainsKey(target.taskName)) { targets[target.taskName].Add(target); } else { targets[target.taskName] = new List <TaskTarget>(); targets[target.taskName].Add(target); } }
private NPC[] SetTargets(TaskTarget sortedTarget) { NPC[] targets = new NPC[sortedTarget.names.Length]; int npctype; NPC t; for (int i = 0; i < targets.Length; i++) { t = new NPC(); npctype = NPCID.Search.GetId(sortedTarget.names[i]); t.SetDefaults(npctype); targetIDs.Add(npctype); targets[i] = t; } return(targets); }
public bool AddTask(TaskTarget taskTarget) { if (taskTarget.GetTaskType() != currentTaskType) { throw new PersonException("taskTarget.GetTaskType() != currentTaskType"); } switch (taskTarget.GetTaskType()) { case TaskType.GetResources: Task newTask = new Task(taskTarget.gameObject, taskTarget.transform.position, TaskType.GetResources); tasks.Add(newTask); if (CanFindFreeWorker()) { BindTaskToWorker(WorkerManager.FindFreeHuman(), newTask); Debug.Log("Task " + newTask.GetTaskType() + " added"); } else { freeTasks.Add(newTask); Debug.Log("Task " + newTask.GetTaskType() + " added to free task list"); } return(true); case TaskType.BuildBuilding: Task newTaskBuildBuilding = new Task(taskTarget.gameObject, taskTarget.transform.position, TaskType.BuildBuilding); tasks.Add(newTaskBuildBuilding); if (CanFindFreeWorker()) { BindTaskToWorker(WorkerManager.FindFreeHuman(), newTaskBuildBuilding); Debug.Log("Task " + newTaskBuildBuilding.GetTaskType() + " added"); } else { freeTasks.Add(newTaskBuildBuilding); Debug.Log("Task " + newTaskBuildBuilding.GetTaskType() + " added to free task list"); } currentTaskType = TaskType.None; return(true); } return(false); }
public static void RemoveTarget(TaskTarget target) { targets[target.taskName].Remove(target); }
public BossTask() { target = SortBoss(); targets = SetTargets(target); reward = SetReward(); }