示例#1
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 /// <summary>
 /// (Cross-Game compatible) Schedule a task to execute later on as a Coroutine
 /// </summary>
 /// <param name="game"></param>
 /// <param name="action">The action you want to execute once it's time to run your task</param>
 /// <param name="scheduleType">How you want to wait for your task</param>
 /// <param name="amountToWait">The amount you want to wait</param>
 /// /// <param name="waitCondition">Wait for this to be true before executing task</param>
 public static void ScheduleTask(this Game game, Action action, ScheduleType scheduleType, int amountToWait, Func <bool> waitCondition = null)
 {
     MelonLoader.MelonCoroutines.Start(TaskScheduler.Coroutine(action, scheduleType, amountToWait, waitCondition));
 }