示例#1
0
        public async Task ExecTest()
        {
            var que = new TaskQueue <bool>();

            //失败重试
            que.Add(_ => Run(1000), 0, "cmd1");
            que.Add(_ => Run(500, false), 2, "cmd2");
            que.Add(_ => Run(500), 0, "cmd3");
            await que.Exec();

            que.History.Select(p => p.Result).Should().BeEquivalentTo(new[] { true, false, true });

            //固定超时
            que.Clear();
            que.Add(token => Run(1000, true, token), 0, "cmd1");
            que.Add(token => Run(1000, true, token), 0, "cmd2");
            que.Add(token => Run(1000, true, token), 0, "cmd3");
            await Assert.ThrowsAsync(typeof(OperationCanceledException), async() => await que.Exec(1.7));

            que.History.Count(p => p.Result).Should().Be(2);

            //取消任务
            que.Clear();
            que.Add(token => Run(500, true, token), 0, "cmd1");
            que.Add(token => Run(500, true, token), 0, "cmd2");
            que.Add(token => Run(500, true, token), 0, "cmd3");
            que.Add(token => Run(500, true, token), 0, "cmd4");
            que.Add(token => Run(500, true, token), 0, "cmd5");
            que.Add(token => Run(500, true, token), 0, "cmd6");
            var cts = new CancellationTokenSource();

            cts.CancelAfter(2100);
            await Assert.ThrowsAsync(typeof(OperationCanceledException), async() => await que.Exec(cts.Token));

            que.History.Count().Should().Be(5);

            //暂停 继续
            que.Build();
            await Assert.ThrowsAsync(typeof(OperationCanceledException), async() => await que.Exec(1.2));

            que.History.Count(p => p.Result).Should().Be(2);
            que.History.Count(p => !p.Result).Should().Be(1);
            que.PendingQueue.Count().Should().Be(4);
            await que.Exec();

            que.History.Count(p => p.Result).Should().Be(6);
            que.History.Count(p => !p.Result).Should().Be(1);
            que.PendingQueue.Count().Should().Be(0);
        }
示例#2
0
    void Update()
    {
        if (shouldReloadMainXML)
        {
            shouldReloadMainXML = false;
                        #if UNITY_EDITOR
            ReloadCanvas();
                        #endif
        }

        lock (_queueLock)
        {
            // allow us to process tasks for a number of milliseconds before holding off until later
            Stopwatch sw = new Stopwatch();
            sw.Start();

            // make a copy of the queue and process the copy; this will allow callee's to queue tasks correctly
            List <Task> currentQueue = new List <Task> (TaskQueue);
            TaskQueue.Clear();
            while (currentQueue.Count > 0 && sw.ElapsedMilliseconds < 60)
            {
                currentQueue [0] ();
                currentQueue.RemoveAt(0);
            }

            // for any tasks which did not get executed, add them back to the front of the task queue
            for (int i = currentQueue.Count - 1; i >= 0; i--)
            {
                TaskQueue.Insert(0, currentQueue [i]);
            }
        }
    }
示例#3
0
 public virtual void Do(Dictionary <MyTuple <IntelItemType, long>, IFleetIntelligence> IntelItems, TimeSpan canonicalTime, Profiler profiler)
 {
     while (true)
     {
         if (TaskQueue.Count == 0)
         {
             return;
         }
         var task = TaskQueue.Peek();
         task.Do(IntelItems, canonicalTime, profiler);
         if (task.Status == TaskStatus.Complete)
         {
             TaskQueue.Dequeue();
         }
         else if (task.Status == TaskStatus.Aborted && !ContinueOnAbort)
         {
             TaskQueue.Clear();
             Aborted = true;
             break;
         }
         else if (task.Status == TaskStatus.Aborted && ContinueOnAbort)
         {
             TaskQueue.Dequeue();
         }
         else
         {
             break;
         }
     }
 }
 public void Stop()
 {
     OutputWriter.WriteLine("Stopping all background tasks");
     TaskQueue.Clear();
     if (CurrentTask != null)
     {
         CurrentTask.Cancel();
     }
 }
        public override void Do(Dictionary <MyTuple <IntelItemType, long>, IFleetIntelligence> IntelItems, TimeSpan canonicalTime, Profiler profiler)
        {
            if (!IntelItems.ContainsKey(IntelKey))
            {
                Aborted = true;
                TaskQueue.Clear();
                return;
            }



            base.Do(IntelItems, canonicalTime, profiler);
        }
 public void AddTask(TaskType taskType, MyTuple <IntelItemType, long> intelKey, CommandType commandType, int arguments, TimeSpan canonicalTime)
 {
     if (commandType == CommandType.Override)
     {
         TaskQueue.Clear();
     }
     if (TaskGenerators.ContainsKey(taskType))
     {
         ITask Task = TaskGenerators[taskType].GenerateTask(taskType, intelKey, IntelProvider.GetFleetIntelligences(canonicalTime - IntelProvider.CanonicalTimeDiff), canonicalTime, Context.Reference.CubeGrid.EntityId);
         if (Task is NullTask)
         {
             return;
         }
         TaskQueue.Enqueue(Task);
     }
 }
示例#7
0
        public override void Do(Dictionary <MyTuple <IntelItemType, long>, IFleetIntelligence> IntelItems, TimeSpan canonicalTime, Profiler profiler)
        {
            if (!IntelItems.ContainsKey(IntelKey))
            {
                Aborted = true;
                TaskQueue.Clear();
                return;
            }

            DockIntel dock = (DockIntel)IntelItems[IntelKey];

            Vector3D dockPosition = dock.GetPositionFromCanonicalTime(canonicalTime);

            Vector3 approachPoint = dock.WorldMatrix.Forward * dock.UndockFar + dockPosition;
            Vector3 entryPoint    = dock.WorldMatrix.Forward * (dock.UndockNear + (DockSize == MyCubeSize.Large ? 1.25f : 0.5f) + 1) + dockPosition;
            Vector3 closePoint    = dock.WorldMatrix.Forward * (dock.UndockNear + (DockSize == MyCubeSize.Large ? 1f : 0.25f)) + dockPosition;

            Vector3 dockDirection = dock.WorldMatrix.Backward;

            Vector3D dockToMeDir  = Program.Me.WorldMatrix.Translation - dockPosition;
            double   dockToMeDist = dockToMeDir.Length();

            ApproachEntrance.Destination.Direction = dockDirection;
            if (dockToMeDist < 250 && dockToMeDist > 150)
            {
                EnterHoldingPattern.Destination.Position = Vector3D.Zero;
            }
            else
            {
                dockToMeDir.Normalize();
                Vector3 holdPoint = dockToMeDir * 200 + dockPosition;
                EnterHoldingPattern.Destination.Position = holdPoint;
                EnterHoldingPattern.Destination.Velocity = dock.GetVelocity();
            }

            ApproachEntrance.Destination.Direction = dockDirection;
            ApproachEntrance.Destination.Position  = approachPoint;
            ApproachEntrance.Destination.Velocity  = dock.GetVelocity();

            ApproachDock.Destination.Direction = dockDirection;
            ApproachDock.Destination.Position  = entryPoint;
            ApproachDock.Destination.Velocity  = dock.GetVelocity();

            FinalAdjustToDock.Destination.Direction = dockDirection;
            FinalAdjustToDock.Destination.Position  = closePoint;
            FinalAdjustToDock.Destination.Velocity  = dock.GetVelocity();

            if (Indicator != null && dock.IndicatorDir != Vector3D.Zero)
            {
                //Matrix.CreateWorld(Connector.WorldMatrix.Translation, Connector.WorldMatrix.Forward, Indicator.WorldMatrix.Forward);

                var tDir = Vector3D.TransformNormal(Vector3D.TransformNormal(dock.IndicatorDir, MatrixD.Transpose(MatrixD.CreateFromDir(Connector.WorldMatrix.Forward, Indicator.WorldMatrix.Forward))), Connector.WorldMatrix);
                ApproachEntrance.Destination.DirectionUp  = tDir;
                ApproachDock.Destination.DirectionUp      = tDir;
                FinalAdjustToDock.Destination.DirectionUp = tDir;
            }

            if (TaskQueue.Count < 6)
            {
                Program.IGC.SendBroadcastMessage(dock.HangarChannelTag, MyTuple.Create(Program.Me.CubeGrid.EntityId, dock.ID, (int)HangarRequest.RequestDock));
                Program.IGC.SendBroadcastMessage(dock.HangarChannelTag, MyTuple.Create(Program.Me.CubeGrid.EntityId, dock.ID, (int)HangarRequest.Reserve));
                if (dock.OwnerID == Program.Me.CubeGrid.EntityId && (dock.Status & HangarStatus.Docking) != 0)
                {
                    WaitForClearance.Status = TaskStatus.Complete;
                }
            }

            if (TaskQueue.Count == 4 && (ApproachEntrance.Autopilot.Reference.GetPosition() - approachPoint).LengthSquared() < 1)
            {
                TaskQueue.Dequeue();
            }

            if (TaskQueue.Count == 3 && (ApproachDock.Autopilot.Reference.GetPosition() - entryPoint).LengthSquared() < 0.5)
            {
                TaskQueue.Dequeue();
            }

            if (TaskQueue.Count < 3)
            {
                if (DockTask.DockingSubsystem.Connector.Status == MyShipConnectorStatus.Connectable)
                {
                    FinalAdjustToDock.Autopilot.Clear();
                    DockTask.Do(IntelItems, canonicalTime, profiler);
                    TaskQueue.Clear();
                }
            }

            base.Do(IntelItems, canonicalTime, profiler);
        }