public void RunCode(string[] firstPlayerCode, string[] secondPlayerCode, string pathToField, GameFinishType finishType, IEnumerable <BLL.Models.Bot> bots1, IEnumerable <BLL.Models.Bot> bots2, int finalX = 0, int finalY = 0) { CompilationResult compResult1 = compiler.CompileCode(TaskParameters.Build(firstPlayerCode.Length), firstPlayerCode); CompilationResult compResult2 = compiler.CompileCode(TaskParameters.Build(secondPlayerCode.Length), secondPlayerCode); if (!compResult1.IsCodeCorrect || !compResult2.IsCodeCorrect) { throw new ArgumentException("Unable to compile code"); } FieldBuilder fieldBuilder = new FieldBuilder(pathToField); Runner.CodeRunners.Models.Field field = fieldBuilder.GetFieldForRunner(); field = fieldBuilder.PlaceBots(field, bots1.Select(b => new Models.Bot(b.X, b.Y, b.Name)), 1); field = fieldBuilder.PlaceBots(field, bots2.Select(b => new Models.Bot(b.X, b.Y, b.Name)), 2); FinishGameCondition finishCondition = null; if (finishType == GameFinishType.CommandsNumber) { finishCondition = new CommandNumberCondition(); } else { finishCondition = new BotOnPointCondition(finalX, finalY); } IEnumerable <Runner.CodeRunners.Models.Bot> runnerBots1 = bots1.Select(mapper.Map <Runner.CodeRunners.Models.Bot>); IEnumerable <Runner.CodeRunners.Models.Bot> runnerBots2 = bots2.Select(mapper.Map <Runner.CodeRunners.Models.Bot>); runner.RunCodeGame(compResult1.InformationForCodeRunner, compResult2.InformationForCodeRunner, field, runnerBots1, runnerBots2, finishCondition); runner.GameFinished += Runner_GameFinished; }
public CompilationResultDTO CompileBotsCode(string[] code, int botsCount) { this.ConfigureMapper(); CompilationResult res = compiler.CompileCode(TaskParameters.Build(botsCount), code); return(_mapper.Map <CompilationResultDTO>(res)); }
private static void testRunning() { string Bot1 = @" using Bots.Models.Steps; using Bots.Models; namespace Bots.Core { public class Bot1 : Bot { public override Step NextStep(Field f) { return new MoveStep(this, this.X + 1, this.Y); } } } "; string Bot2 = @" using Bots.Models.Steps; using Bots.Models; using System; namespace Bots.Core { public class Bot2 : Bot { public override Step NextStep(Field f) { Random r = new Random(); int next = r.Next(4); switch(next) { case 0: return new MoveStep(this, this.X + 1, this.Y); break; case 1: return new MoveStep(this, this.X - 1, this.Y); break; case 2: return new MoveStep(this, this.X, this.Y + 1); break; case 3: return new MoveStep(this, this.X, this.Y - 1); break; } return new MoveStep(this, this.X, this.Y + 1); } } } "; ILanguageProvider compProvider = new LanguageProvider(); ICompiler compiler = compProvider.GetCompilerForLanguage(CompilerSupportedLanguages.CSharp); CompilationResult compileResult1 = compiler.CompileCode(TaskParameters.Build(2), Bot1, Bot2); Console.WriteLine($"Compilation result - { compileResult1.IsCodeCorrect }"); if (compileResult1.Errors.Count > 0) { Console.Error.WriteLine("Detected errors"); } foreach (string error in compileResult1.Errors) { Console.Error.WriteLine(error); } CompilationResult compileResult2 = compiler.CompileCode(TaskParameters.Build(2), Bot2, Bot1); if (compileResult1.IsCodeCorrect && compileResult2.IsCodeCorrect) { IRunnerProvider runProvider = new RunnerProvider(); IRunner runner = runProvider.GetRunnerForLanguage(RunnerSupportedLanguages.CSharp); Field field = getRealField(); compileResult1.InformationForCodeRunner.PlayerName = "player1"; compileResult2.InformationForCodeRunner.PlayerName = "player2"; runner.RunCodeGame(compileResult1.InformationForCodeRunner, compileResult2.InformationForCodeRunner, field, bots1.Select(b => new Runner.CodeRunners.Models.Bot() { Name = b.Name, X = b.X, Y = b.Y }), bots2.Select(b => new Runner.CodeRunners.Models.Bot() { Name = b.Name, X = b.X, Y = b.Y }), new CommandNumberCondition()); runner.GameFinished += Runner_GameFinished; } Console.ReadKey(); }