示例#1
0
    /// <summary>
    /// 解析收到的消息
    /// </summary>
    IEnumerator AnalysisMessage()
    {
        while (true)
        {
            if (allPackages.Count > 0)
            {
                G2CMessage message   = allPackages.Dequeue();
                MessageId  messageId = message.msgid;
                if (messageId != MessageId.G2C_HeartBeatResp && messageId != MessageId.G2C_SystemNotice)
                {
                    LoadingNode.CloseLoadingNode();
                    UIUtils.Log("收到消息:" + messageId.ToString() + ",result::" + message.result);
                }
                if (message.result == 1)
                {
                    #region ...消息处理
                    switch (messageId)
                    {
                        #region ...登录注册相关
                    case MessageId.G2C_Kick_ReLogin:
                        LoginPage.TakeLogin();
                        break;

                    case MessageId.G2C_Kick:
                        TipManager.Instance.OpenTip(TipType.ChooseTip, "您被踢出登录是否重登?", 0, () =>
                        {
                            PageManager.Instance.OpenPage <LoginPage>();
                        });
                        break;

                    case MessageId.G2C_LoginResp:
                        UserInfoModel.userInfo.inDzz   = message.loginresp.inDdz;
                        UserInfoModel.userInfo.release = message.loginresp.vno;
                        LoginPage.LoginResult(message.loginresp.token);
                        print("是否在斗地主:" + message.loginresp.inDdz);
                        break;

                    case MessageId.G2C_UserFlushData:
                        UserInfoModel.userInfo.InitUserData(message.flushdata);
                        break;

                    case MessageId.G2C_UserSysNotice:
                        //message.UserSysNotice.msg
                        break;

                        #endregion
                        #region  大厅相关
                    case MessageId.G2C_QueryAmountOfPlayerInGameResp:
                        var mainPage = PageManager.Instance.GetPage <MainPage>();
                        if (mainPage)
                        {
                            mainPage.SetOnlineNum(message.queryAmountOfPlayerInGameResp);
                        }
                        break;

                    case MessageId.G2C_QueryUserMsgResp:
                        MessageModel.Instance.QueryUserMsgFinish(message.UserMsg);
                        break;

                    case MessageId.G2C_ReadUserMsgResp:
                        NodeManager.GetNode <MessageNode>().ReadMsg(message.ReadMsgResp);
                        break;

                    case MessageId.G2C_QueryGoodsResp:
                        NodeManager.GetNode <BagNode>().goodsPanel.SetData(message.QueryGoodsResp.goods);
                        break;

                    case MessageId.G2C_UseGoodsResp:
                        NodeManager.GetNode <BagNode>().goodsPanel.cashPanel.OnClickTrueFinish(message.UseGoodsResult.result);
                        break;

                    case MessageId.G2C_SaleUserGoodsResp:
                        NodeManager.GetNode <BagNode>().goodsPanel.salePanel.OnClickTrueFinish(message.SaleUserGoodsResp.result);
                        break;

                    case MessageId.G2C_QueryTickRecordResp:
                        NodeManager.GetNode <BagNode>().redeemPanel.QueryTickFinish(message.QueryTickRecordResp);
                        break;

                    case MessageId.G2C_UpdateUserSafeBoxResp:
                        NodeManager.GetNode <SafeBoxNode>().OnClickTrueFinish(message.UpdateUserSafeBoxResp.result);
                        break;

                    case MessageId.G2C_BuyGoodsInStoreResp:    //购买物品
                        StoreNode.ShowRechargeResult(message.BuyGoodsInStoreResp);
                        break;

                    case MessageId.G2C_ChargeNotic:    //sdk购买回调
                        StoreNode.ChargeNoticFinish(message.ChargeNotice);
                        break;

                    case MessageId.G2C_QueryRankResp:
                        RankNode.QueryRankFinish(message.queryRankResp);
                        break;

                    case MessageId.G2C_UpdateUser:
                        TipManager.Instance.OpenTip(TipType.SimpleTip, "操作成功");
                        break;

                    case MessageId.G2C_IsVipUserResp:
                        UserInfoNode.FinishVipDay(message.IsVipUserResp);
                        BqPanel.FinishVipDay(message.IsVipUserResp);
                        break;

                    case MessageId.G2C_QueryTableInfoResp:    //请求房间信息
                        JoinGameRoonNode.G2C_EnterSuccess(message.queryTableInfoResp);
                        break;

                    case MessageId.G2C_YuePaiTableResp:
                        if (MaJangPage.Instance)
                        {
                            int finalIndex = message.yuePaiTableResp.yuePaiTable.Count - 1;
                            GameLogNode.G2C_Load(message.yuePaiTableResp.yuePaiTable[finalIndex]);
                        }
                        else if (PageManager.Instance.CurrentPage is LandlordsPage)
                        {
                            int finalIndex = message.yuePaiTableResp.yuePaiTable.Count - 1;
                            CardResultShowNode cardResultNode = NodeManager.GetNode <CardResultShowNode>();
                            if (cardResultNode)
                            {
                                cardResultNode.Inits(message.yuePaiTableResp.yuePaiTable[finalIndex]);
                            }
                            else
                            {
                                GameLogNode.G2C_Load(message.yuePaiTableResp.yuePaiTable[finalIndex]);
                            }
                        }
                        else if (PageManager.Instance.CurrentPage is MainPage)
                        {
                            YuepaiLogNode.G2C_ReceiveLog(message.yuePaiTableResp);
                        }
                        break;

                    case MessageId.G2C_UnifiedOrder:
                        SDKManager.Instance.SendWechatPay(message.UnifiedOrderResp);
                        break;

                    case MessageId.G2C_AliOrder:
                        SDKManager.Instance.SendAliPay(message.AliOrderResp);
                        break;

                    case MessageId.G2C_QueryGameRoomResp:
                        SelectRoomPage.Instance.QueryGameRoomFinish(message.queryGameRoomResp);
                        break;

                    case MessageId.G2C_SystemNotice:    //系统消息
                        for (int i = 0; i < message.SystemNotice.notice.Count; i++)
                        {
                            NoticeNode.Add(message.SystemNotice.notice[i]);
                        }
                        break;

                        #region 好友相关
                    case MessageId.G2C_QueryFriendResp:    //好友列表
                        SocialNode node = NodeManager.GetNode <SocialNode>();
                        if (node)
                        {
                            node.friendRankPanel.G2C_FriendRank(message.queryFriendResp.friendInfo);
                        }
                        else
                        {
                            InvateNode.G2C_OnLineFriend(message.queryFriendResp.friendInfo);
                        }
                        break;

                    case MessageId.G2C_QueryRenshiResp:    //认识的人
                        KnowPanelPanel.G2C_Know(message.queryRenshiResp.friendInfo);
                        break;

                    case MessageId.G2C_QueryNearbyResp:    //附近的人
                        NearPanel.G2C_Near(message.queryNearbyResp.friendInfo);
                        break;

                    case MessageId.G2C_SharePositionResp:    //位置分享
                        TipManager.Instance.OpenTip(TipType.SimpleTip, "分享位置信息成功!");
                        //请求附近的人
                        AddSendMessageQueue(new C2GMessage()
                        {
                            msgid = MessageId.C2G_QueryNearbyReq
                        });
                        break;

                    case MessageId.G2C_ApplyFriendNotice:    //有人加我好友
                        NodeManager.OpenNode <AddFriendTipNode>(null, null, false, false).Inits(message.applyFriendNotice.friendInfo);
                        SocialNode socialsNode = NodeManager.GetNode <SocialNode>();
                        if (socialsNode)
                        {
                            socialsNode.messagePanel.G2C_AddFriends(new List <FriendInfo>()
                            {
                                message.applyFriendNotice.friendInfo
                            });
                        }
                        break;

                    case MessageId.G2C_ApplyFriendResp:    //加好友结果
                        TipManager.Instance.OpenTip(TipType.SimpleTip, "发送成功,等待验证");
                        break;

                    case MessageId.G2C_ReplyFriendNotice:
                        if (message.replyFriendNotice.friendInfo.userId == UserInfoModel.userInfo.userId)
                        {
                            break;
                        }
                        string tipStr = "";
                        switch (message.replyFriendNotice.friendInfo.relation)
                        {
                        case -1:
                            tipStr = message.replyFriendNotice.friendInfo.nickname + " 已拒绝您的好友申请";
                            break;

                        case 1:
                            FriendRankPanel.Inits();
                            tipStr = message.replyFriendNotice.friendInfo.nickname + " 已同意您的好友申请";
                            break;
                        }
                        TipManager.Instance.OpenTip(TipType.SimpleTip, tipStr);
                        RankNode ranknode = NodeManager.GetNode <RankNode>();
                        if (ranknode)
                        {
                            ranknode.playinfoPanel.QueryRelation(message.replyFriendNotice.friendInfo.userId);
                        }
                        break;

                    case MessageId.G2C_ReplyFriendResp:
                        FriendRankPanel.Inits();
                        break;

                    case MessageId.G2C_FindFriendResp:    //查找好友
                        FindFriendPanel.G2C_Find(message.findFriendResp);
                        break;

                    case MessageId.G2C_FriendChatResp:    //收到好友聊天
                        SocialModel.Instance.ReceiveMessage(message.friendChatResp);
                        SocialModel.Instance.isHaveNewMessage = true;
                        if (PageManager.Instance.CurrentPage is MainPage)
                        {
                            PageManager.Instance.GetPage <MainPage>().SetFriendRed();
                        }
                        else if (PageManager.Instance.CurrentPage is SelectRoomPage)
                        {
                            PageManager.Instance.GetPage <SelectRoomPage>().bottomPanel.SetFriendRedPoint();
                        }
                        break;

                    case MessageId.G2C_GiveSilver:    //赠送成功
                        TipManager.Instance.OpenTip(TipType.SimpleTip, "赠送成功!");
                        break;

                    case MessageId.G2C_QueryFriendOfflineChatResp:
                        SocialNode social_node = NodeManager.GetNode <SocialNode>();
                        if (social_node)
                        {
                            social_node.messagePanel.G2C_RecentContacts(message.queryFriendOfflineChatResp.friendOfflineChat);
                        }
                        break;

                    case MessageId.G2C_QueryRelationResp:
                        GameRoleInfoNode gameRole_node = NodeManager.GetNode <GameRoleInfoNode>();
                        if (gameRole_node)
                        {
                            gameRole_node.SetFriend(message.queryRelationResp.relation);
                        }
                        RankNode rankNode = NodeManager.GetNode <RankNode>();
                        if (rankNode)
                        {
                            rankNode.playinfoPanel.QueryRelationFinish(message.queryRelationResp.relation);
                        }
                        MatchReadyNode matchReadyNode = NodeManager.GetNode <MatchReadyNode>();
                        if (matchReadyNode)
                        {
                            matchReadyNode.chatPanel.CurItem.QueryRelationFinish(message.queryRelationResp.relation);
                        }
                        break;

                    case MessageId.G2C_QueryApplicantsResp:
                        SocialNode socialNode = NodeManager.GetNode <SocialNode>();
                        if (socialNode)
                        {
                            socialNode.messagePanel.G2C_AddFriends(message.queryApplicantsResp.friendInfo);
                        }
                        break;

                    case MessageId.G2C_RemoveFriendResp:
                        TipManager.Instance.OpenTip(TipType.SimpleTip, "删除成功!");
                        FriendRankPanel.Inits();
                        break;
                        #endregion

                        #region 意见反馈
                    case MessageId.G2C_QueryOpinionResp:    //我的历史反馈
                        FeedbackNode feed_node = NodeManager.GetNode <FeedbackNode>();
                        if (feed_node != null)
                        {
                            feed_node.G2C_LoadItems(message.queryOpinionResp.opinion);
                        }
                        break;

                    case MessageId.G2C_SubmitOpinionResp:
                        TipManager.Instance.OpenTip(TipType.SimpleTip, "提交成功");
                        FeedbackNode.G2C_Submit();
                        break;
                        #endregion

                        #region 任务
                    case MessageId.G2C_DaliyTask:    //每日任务列表
                        TaskNode.TaskRefresh(message.DailyTaskResp.dailyTask);
                        break;

                    case MessageId.G2C_CashingPrize:    //领奖
                        TaskNode.Reward(message.CashingPrizeResp.awardCount);
                        break;

                    case MessageId.G2C_Complete1Task:    //完成任务
                        TaskNode.ReqTasks();
                        break;

                        #endregion
                        #endregion
                        #region  比赛
                    case MessageId.G2C_LoadMatcherResp:
                        MatchModel.Instance.LoadMatcherFinish(message.loadMatcherResp);
                        break;

                    case MessageId.G2C_JoinMatcherResp:
                        MatchApplyNode.JoinMatcherFinish(message.JoinMatcherResp);
                        break;

                    case MessageId.G2C_PrepareMatcherResp:
                        MatchModel.Instance.PrepareMatcherFinish(message.prepareMatcherResp);
                        break;

                    case MessageId.G2C_QuitMatcherResp:
                        var readyNode = NodeManager.GetNode <MatchReadyNode>();
                        if (readyNode)
                        {
                            readyNode.QuitMatcher();
                        }
                        var waitNode = NodeManager.GetNode <MatchWaitNode>();
                        if (waitNode)
                        {
                            waitNode.QuitMatcher();
                        }
                        break;

                    case MessageId.G2C_MatcherRiseSuccess:
                        var waitNode2 = NodeManager.GetNode <MatchWaitNode>();
                        if (waitNode2)
                        {
                            waitNode2.MatcherRise(message.waitMatcherRiseResp);
                        }
                        break;

                    case MessageId.G2C_StartMatcher:
                        MatchReadyNode.StartMatch();
                        break;

                    case MessageId.G2C_MatcherCountResp:
                        MatchModel.Instance.MatcherCountFinish(message.matcherCountResp);
                        break;

                    case MessageId.G2C_UserMatcherRewardResp:
                        MatchModel.Instance.UserMatcherRewardFinish(message.userMatcherRewardResp);
                        break;

                    case MessageId.G2C_MatcherHistoryResp:
                        MatchModel.Instance.MatcherHistoryFinish(message.matcherHistoryResp);
                        break;

                    case MessageId.G2C_UserMatcherFriendRankResp:
                        MatchModel.Instance.MatcherFriendRankFinish(message.userMatcherFriendRankResp);
                        break;

                    case MessageId.G2C_MatcherChatResp:
                        MatchReadyNode.MatcherChat(message.matcherChatResp);
                        break;

                    case MessageId.G2C_MatcherJoinCount:
                        MatchReadyNode.JoinCountFlush(message.matcherJoinCount);
                        break;

                    case MessageId.G2C_WaitMatcherRiseResp:
                        MatchWaitNode.OpenMatchWait(message.waitMatcherRiseResp);
                        break;

                    case MessageId.G2C_MatcherPlayerRankingResp:    //比赛排行
                        MatchRankRewardNode.QueryRankFinish(message.matcherPlayerRankingResp);
                        MatchWaitRankRewardPanel.QueryRankFinish(message.matcherPlayerRankingResp);
                        break;

                    case MessageId.G2C_DieMatcherPlayerResp:
                        NodeManager.OpenNode <MatchResultNode>("match", null, true, false).DieMatcherFinish(message.dieMatcherPlayerResp);
                        break;

                    case MessageId.G2C_MedalResp:
                        NodeManager.OpenNode <MatchResultNode>("match", null, true, false).MedalFinish(message.medalResp);
                        break;

                    case MessageId.G2C_CurrentMatcherInfoResp:    //收到比赛消息
                        MatchRulesNode.DisplayMatchInfo(message.currentMatcherInfoResp);
                        //LandlordsNet.BisaiInfoResp(message.currentMatcherInfoResp);
                        break;

                    case MessageId.G2C_MyMatcherRankingResp:    //收到我的排行信息
                        if (PageManager.Instance.GetPage <LandlordsPage>())
                        {
                            LandlordsNet.BisaiMyRankInfoResp(message.myMatcherRankingResp);
                        }
                        else if (PageManager.Instance.GetPage <MaJangPage>())
                        {
                            MaJangPage.Instance.RefreshMatchInfo(message.myMatcherRankingResp);
                        }
                        break;

                    case MessageId.G2C_MatcherFriendResp:
                        MatchReadyNode.InviteFriend(message.matcherFriendResp);
                        break;

                    case MessageId.G2C_InviteFriendMatcherResp:
                        var inviteResp = message.inviteFriendMatcherResp;
                        if (inviteResp.code == 1)
                        {
                            TipManager.Instance.OpenTip(TipType.SimpleTip, "已发送邀请");
                        }
                        else if (inviteResp.code == 2)
                        {
                            TipManager.Instance.OpenTip(
                                TipType.ChooseTip,
                                "您的好友 " + inviteResp.hostName + " 邀请您参加" + inviteResp.matcherName,
                                10f,
                                delegate
                            {
                                MatchModel.Instance.JoinMatch((int)inviteResp.cost, inviteResp.costType, inviteResp.matcherId, inviteResp.matcherName);
                                MatcherInfo cur = new MatcherInfo()
                                {
                                    matchId = inviteResp.matcherId
                                };
                                MatchModel.Instance.CurData = cur;
                            }
                                );
                        }
                        break;

                    case MessageId.G2C_InviteFriendYuePaiResp:
                        if (message.inviteFriendYuePaiResp.code == 3)
                        {
                            TipManager.Instance.OpenTip(TipType.SimpleTip, "对方已拒绝您的邀请");
                        }
                        break;

                    case MessageId.G2C_MatcherTickUser:
                        if (NodeManager.GetNode <MatchReadyNode>())
                        {
                            NodeManager.CloseTargetNode <MatchReadyNode>();
                            MatchModel.Instance.CurData = null;
                            TipManager.Instance.OpenTip(TipType.SimpleTip, "人数不符合比赛要求,请重新报名");
                        }
                        break;

                        #endregion
                        #region ...麻将相关
                    case MessageId.G2C_CreateTableResp:
                        PageManager.Instance.OpenPage <MaJangPage>();
                        break;

                    case MessageId.G2C_GameJoinTableResp:
                    case MessageId.G2C_MjChangeTableResp:
                        if (!PageManager.Instance.GetPage <MaJangPage>())
                        {
                            PageManager.Instance.OpenPage <MaJangPage>();
                        }
                        MaJangPage.Instance.JoinRoomResult(message.GameJoinTableResp.user, message.GameJoinTableResp.detail, message.GameJoinTableResp.isChangeTable);
                        break;

                    case MessageId.G2C_GameJoinTableNotice:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.OtherJoinRoomResult(message.GameJoinTableNotice.user);
                        }
                        break;

                    case MessageId.G2C_GameLeaveTableResp:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.LeaveByPos(message.GameLeaveTableResp.pos, false);
                        }
                        break;

                    case MessageId.G2C_GamePrepareNotice:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.Ready(message.GamePrepareNotice.pos, message.GamePrepareNotice.prepared);
                        }
                        break;

                    case MessageId.G2C_GameStartResp:
                        if (message.GameStartResp.isReconnect)
                        {
                            PageManager.Instance.OpenPage <MaJangPage>();
                        }
                        MaJangPage.Instance.StartOrReConnectGame(message.GameStartResp);
                        if (message.GameStartResp.isReconnect && message.GameStartResp.state != 4)
                        {
                            canHandleMessage = false;    //重连完成前,禁止处理所有消息
                        }
                        break;

                    case MessageId.G2C_UserStepOverNotice:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.StartOutMj(message.UserStepOverNotice);
                        }
                        break;

                    case MessageId.G2C_UserGetMjResp:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.GetUserGetMj(message.UserGetMjResp);
                        }
                        break;

                    case MessageId.G2C_UserActionNotice:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.GetUserAction(message.UserActionNotice);
                        }
                        break;

                    case MessageId.G2C_UserMjActionResp:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.currentPlayer.ExecuteAction(message.UserActionResp);
                        }
                        break;

                    case MessageId.G2C_ChangeBaoPaiNotice:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.OpenBao(message.changeBaoPaiNotice);
                        }
                        break;

                    case MessageId.G2C_MjResult:
                        if (MaJangPage.Instance)
                        {
                            if (message.MjResult.isFinal)
                            {
                                MaJangPage.Instance.GameResult(message.MjResult);
                                canHandleMessage = false;    //弹出当前局结算后,禁止处理所有消息
                            }
                            else
                            {
                                MaJangPage.Instance.Xjxd(message.MjResult);
                            }
                        }
                        break;

                    case MessageId.G2C_MjChangePosResp:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.ChangeSeatResult(message.mjChangePosResp);
                        }
                        break;

                    case MessageId.G2C_MjChangePosApplyResp:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.ChangeSeatReply(message.mjChangePosApplyResp);
                        }
                        break;

                    case MessageId.G2C_MjChangePosNotice:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.OtherPlayerChangeSeat(message.mjChangePosNotice.pos1, message.mjChangePosNotice.pos2);
                        }
                        break;

                    case MessageId.G2C_MjTuoguanResp:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.TrusteeshipResult(true);
                        }
                        break;

                    case MessageId.G2C_MjCancelTuoguanResp:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.TrusteeshipResult(false);
                        }
                        break;

                    case MessageId.G2C_MjTuoguanNotice:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.TrusteeshipResult(true, message.mjTuoguanNotice.pos);
                        }
                        break;

                    case MessageId.G2C_MjCancelTuoguanNotice:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.TrusteeshipResult(false, message.mjCancelTuoguanNotice.pos);
                        }
                        break;

                    case MessageId.G2C_UserStateChangeNotice:
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.SetPlayerStatu(message.UserStateChangeNotice);
                        }
                        break;

                    case MessageId.G2C_DisbandChooiseNotice:
                        JiesanNode.G2C_Vote(message.DisbandChooiseNotice.pos, message.DisbandChooiseNotice.agree);
                        break;

                    case MessageId.G2C_DisbandChooiseResult:
                        if (message.DisbandChooiseResult.disband)
                        {
                            if (message.DisbandChooiseResult.YuePaiTable != null)
                            {
                                NodeManager.OpenNode <CardResultShowNode>().Inits(message.DisbandChooiseResult.YuePaiTable);
                            }
                            else
                            {
                                PageManager.Instance.OpenPage <MainPage>();
                                TipManager.Instance.OpenTip(TipType.SimpleTip, "房间解散成功!");
                            }
                        }
                        else
                        {
                            TipManager.Instance.OpenTip(TipType.SimpleTip, "房间解散失败,有人拒绝解散");
                        }
                        break;

                    case MessageId.G2C_DisbandNotice:
                        NodeManager.OpenNode <JiesanNode>().Inits(message.DisbandNotice.applyPos);
                        break;

                    case MessageId.G2C_DisbandResp:
                        TipManager.Instance.OpenTip(TipType.SimpleTip, "解散申请已发出");
                        break;

                    case MessageId.G2C_UserTalkResp:    //麻将聊天
                        if (MaJangPage.Instance)
                        {
                            MaJangPage.Instance.PlayerChat(message.UserTalkResp);
                        }
                        break;

                    case MessageId.G2C_MjKickPlayerRNotice:    //麻将踢人
                        MaJangPage.Instance.LeaveById(message.mjKickedPlayerNotice.userId, true);
                        break;

                    case MessageId.G2C_MjKickPlayerResp:
                        PageManager.Instance.OpenPage <MainPage>();
                        TipManager.Instance.OpenTip(TipType.SimpleTip, "您被踢出房间");
                        break;

                        #endregion
                        #region 斗地主
                    case MessageId.G2C_EnterDdzRoomResp:    //进房间
                        LandlordsNet.G2C_EnterRoom(message.enterDdzRoomResp);
                        break;

                    case MessageId.G2C_DdzPrepareResp:
                        LandlordsNet.G2C_ZhunbeiResp(message.ddzPrepareResp);
                        break;

                    case MessageId.G2C_PlayerRemovedNotice:    //有玩家强退房间推送
                        for (int i = 0; i < message.playerRemovedNotice.userId.Count; i++)
                        {
                            LandlordsNet.G2C_LeaveRoomResp(message.playerRemovedNotice.userId[i].ToString(), message.playerRemovedNotice.reason);
                        }
                        break;

                    case MessageId.G2C_DdzLeaveRoomResp:    //有玩家退出房间推送
                        LandlordsNet.G2C_LeaveRoomResp(message.ddzLeaveRoomResp.userId.ToString(), 0);
                        break;

                    case MessageId.G2C_DdzKickedPlayerNotice:    //我被踢
                        LandlordsNet.MeKicked();
                        break;

                    case MessageId.G2C_DdzQueryPokerResp:    //记牌器
                        LandlordsPage.Instance.componentView.jipaiqiPanel.InitValue(message.ddzQueryPokerResp.ddzPokerCounter);
                        break;

                    case MessageId.G2C_DdzFaPaiResp:    //发牌推送
                        LandlordsNet.G2C_DealCard(message.ddzFaPaiResp);
                        break;

                    case MessageId.G2C_DdzJiaoFenNotice:    //该我叫分推送
                        LandlordsNet.G2C_MeCallFen();
                        break;

                    case MessageId.G2C_DdzQdzNotice:    //该我叫地主
                        LandlordsNet.G2C_MeCallLandlords();
                        break;

                    case MessageId.G2C_DdzChuPaiNotice:    //该我出牌推送
                        LandlordsNet.G2C_MePop();
                        break;

                    case MessageId.G2C_DdzJiaoFenResp:    //叫分推送
                        LandlordsNet.G2C_PlayerCallResp(message.ddzJiaoFenResp);
                        break;

                    case MessageId.G2C_DdzQdzResp:    //叫分推送
                        LandlordsNet.G2C_PlayerQdzResp(message.ddzQdzResp);
                        break;

                    case MessageId.G2C_DdzChuPaiResp:    //出牌推送
                        LandlordsNet.G2C_PopResp(message.ddzChuPaiResp);
                        break;

                    case MessageId.G2C_DdzTuoguanResp:    //托管推送
                        LandlordsNet.G2C_TuoguanResp(message.ddzTuoguanResp);
                        break;

                    case MessageId.G2C_DdzJieSuanResp:    //结算单局推送
                        LandlordsNet.G2C_Result(message.ddzJieSuanResp);
                        break;

                    case MessageId.G2C_DdzYuePaiResult:    //房卡房总结算
                        //NodeManager.OpenNode<CardResultShowNode>().Inits(message.yuePaiTableResp);
                        break;

                    case MessageId.G2C_DdzReconnectResp:    //断线重连回应
                        if (message.ddzReconnectResp.tnf == 1)
                        {
                            TipManager.Instance.OpenTip(TipType.SimpleTip, "重连斗地主失败,进入大厅");
                            UserInfoModel.userInfo.inDzz = false;
                            break;
                        }
                        StartCoroutine(LandlordsNet.G2C_Reconnect(message.ddzReconnectResp));
                        break;

                    case MessageId.G2C_RemoveCRTable:
                        PageManager.Instance.OpenPage <MainPage>();
                        break;

                    case MessageId.G2C_DdzCanLeaveResp:    //是否可以离开房间响应
                        LandlordsNet.G2C_IsCanLeaveResp(message.ddzCanLeaveResp);
                        break;

                    case MessageId.G2C_DdzJieSanNotice:    //收到有人发起解散
                        if (message.ddzJieSanNotice.userId != UserInfoModel.userInfo.userId)
                        {
                            NodeManager.OpenNode <JiesanNode>().Inits(message.ddzJieSanNotice.userId);
                        }
                        break;

                    case MessageId.G2C_DdzVoteNotice:    //收到有人投票
                        JiesanNode.G2C_Vote(message.ddzVoteNotice.userId, message.ddzVoteNotice.yn);
                        break;

                    case MessageId.G2C_DdzJieSanResp:    //推送解散结果
                        LandlordsNet.G2C_JiesanResult(message.ddzJieSanResp.success);
                        break;

                    case MessageId.G2C_DdzReplaceTableResp:
                        if (message.ddzReplaceTableResp.userId == UserInfoModel.userInfo.userId)
                        {
                            LandlordsModel.Instance.Clear();
                            LandlordsPage.Instance.InitRoom();
                        }
                        else
                        {
                            LandlordsNet.G2C_LeaveRoomResp(message.ddzReplaceTableResp.userId.ToString(), 0);
                        }
                        break;

                    //case MessageId.inva
                    //TipManager.Instance.OpenTip(TipType.ChooseTip, string.Format("您的好友{0}邀请您进入{1}一起玩耍", name, game), 0, () =>
                    //    {
                    //        NodeManager.OpenNode<TipsEnterNode>().Inits();
                    //    });
                    //break;
                    case MessageId.G2C_DdzChatResp:    //聊天
                        LandlordsNet.G2C_ChatResp(message.ddzChatResp);
                        break;

                    case MessageId.G2C_QueryPlayerBaseInfoResp:    //请求玩家信息(弹框)
                        GameRoleInfoNode.SetPlayerInfo(message.playerBaseInfo);
                        break;

                        #endregion
                        #region 喇叭
                    case MessageId.G2C_BroadCastMsg:    //有人发喇叭
                        GameMessage msg = new GameMessage()
                        {
                            type   = message.broadCastMsg.horn.type,
                            sender = message.broadCastMsg.horn.nickname,
                            value  = message.broadCastMsg.horn.content
                        };
                        ChatModel.chatList.Add(msg);
                        if (ChatModel.chatList.Count > ChatModel.MaxChatCount)
                        {
                            ChatModel.chatList[0] = msg;
                            ChatModel.chatList.RemoveAt(ChatModel.chatList.Count - 1);
                        }

                        TrumpetNode trump_node = NodeManager.GetNode <TrumpetNode>();
                        if (trump_node)
                        {
                            trump_node.LoadItem(msg);
                        }
                        NoticeNode.Add(string.Format("{0}:{1}", msg.sender, msg.value));
                        if (message.broadCastMsg.horn.nickname == UserInfoModel.userInfo.nickName)
                        {
                            TipManager.Instance.OpenTip(TipType.SimpleTip, "喇叭发送成功!");
                        }
                        break;

                        #endregion
                    //case MessageId.G2C_InviteFriendYuePaiResp:
                    //  TipManager.Instance.OpenTip(TipType.ChooseTip,"您的好友邀请您进入"+message.inviteFriendYuePaiResp.)
                    //break;
                    default:
                        if (messageId != MessageId.G2C_HeartBeatResp)
                        {
                            UIUtils.Log("未处理的消息id :" + messageId);
                        }
                        break;
                    }
                    #endregion
                }
                else
                {
                    ErrorMessage(message);
                }
            }
            while (!canHandleMessage)
            {
                yield return(new WaitForSecondsRealtime(0.1f));
            }
            yield return(new WaitForSecondsRealtime(0.005f));
        }
    }