public void SetActive(TaskEnum type, bool active) { if (taskDic.ContainsKey(type)) { GameTask task = taskDic[type]; task.Active = active; } }
public void AddTask(TaskEnum type, float delay, Utils.CallbackVoid callback) { if (!taskDic.ContainsKey(type)) { GameTask task = new GameTask(); task.Type = type; task.Active = false; task.Delay = delay; task.Timer = 0f; task.Callback = callback; taskDic.Add(task.Type, task); } }
public async Task <IActionResult> Add([FromServices] IRepositoryHandler <Employees> repoEmployee) { ViewBag.IsAdmin = User.IsInRole(EmployeeRole.Admin.ToString()); var employeesList = new SelectList(await repoEmployee.GetAllEntriesAsync(), "Id", "FullName"); var model = new TaskAddModelHybrid { ReporterId = (await repoEmployee.GetFirstEntityAsync(u => u.FullName.Equals(User.Identity.Name))).Id, AssigneeList = employeesList, ReporterList = employeesList, PriorityList = TaskEnum.PriorityList() }; return(View(model)); }
private bool GetActiveTask(TaskEnum taskToCheck) { bool isTaskActive = false; foreach (var task in tasks) { if (task == taskToCheck) { isTaskActive = true; } } return(isTaskActive); }
public IBaseTask GetTask(TaskEnum type, IServiceProvider _serviceProvider) { switch (type) { case TaskEnum.PingFactory: return((IPingFactory)_serviceProvider.GetRequiredService(typeof(IPingFactory))); case TaskEnum.SqlFactory: return((ISqlFactory)_serviceProvider.GetRequiredService(typeof(ISqlFactory))); default: return(null); } }
public async Task <TaskLogEntry> Log( TaskEnum task, TaskOutcomeEnum taskOutcome, string comment ) { var entry = new TaskLogEntry() { TaskCode = task.Code, TaskOutcomeCode = taskOutcome.Code, Comment = comment }; context.TaskLogEntries.Add(entry); await context.SaveChangesAsync(); return(entry); }
private void HandleMessenger(TaskEnum taskEnum) { switch (taskEnum) { case TaskEnum.Recording: HandleHooky(); break; case TaskEnum.Repeat: HandleRepeat(); break; default: break; } }
private bool CheckEachTask(TaskEnum task) { switch (task) { case TaskEnum.COLLECT_COINS: return(coinTask.GetComplete()); case TaskEnum.DEFEAT_ENEMIES: return(defeatEnemiesTask.GetComplete()); case TaskEnum.TIME_ATTACK: return(timeAttackTask.GetComplete()); default: return(true); } }
private static void Execute(DTE dte, DbEnum db, string connection, TaskEnum task, string version) { var project = GetSelectedProject(dte); if (project == null) { return; } BuildProject(dte, project); var assembly = GetProjectAssemblyPath(project); var migrate = GetMigratePath(project); var taskArgument = GetTask(task); var versionArgument = GetVersion(version); Process.Start("cmd.exe", $@"/k """"{migrate}"" -c=""{connection}"" -db={db} --task:{taskArgument} {versionArgument} -target=""{assembly}"""); }
private Task GetTask(TaskEnum task) { switch (task) { case TaskEnum.ART: return(this.Art); case TaskEnum.MUSIC: return(this.Music); case TaskEnum.PROGRAMMING: return(this.Programming); case TaskEnum.TESTING: return(this.Testing); default: return(new Task(0)); } }
private static string GetTask(TaskEnum task) { switch (task) { case TaskEnum.MigrateUp: return("migrate:up"); case TaskEnum.MigrateDown: return("migrate:down"); case TaskEnum.Rollback: return("rollback:toversion"); case TaskEnum.ListMigrations: return("listmigrations"); default: return(string.Empty); } }
private Ability GetAbility(TaskEnum task) { switch (task) { case TaskEnum.ART: return(this.art); case TaskEnum.MUSIC: return(this.music); case TaskEnum.PROGRAMMING: return(this.programming); case TaskEnum.TESTING: return(this.testing); default: return(new Ability()); } }
public void removeSelectionTile() { inSelection = false; inStockPileSelection = false; inCancelTaskSelection = false; inSquareSelection = false; inSelectionPower = false; inRemoveStockPileSelection = false; inBlueprintSelection = false; begin = null; if (blueprint != null) { Destroy(blueprint); } foreach (GameObject t in selectionTerrain) { Destroy(t); } listTile = new List <Tile> (); selectionTerrain = new List <GameObject> (); Destroy(selectionTile); Cursor.SetCursor(normalCursor, hotSpot, cursorMode); typeTask = TaskEnum.NULL; /* * if (selectionTerrain.Count > 0) { * for (int i = 0; i< selectionTerrain.Count; i++) { * DestroyImmediate(selectionTerrain[i]); * } * * selectionTerrain = new List<GameObject> (); * inSelection = false; * * beginSelection = null; * endSelection = null; * }*/ }
//Rename setTASKonTile public void setSelectionTile(TaskEnum t) { removeSelectionTile(); inSelection = true; selectionTile = Instantiate(Resources.Load("UI/SelectionPanel") as GameObject, Vector3.zero, Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject; typeTask = t; /* * Tile t = tl.getTileAtMousePosition (); * if (t != null) { * Debug.Log ("tile pos x = " + t.x); * Debug.Log ("tile pos z = " + t.y); * Vector3 v3 = new Vector3(); * v3 = new Vector3(t.x+ tl.tileSize/2,1.005f,t.y+ tl.tileSize/2); * GameObject selectionP = Instantiate(Resources.Load("UI/SelectionPanel") as GameObject,v3, Quaternion.Euler(new Vector3(0,0,0))) as GameObject; * * //selectionTerrain.Add(selectionP); * * } */ }
public void SetTask(TaskEnum currentTask) { ProgrammingIcon.color = Color.white; ArtIcon.color = Color.white; MusicIcon.color = Color.white; TestingIcon.color = Color.white; switch (currentTask) { case TaskEnum.PROGRAMMING: ProgrammingIcon.color = Task.colors[(int)TaskEnum.PROGRAMMING]; TaskText.text = "Programming"; break; case TaskEnum.ART: ArtIcon.color = Task.colors[(int)TaskEnum.ART]; TaskText.text = "Art"; break; case TaskEnum.MUSIC: MusicIcon.color = Task.colors[(int)TaskEnum.MUSIC]; TaskText.text = "Music"; break; case TaskEnum.TESTING: TestingIcon.color = Task.colors[(int)TaskEnum.TESTING]; TaskText.text = "Testing"; break; default: break; } TaskText.color = Task.GetColor(currentTask); // set task image }
public Task(GameObject a, TaskEnum t) { creature = null; cibled = a; type = t; }
public override void ChangeColor(TaskEnum task) { base.ChangeColor(task); SetIcon(task); }
public void ReadLine(StreamReader sr) { sr.ReadLine(); // Тип задачи. task_index = (TaskEnum)Enum.Parse(task_index.GetType(), sr.ReadLine()); sr.ReadLine(); // Количество итераций метода значимых переменных. number_of_upgrade = int.Parse(sr.ReadLine()); sr.ReadLine(); // Размеры области размещения. region_size.X = double.Parse(sr.ReadLine()); region_size.Y = double.Parse(sr.ReadLine()); sr.ReadLine(); // Размеры объектов размещения. string[] s = sr.ReadLine().Split(' '); objects_sizes = new List<Vector2d>(); for (int i = 0; i < s.Length; i += 2) objects_sizes.Add(new Vector2d { X = double.Parse(s[i]), Y = double.Parse(s[i + 1]) }); sr.ReadLine(); // Лучшее размещение. placement_opt = Placement.Create(this, objects_sizes); placement_opt.ReadLine(sr); placement_last = placement_opt; }
static void Main(string[] args) { Adapter.StudentInfoAdapter adapter = new Adapter.StudentInfoAdapter(); adapter.subtractStudentInfoList(); Input input = new Input(); bool flag = false; Label1: if (flag) { Console.WriteLine("If you wanna crear the console area print yes," + " otherwise -- another phrase:"); if (Console.ReadLine().ToUpper().Equals("YES")) { Console.Clear(); } else { Console.WriteLine("----------------------------------------"); } } Console.WriteLine("Choose the task(1..2) or exit option('EXIT'):"); TaskEnum task = input.setTask(); TaskManager manager = new TaskManagerImpl(); switch (task) { case TaskEnum.TASK_1: flag = true; Console.WriteLine("Choose the developer's name for TASK_1\n" + "VIKTOR\n" + "MYKYTA\n" + "MAKSYM\n" + " return option('RETURN')\n or exit option('EXIT'):"); NameEnum name = input.setName(); switch (name) { case NameEnum.VIKTOR: manager.doTask1_1(); break; case NameEnum.MYKYTA: manager.doTask2_1(); break; case NameEnum.MAKSYM: manager.doTask3_1(); break; case NameEnum.EXIT: goto Label2; default: goto Label1; } goto Label1; case TaskEnum.TASK_2: flag = true; Console.WriteLine("Choose the developer's name for TASK_2\n" + "VIKTOR\n" + "MYKYTA\n" + "MAKSYM\n" + " return option('RETURN')\n or exit option('EXIT'):"); name = input.setName(); switch (name) { case NameEnum.VIKTOR: manager.doTask1_2(); break; case NameEnum.MYKYTA: manager.doTask2_2(); break; case NameEnum.MAKSYM: manager.doTask3_2(); break; case NameEnum.EXIT: goto Label2; default: goto Label1; } goto Label1; default: goto Label2; } Label2: MessageBox.Show("Process has finished!"); Console.ReadKey(); }
public virtual void ChangeColor(TaskEnum task) { fillBar.color = Task.GetColor(task); }
public Task(GameObject a, GameObject b, TaskEnum t) { creature = a; cibled = b; type = t; }
public Task <TaskLogEntry> LogFailure(TaskEnum task, string comment) { return(Log(task, TaskOutcomeEnum.Fail, comment)); }
public Task <TaskLogEntry> LogWarning(TaskEnum task, string comment) { return(Log(task, TaskOutcomeEnum.Warn, comment)); }
public Task <TaskLogEntry> LogSuccess(TaskEnum task, string comment) { return(Log(task, TaskOutcomeEnum.Success, comment)); }