public void EveryExtractTarot_SameAsDataStoreInDatabase_Reversed() { Ifinder = new TarotCardFinder(); TarotDatabaseObject = (TarotCardDatabaseObject)AssetDatabase.LoadAssetAtPath(DATABASE_PATH, typeof(TarotCardDatabaseObject)); var direction = CardDirection.Reversed; var position = Vector3.zero; for (int cardIndex = 0; cardIndex < tarotNameList.Count; cardIndex++) { var dummyTarot = Ifinder.FindTarotCardByNameAndDirection(tarotNameList[cardIndex], direction, position); var expectTarot = TarotDatabaseObject.TarotCard(index: cardIndex); Assert.AreEqual(expectTarot.cardName, dummyTarot.Name); Assert.AreEqual(expectTarot.cardEngName, dummyTarot.EnglishName); Assert.AreEqual(expectTarot.curSituation_re, dummyTarot.CurrentSituationSituation_Re); Assert.AreEqual(expectTarot.feelings_re, dummyTarot.HumanFeelings_Re); Assert.AreEqual(expectTarot.cause_re, dummyTarot.ProblemCause_Re); Assert.AreEqual(expectTarot.future_re, dummyTarot.Future_Re); Assert.AreEqual(expectTarot.advice_re, dummyTarot.Advice_Re); Assert.AreEqual(expectTarot.love_re, dummyTarot.Love_Re); Assert.AreEqual(expectTarot.work_re, dummyTarot.Work_Re); Assert.AreEqual(expectTarot.interpersonal_re, dummyTarot.Interpersonal_Re); Assert.AreEqual(expectTarot.other_re, dummyTarot.Other_Re); } }
void DisplayListArea() { EditorGUILayout.BeginVertical(GUILayout.Width(250)); EditorGUILayout.Space(); scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition, "box", GUILayout.ExpandWidth(true)); for (int i = 0; i < databaseObject.Count; i++) { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(databaseObject.TarotCard(i).number + " " + databaseObject.TarotCard(i).cardName, "box", GUILayout.ExpandWidth(true))) { selectedCard = i; dataState = State.EDIT; } EditorGUILayout.EndHorizontal(); } EditorGUILayout.EndScrollView(); EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); EditorGUILayout.LabelField("カードの数 : " + databaseObject.Count, GUILayout.Width(100)); if (GUILayout.Button("新しいカードを登録")) { dataState = State.ADD; } if (GUILayout.Button("一括ファイル生成")) { for (int cnt = 0; cnt < databaseObject.Count; cnt++) { var progress = (float)cnt / databaseObject.Count; EditorUtility.DisplayProgressBar("ファイル作成中", databaseObject.TarotCard(cnt).cardEngName + ".txt", progress); var jsonString = CreateTarotInformationJson(databaseObject.TarotCard(cnt)); var filename = databaseObject.TarotCard(cnt).number + "_" + databaseObject.TarotCard(cnt).cardEngName + ".json"; SaveFile(jsonString, filename); } EditorUtility.ClearProgressBar(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.EndVertical(); }