protected override void OnSongStarted() { base.OnSongStarted(); m_HealTimer = Timer.DelayCall(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(4.0), () => { int music, peace, provo, disco; GetSkillBonus(out music, out peace, out provo, out disco); int points = (int)Math.Ceiling(4 + 1.5 * (music + provo) + disco + peace); Targets.Each(m => m.Heal(points + Utility.Random(4), Caster)); }); }