/// <summary> /// Nudges the transform in the specified direction. /// </summary> /// <param name="direction"> /// The direction to nudge in. /// </param> public void Nudge(RefinementDirection direction) { // Figure out which actual direction RefinementDirection actualDireciton = direction.RelativeTo(forwardDirection); // Create the offset Vector3 offset = actualDireciton.ToVector() * directionAmount; // Update the position using the correct coordinate space (local vs world) TargetTransform.Translate(offset, space); }
public void TranslateTargetPositionRotationRecursive(Vector3 deltaPosition, Vector3 deltaDirection) { TargetTransform.Translate(deltaPosition, Space.World); TargetTransform.forward = TargetTransform.forward + deltaDirection; ItemDrop dropItemMod = GetComponent <ItemDrop>(); if (dropItemMod != null) { for (int i = 0; i < dropItemMod.ChildItemDragList.Count; ++i) { dropItemMod.ChildItemDragList[i].TranslateTargetPositionRotationRecursive(deltaPosition, deltaDirection); } } }