public override void ApplyEffect() { base.ApplyEffect(); TargetStats.CanUseSpells = false; TargetStats.TakeDamage(SourceStats, 0, EffectPower); }
public override void ApplyEffect() { base.ApplyEffect(); TargetStats.CanMove = false; TargetStats.TakeDamage(SourceStats, EffectPower, EffectMagicDamage); }
private void OnHealthModified(float healthModified) { TargetStats.TakeDamage(SourceStats, 0, healthModified * 0.33f); }