public override void SetupTarget(ref TargetSetupContext context) { context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath("7395c9320da217b42b9059744ceb1de6")); // MeshTarget context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath("ac9e1a400a9ce404c8f26b9c1238417e")); // UniversalMeshTarget switch (context.masterNode) { case PBRMasterNode pbrMasterNode: context.SetupSubShader(UniversalSubShaders.DOTSPBR); break; case UnlitMasterNode unlitMasterNode: context.SetupSubShader(UniversalSubShaders.DOTSUnlit); break; } }
public virtual void SetupTarget(ref TargetSetupContext context) { context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath("7395c9320da217b42b9059744ceb1de6")); // MeshTarget context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath("ac9e1a400a9ce404c8f26b9c1238417e")); // UniversalMeshTarget var subShader = GetSubShaderDescriptorFromMasterNode(context.masterNode); if (subShader != null) { context.SetupSubShader(subShader.Value); } }
public void SetupTarget(ref TargetSetupContext context) { context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath("7395c9320da217b42b9059744ceb1de6")); // MeshTarget context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath("a3b60b90b9eb3e549adfd57a75e77811")); // HDRPRaytracingMeshTarget var subShader = GetSubShaderDescriptorFromMasterNode(context.masterNode); if (subShader != null) { context.SetupSubShader(subShader.Value); } }
public void SetupTarget(ref TargetSetupContext context) { context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath("61d739b0177943f4d858e09ae4b69ea2")); // DecalTarget context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath("21bb2072667892445b27f3e9aad497af")); // HDRPDecalTarget var subShader = GetSubShaderDescriptorFromMasterNode(context.masterNode); if (subShader != null) { context.SetupSubShader(subShader.Value); } }
public void SetupTarget(ref TargetSetupContext context) { context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath("7395c9320da217b42b9059744ceb1de6")); // MeshTarget context.AddAssetDependencyPath(AssetDatabase.GUIDToAssetPath("326a52113ee5a7d46bf9145976dcb7f6")); // HDRPMeshTarget var subShader = GetSubShaderDescriptorFromMasterNode(context.masterNode); if (subShader != null) { context.SetupSubShader(subShader.Value); } }