public TargetDirections DirectionType; // direction for cone and dest targets public StaticTargetData(TargetObjects objectType, TargetReferences referenceType, TargetSelections selectionCategory, TargetChecks selectionCheckType, TargetDirections directionType) { ObjectType = objectType; ReferenceType = referenceType; SelectionCategory = selectionCategory; SelectionCheckType = selectionCheckType; DirectionType = directionType; }
public object Clone() { return(new Skill() { Id = Id, Name = Name, Image = Image, Description = Description, LaunchScript = LaunchScript, IsActive = IsActive, IsDefendable = IsDefendable, Probability = Probability, TotalCount = TotalCount, Duration = Duration, CoolDown = CoolDown, TargetSelections = TargetSelections.ToList() }); }