public void AddTargetIndicator(GameObject target) { TargetIndicator indicator = GameObject.Instantiate(TargetIndicatorPrefab, canvas.transform).GetComponent <TargetIndicator>(); indicator.InitialiseTargetIndicator(target, MainCamera, canvas); targetIndicators.Add(indicator); }
private void Start() { targetTag = GameObject.FindWithTag("Target"); player = GameObject.FindWithTag("Player"); refillNeed = player.GetComponent <Player_Needs>(); targetIndicator = GetComponent <TargetIndicator>(); }
// Update is called once per frame void Update() { if (isPicked) { transform.localScale = new Vector3(0.5f, 0.5f, 1); transform.position = player.transform.position + new Vector3(index * 0.5f, 0.7f, 0); if (isNearExit()) { //Destroy(this); distrug asta si sageata foreach (Transform child in controller.gameObject.transform) { TargetIndicator tg = child.GetComponent <TargetIndicator>(); if (tg != null && tg.Target == this) { tg.gameObject.SetActive(false); Destroy(tg.gameObject); } } Destroy(gameObject); } } else { isNearPlayer(); } }
private void cleanPool() { while (_arrowIndicatorPool.Count > _arrowPoolUsedCount) { Image lastArrow = _arrowIndicatorPool[_arrowIndicatorPool.Count - 1]; _arrowIndicatorPool.Remove(lastArrow); Destroy(lastArrow.gameObject); } while (_boxIndicatorPool.Count > _boxPoolUsedCount) { TargetIndicator lastBox = _boxIndicatorPool[_boxIndicatorPool.Count - 1]; _boxIndicatorPool.Remove(lastBox); Destroy(lastBox.gameObject); } // Objective waypoint offscreen arrows while (_objectiveArrowPool.Count > _objectiveArrowPoolUsedCount) { Image lastArrow = _objectiveArrowPool[_objectiveArrowPool.Count - 1]; _objectiveArrowPool.Remove(lastArrow); Destroy(lastArrow.gameObject); } // Objective waypoint onscreen indicator while (_objectiveIconPool.Count > _objectiveIconPoolUsedCount) { ObjectiveIndicator lastIcon = _objectiveIconPool[_objectiveIconPool.Count - 1]; _objectiveIconPool.Remove(lastIcon); Destroy(lastIcon.gameObject); } }
private void HandleIndicatorSelected(TargetIndicator newIndicator) { if (selectedIndicator != null) { selectedIndicator.Deselect(); } selectedIndicator = newIndicator; }
public void DeselectCurrentIndicator() { if (selectedIndicator != null) { selectedIndicator.Deselect(); } selectedIndicator = null; }
public override void OnInspectorGUI() { base.OnInspectorGUI(); TargetIndicator targ = (TargetIndicator) target; EditorGUILayout.Vector3Field("TargetViewportPoint", targ.TargetViewportPoint); EditorGUILayout.Toggle("Is On Screen", targ.TargetIsOnScreen); EditorGUILayout.Toggle("In Range", targ.TargetIsInRange); }
void Awake() { if (Instance == null) { Instance = this; sprite = GetComponent<SpriteRenderer>(); } else { Destroy(gameObject); } }
// Start is called before the first frame update void Awake() { animator = GetComponentInChildren <Animator>(); state = State.Idle; originalPosition = transform.position; originalRotation = transform.rotation; health = GetComponent <Health>(); targetIndicator = GetComponentInChildren <TargetIndicator>(); }
private void Start() { LandingPlatforms = GetComponentsInChildren <PlatformController>(); targetIndicator = GetComponent <TargetIndicator>(); targetIndicator.enabled = false; angle = Vector3.SignedAngle(Vector3.right, transform.position.normalized, Vector3.forward) * Mathf.Deg2Rad; GetComponent <Rigidbody>().mass *= GameController.Instance.Settings.PlanetMassScale; angle = GetInitialAngle(); }
void Start() { animator = GetComponentInChildren <Animator>(); playSound = GetComponentInChildren <PlaySound>(); state = State.Idle; health = GetComponent <Health>(); targetIndicator = GetComponentInChildren <TargetIndicator>(true); originalPosition = transform.position; originalRotation = transform.rotation; }
void Start() { target = transform.position; agent = GetComponent <NavMeshAgent>(); mainCamera = Camera.main; myTargetInst = Instantiate(targetInst, transform.position, Quaternion.identity) as TargetIndicator; myTargetInst.enabled = false; regiment = GetComponent <Regiment>(); }
public void LinkSearchArrow(int enemyNo, TargetIndicator targetIndicator, EnemySearch enemySearch, Transform canvasTran) { this.enemyNo = enemyNo; //this.searchArrow = searchArrow; this.enemySearch = enemySearch; this.targetIndicator = targetIndicator; targetIndicator.SetUpTarget(gameObject.transform, canvasTran); }
// TargetIndicatorの生成 void BuildTargetIndicator(Transform target) { GameObject targetIndicator_clone = Instantiate(targetIndicator, new Vector3(0, 0, 0), Quaternion.identity); // canvas以下へ移動 targetIndicator_clone.transform.SetParent(canvas.transform, false); // targetを指定 TargetIndicator newTargetIndicator = targetIndicator_clone.GetComponent <TargetIndicator>(); newTargetIndicator.target = target; }
private void OnTriggerEnter2D(Collider2D other) { isActive = true; if (other.GetComponent <TargetIndicator>() != null) { other.transform.SetParent(this.transform); TargetIndicator ind = other.GetComponent <TargetIndicator>(); if (ind.target == this.transform) { planetIndicator.GetComponent <SpriteRenderer>().color = activeColor; ind.isActive = true; } else { planetIndicator.GetComponent <SpriteRenderer>().color = nonActiveColor; } } }
// Start is called before the first frame update public virtual void Start() { playerTransform = GameObject.FindGameObjectWithTag("Player").transform; playerCharacterAttack = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterAttack>();; agent = GetComponent <NavMeshAgent>(); rb = GetComponent <Rigidbody>(); enemy = GetComponent <Enemy>(); targetIndicator = FindObjectOfType <TargetIndicator>(); enemyMaterial = new Material(enemy.enemyMaterial); enemyGraph.GetComponent <SkinnedMeshRenderer>().material = enemyMaterial; maxTimeRotateOneSide_ = maxTimeRotateOneSide; startPos = transform.position; enemyStates = EnemyStates.idle; }
public ActionResult <Grunt> CreateGrunt([FromBody] Grunt grunt) { TargetIndicator indicator = _context.Indicators.Where(I => I.Name == "TargetIndicator") .Select(T => (TargetIndicator)T) .FirstOrDefault(T => T.ComputerName == grunt.IPAddress && T.UserName == grunt.UserDomainName + "\\" + grunt.UserName); if (indicator == null && grunt.IPAddress != null && grunt.IPAddress != "") { _context.Indicators.Add(new TargetIndicator { ComputerName = grunt.IPAddress, UserName = grunt.UserName, }); } _context.Grunts.Add(grunt); _context.SaveChanges(); return(CreatedAtRoute(nameof(GetGrunt), new { id = grunt.Id }, grunt)); }
void setInstatiatePlayer() { if (loaded) { //For target indicator targetIndicator = FindObjectOfType <TargetIndicator>(); targetIndicator.target = dialogueObj[0].transform; targetIndicator.SetChildrenActive(false); //for Hotkey Hotkey = FindObjectOfType <HotKey>(); slotPanel = GameObject.Find("SlotPanel"); for (int i = 0; i < 4; i++) { hotKeySlots[i] = slotPanel.transform.GetChild(i).gameObject; } loaded = false; } }
void Start() { ti = TargetIndicator.GetInstance; }
private void Start() { targetIndicator = GetComponentInChildren <TargetIndicator>(true); entity.AddTargetIndicator(targetIndicator.gameObject); entity.AddAnimator(_animator); }
public async Task <IActionResult> CreateTargetIndicator(TargetIndicator indicator) { Indicator createdIndicator = await _context.CreateIndicator(indicator); return(RedirectToAction("Index", "Data")); }
void LateUpdate() { resetPool(); if (!GameManager.instance.IsMenuOpen) { // POSITION OBJECTIVE ARROWS AND INDICATORS Vector3[] waypoints = GameManager.questManager.GetActiveQuestObjectiveTargets(); if (waypoints != null) { foreach (Vector3 waypoint in waypoints) { Vector3 targetPosition = Camera.main.WorldToScreenPoint(waypoint); // If the target is onscreen show the onscreen indicator if (targetPosition.z > 0f && targetPosition.x >= 0f && targetPosition.x <= Screen.width && targetPosition.y >= 0f && targetPosition.y <= Screen.height) { if (targetPosition.z > 500f) { ObjectiveIndicator indicatorImage = getObjectiveIcon(); indicatorImage.GetComponent <RectTransform>().anchoredPosition = new Vector3(targetPosition.x, targetPosition.y, 0f); indicatorImage.SetDistance(Vector3.Distance(waypoint, GameManager.playerTransform.position)); } } else { PositionArrowIndicator(targetPosition, ArrowType.waypoint); } } } // POSITION ENEMY ARROWS AND BOXES var enemies = GameManager.instance.TargetableObjects.Where(t => t.Allegiance == Enums.Allegiance.Enemy); foreach (TargetableObject obj in enemies) { if (GameManager.playerTransform != null) { if (Vector3.Distance(obj.transform.position, GameManager.playerTransform.position) < 500f) { Vector3 targetPosition = Camera.main.WorldToScreenPoint(obj.transform.position); // If the target is onscreen show the onscreen indicator & health bar if (targetPosition.z > 0f && targetPosition.x >= 0f && targetPosition.x <= Screen.width && targetPosition.y >= 0f && targetPosition.y <= Screen.height) { TargetIndicator box = getBoxIndicator(); box.anchoredPosition = new Vector3(targetPosition.x, targetPosition.y, 0f); box.healthBarFillAmount = (float)obj.GetComponent <HealthController>().Health / (float)obj.GetComponent <HealthController>().MaxHealth; float multiplier = (maxAlpha - minAlpha) / alphaThreshold; float currentAlpha = maxAlpha; box.healthBarVisible = false; if (targetPosition.z < alphaThreshold) { box.healthBarVisible = true; currentAlpha = minAlpha + (targetPosition.z * multiplier); } box.boxAlpha = currentAlpha / 255f; //Vector3 lead = CalculateLead(player.transform.position, obj.transform.position, projectileSpeed * 1.5f, obj.gameObject.GetComponent<Rigidbody>().velocity, player.GetComponent<Rigidbody>().velocity); //box.trajectory.rectTransform.anchoredPosition = Camera.main.WorldToScreenPoint(lead) - screenCenter; } else // Offscreen - show directional arrow { if (waypoints == null || !OverlapsWaypoint(waypoints, obj.transform.position)) { PositionArrowIndicator(targetPosition, ArrowType.enemy); } } } } } // Warp target indicators _warpIndicatorInstance.gameObject.SetActive(false); if (GameManager.instance.IsCursorVisible) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; int layerMask = 1 << 2; layerMask = ~layerMask; if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) { WarpTarget target = hit.collider.gameObject.GetComponent <WarpTarget>(); if (target != null) { _warpIndicatorInstance.gameObject.SetActive(true); _warpIndicatorInstance.SetDestinationName(target.TargetName); // Works with sphere colliders Vector3 centerPosition = Camera.main.WorldToScreenPoint(target.Bounds.center); float diffPosition = Camera.main.WorldToScreenPoint(target.Bounds.max).y - centerPosition.y; Vector3 topPosition = centerPosition + new Vector3(0f, diffPosition * 0.8f, 0f); _warpIndicatorInstance.SetNamePosition(topPosition); // Disable entry point indicator if it is currently overlapping an objective marker if (waypoints == null || !OverlapsWaypoint(waypoints, target.Position)) { _warpIndicatorInstance.SetEntryPointPosition(target.Position); } else { _warpIndicatorInstance.DisableEntryPoint(); } } } } } cleanPool(); }
public ActionResult <Grunt> EditGrunt([FromBody] Grunt grunt) { var matching_grunt = _context.Grunts.FirstOrDefault(g => grunt.Id == g.Id); if (matching_grunt == null) { return(NotFound()); } if (matching_grunt.Status == Grunt.GruntStatus.Active && grunt.Status == Grunt.GruntStatus.Active) { if (matching_grunt.Delay != grunt.Delay) { _context.GruntTaskings.Add(new GruntTasking { GruntId = grunt.Id, type = GruntTasking.GruntTaskingType.Set, SetType = GruntTasking.GruntSetTaskingType.Delay, Value = grunt.Delay.ToString() }); } else if (matching_grunt.Jitter != grunt.Jitter) { _context.GruntTaskings.Add(new GruntTasking { GruntId = grunt.Id, type = GruntTasking.GruntTaskingType.Set, SetType = GruntTasking.GruntSetTaskingType.Jitter, Value = grunt.Jitter.ToString() }); } else if (matching_grunt.ConnectAttempts != grunt.ConnectAttempts) { _context.GruntTaskings.Add(new GruntTasking { GruntId = grunt.Id, type = GruntTasking.GruntTaskingType.Set, SetType = GruntTasking.GruntSetTaskingType.ConnectAttempts, Value = grunt.ConnectAttempts.ToString() }); } } matching_grunt.Name = grunt.Name; matching_grunt.UserDomainName = grunt.UserDomainName; matching_grunt.UserName = grunt.UserName; matching_grunt.Status = grunt.Status; matching_grunt.Integrity = grunt.Integrity; matching_grunt.Process = grunt.Process; matching_grunt.LastCheckIn = grunt.LastCheckIn; matching_grunt.IPAddress = grunt.IPAddress; matching_grunt.OperatingSystem = grunt.OperatingSystem; matching_grunt.ConnectAttempts = grunt.ConnectAttempts; matching_grunt.Delay = grunt.Delay; matching_grunt.Jitter = grunt.Jitter; matching_grunt.CovenantIPAddress = grunt.CovenantIPAddress; matching_grunt.DotNetFrameworkVersion = grunt.DotNetFrameworkVersion; matching_grunt.GruntChallenge = grunt.GruntChallenge; matching_grunt.GruntNegotiatedSessionKey = grunt.GruntNegotiatedSessionKey; matching_grunt.GruntRSAPublicKey = grunt.GruntRSAPublicKey; matching_grunt.GruntSharedSecretPassword = grunt.GruntSharedSecretPassword; _context.Grunts.Update(matching_grunt); TargetIndicator indicator = _context.Indicators.Where(I => I.Name == "TargetIndicator") .Select(T => (TargetIndicator)T) .FirstOrDefault(T => T.ComputerName == matching_grunt.IPAddress && T.UserName == matching_grunt.UserDomainName + "\\" + matching_grunt.UserName); if (indicator == null && grunt.IPAddress != null && grunt.IPAddress != "") { _context.Indicators.Add(new TargetIndicator { ComputerName = grunt.IPAddress, UserName = grunt.UserDomainName + "\\" + grunt.UserName }); } _context.SaveChanges(); return(Ok(matching_grunt)); }
public ActionResult <Grunt> EditGrunt([FromBody] Grunt grunt) { var matching_grunt = _context.Grunts.FirstOrDefault(g => grunt.Id == g.Id); if (matching_grunt == null) { return(NotFound($"NotFound - Grunt with id: {grunt.Id}")); } if (matching_grunt.Status != Grunt.GruntStatus.Active && grunt.Status == Grunt.GruntStatus.Active) { grunt.ActivationTime = DateTime.UtcNow; _context.Events.Add(new Event { Time = DateTime.UtcNow, MessageHeader = "[" + grunt.ActivationTime + " UTC] Grunt: " + grunt.Name + " from: " + grunt.Hostname + " has been activated!", Level = Event.EventLevel.Highlight, Context = "*" }); } matching_grunt.Name = grunt.Name; matching_grunt.GUID = grunt.GUID; matching_grunt.OriginalServerGuid = grunt.OriginalServerGuid; matching_grunt.UserDomainName = grunt.UserDomainName; matching_grunt.UserName = grunt.UserName; matching_grunt.Status = grunt.Status; matching_grunt.Integrity = grunt.Integrity; matching_grunt.Process = grunt.Process; matching_grunt.LastCheckIn = grunt.LastCheckIn; matching_grunt.ActivationTime = grunt.ActivationTime; matching_grunt.IPAddress = grunt.IPAddress; matching_grunt.Hostname = grunt.Hostname; matching_grunt.OperatingSystem = grunt.OperatingSystem; matching_grunt.Children = grunt.Children; matching_grunt.CommType = grunt.CommType; matching_grunt.ValidateCert = grunt.ValidateCert; matching_grunt.UseCertPinning = grunt.UseCertPinning; matching_grunt.SMBPipeName = grunt.SMBPipeName; matching_grunt.ConnectAttempts = grunt.ConnectAttempts; matching_grunt.Delay = grunt.Delay; matching_grunt.JitterPercent = grunt.JitterPercent; matching_grunt.KillDate = grunt.KillDate; matching_grunt.CovenantIPAddress = grunt.CovenantIPAddress; matching_grunt.DotNetFrameworkVersion = grunt.DotNetFrameworkVersion; matching_grunt.GruntChallenge = grunt.GruntChallenge; matching_grunt.GruntNegotiatedSessionKey = grunt.GruntNegotiatedSessionKey; matching_grunt.GruntRSAPublicKey = grunt.GruntRSAPublicKey; matching_grunt.GruntSharedSecretPassword = grunt.GruntSharedSecretPassword; _context.Grunts.Update(matching_grunt); TargetIndicator indicator = _context.Indicators.Where(I => I.Name == "TargetIndicator") .Select(T => (TargetIndicator)T) .FirstOrDefault(T => T.ComputerName == grunt.Hostname && T.UserName == grunt.UserDomainName + "\\" + grunt.UserName); if (indicator == null && !string.IsNullOrWhiteSpace(grunt.Hostname)) { _context.Indicators.Add(new TargetIndicator { ComputerName = grunt.Hostname, UserName = grunt.UserDomainName + "\\" + grunt.UserName }); } _context.SaveChanges(); return(matching_grunt); }