public override void OnDisabled() { foreach (Npc npc in Npc.List) { npc.Kill(false); } Harmony.UnpatchAll(); NavigationNode.Clear(); NodeCondition.Clear(); NodeAction.Clear(); AITarget.Clear(); TargetFilter.Clear(); Handlers.Server.RoundStarted -= EventHandlers.OnRoundStart; Handlers.Server.RoundEnded -= EventHandlers.OnRoundEnd; Handlers.Server.WaitingForPlayers -= EventHandlers.OnWaitingForPlayers; Handlers.Server.RespawningTeam -= EventHandlers.OnTeamRespawning; Handlers.Player.Dying -= EventHandlers.OnDying; Handlers.Player.EnteringPocketDimension -= EventHandlers.OnEnteringPocketDim; Handlers.Player.Hurting -= EventHandlers.OnHurt; Handlers.Map.ExplodingGrenade -= EventHandlers.OnGrenadeExplosion; Handlers.Map.Decontaminating -= EventHandlers.OnDecontamination; Handlers.Warhead.Starting -= EventHandlers.OnWarheadStart; EventHandlers = null; Random = null; Harmony = null; Instance = null; }
public override void OnReloaded() { NavigationNode.Clear(); NodeCondition.Clear(); NodeAction.Clear(); AITarget.Clear(); TargetFilter.Clear(); }