public static void OnUpdate() { foreach (LandStack landStack in Core.Config._LandStacks.Where<LandStack>((Func<LandStack, bool>) (x => x.MoveForKill))) { LandStack _SB = landStack; Hero hero = EntityManager<Hero>.Entities.FirstOrDefault<Hero>((Func<Hero, bool>) (x => { if (x.Team != Core.Config._Hero.Team && TargetChecker.PreCheck(x)) return (double) x.Distance2D(_SB._Unit.Position) <= 450.0; return false; })); if ((Entity) hero != (Entity) null) { _SB.IsRunToKill = true; foreach (LandBomb landBomb in Core.Config._LandBombs.Where<LandBomb>((Func<LandBomb, bool>) (x => (double) x._Unit.Distance2D(_SB._Unit, false) <= 450.0))) landBomb._Unit.Move(hero.Position); } else if (_SB.IsRunToKill) { _SB.IsRunToKill = false; foreach (LandBomb landBomb in Core.Config._LandBombs.Where<LandBomb>((Func<LandBomb, bool>) (x => (double) x._Unit.Distance2D(_SB._Unit, false) <= 450.0))) landBomb._Unit.Stop(); } } }
private static bool ShouldDetonateLand(Hero _Enemy, Vector3 _Pos) { if (!TargetChecker.PreCheck(_Enemy)) { return(false); } float num = DamageManager._LandDemage(_Enemy); return(Core.Config._StasisBombs.Any <StasisBomb>((Func <StasisBomb, bool>)(x => (double)x._Unit.Distance2D(_Pos) <= 400.0)) && (double)Core.Config._LandBombs.Count <LandBomb>((Func <LandBomb, bool>)(x => (double)x._Unit.Distance2D(_Pos) <= 400.0)) * (double)num > (double)_Enemy.Health + (double)_Enemy.HealthRegeneration * 2.0); }
private static bool ShouldDetonateCross(Hero _Enemy, Vector3 _Pos) { if (!TargetChecker.PreCheck(_Enemy)) { return(false); } float num1 = DamageManager._LandDemage(_Enemy); if (Core.Config._StasisBombs.Any <StasisBomb>((Func <StasisBomb, bool>)(x => (double)x._Unit.Distance2D(_Pos) <= 400.0))) { float num2 = (float)Core.Config._LandBombs.Count <LandBomb>((Func <LandBomb, bool>)(x => (double)x._Unit.Distance2D(_Pos) <= 400.0)) * num1; int num3 = 0; int index = -1; foreach (string heroesFullName in Core.Config._HeroesFullNames) { if (heroesFullName == _Enemy.Name) { index = num3; break; } ++num3; } RemoteBomb[] array = Core.Config._RemoteBombs.Where <RemoteBomb>((Func <RemoteBomb, bool>)(x => x.IsHit(_Pos))).ToArray <RemoteBomb>(); List <EnterInStack> source = new List <EnterInStack>(); foreach (RemoteBomb remoteBomb in array) { RemoteBomb B = remoteBomb; BombStack _Temp = Core.Config._BombStacks.MinOrDefault <BombStack, float>((Func <BombStack, float>)(x => B._Unit.Distance2D(x._Unit, false))); if (_Temp != null && (double)_Temp._Unit.Distance2D(B._Unit, false) <= 100.0 && (index == -1 ? 1 : (_Temp._Disabler[index] ? 1 : 0)) == 0) { if (source.Any <EnterInStack>((Func <EnterInStack, bool>)(x => x.Stack.Id == _Temp.Id))) { if (!source.Any <EnterInStack>((Func <EnterInStack, bool>)(x => x.Bombs.Any <RemoteBomb>((Func <RemoteBomb, bool>)(y => (Entity)y._Unit == (Entity)B._Unit))))) { source.First <EnterInStack>((Func <EnterInStack, bool>)(x => x.Stack.Id == _Temp.Id)).Bombs.Add(B); } } else { EnterInStack enterInStack = new EnterInStack() { Bombs = new List <RemoteBomb>(), Stack = _Temp }; enterInStack.Bombs.Add(B); source.Add(enterInStack); } } } float num4 = 0.0f; foreach (EnterInStack enterInStack in source) { if (enterInStack.Stack.DetonateOnHeroes == 1) { float num5 = enterInStack.Bombs.Sum <RemoteBomb>((Func <RemoteBomb, float>)(x => x._Damage)) * (1f - Core.Config._QSpell.GetDamageReduction((Unit)_Enemy)); if ((double)num4 < (double)num5) { num4 = num5; } } } if ((double)num2 + (double)num4 > (double)_Enemy.Health + (double)_Enemy.HealthRegeneration * 2.0) { return(true); } } return(false); }
public static async Task OnUpdateAsync() { try { List <BombStack> .Enumerator enumerator; enumerator = Core.Config._BombStacks.GetEnumerator(); try { while (enumerator.MoveNext()) { BombStack _Stack = enumerator.Current; if (_Stack.DetonateOnHeroes == 1) { if (Core.Config._Menu.Features.UseOldHeroSelector) { foreach (Hero _Enemy in Heroes.GetByTeam(Team.Dire == Core.Config._Hero.Team ? Team.Dire : Team.Radiant).Where <Hero>((Func <Hero, bool>)(x => { if (!x.IsIllusion && TargetChecker.PreCheck(x) && TargetChecker.CheckPos(x, _Stack)) { return(!TargetChecker.CanCounter(x)); } return(false); }))) { await DetonationLogic.SingleDetonationAsync(_Enemy, _Stack); } } else { foreach (Hero _Enemy in EntityManager <Hero> .Entities.Where <Hero>((Func <Hero, bool>)(x => { if (x.Team != Core.Config._Hero.Team && !x.IsIllusion && (TargetChecker.PreCheck(x) && TargetChecker.CheckPos(x, _Stack))) { return(!TargetChecker.CanCounter(x)); } return(false); }))) { await DetonationLogic.SingleDetonationAsync(_Enemy, _Stack); } } } else { int num2 = 0; int num3 = 0; List <string> stringList = new List <string>(); IOrderedEnumerable <RemoteBomb> orderedEnumerable = Core.Config._RemoteBombs.Where <RemoteBomb>((Func <RemoteBomb, bool>)(x => (double)x._Unit.Distance2D(_Stack._Unit, false) <= 100.0)).OrderBy <RemoteBomb, float>((Func <RemoteBomb, float>)(x => x._Unit.CreateTime)); if (Core.Config._Menu.Features.UseOldHeroSelector) { foreach (Hero hero in Heroes.GetByTeam(Team.Dire == Core.Config._Hero.Team ? Team.Dire : Team.Radiant).Where <Hero>((Func <Hero, bool>)(x => { if (!x.IsIllusion && TargetChecker.PreCheck(x) && TargetChecker.CheckPos(x, _Stack)) { return(!TargetChecker.CanCounter(x)); } return(false); }))) { Hero _Enemy = hero; List <RemoteBomb> list = Core.Config._RemoteBombs.Where <RemoteBomb>((Func <RemoteBomb, bool>)(x => { if (x.IsHit(_Enemy)) { return((double)x._Unit.Distance2D(_Stack._Unit, false) <= 100.0); } return(false); })).OrderBy <RemoteBomb, float>((Func <RemoteBomb, float>)(x => x._Unit.CreateTime)).ToList <RemoteBomb>(); int kill = DamageManager.NeedToKill(_Enemy, list); if (list.Count >= kill) { if (kill > num3 && kill < 100) { num3 = kill; } ++num2; stringList.Add(_Enemy.Name); } } } else { foreach (Hero hero in EntityManager <Hero> .Entities.Where <Hero>((Func <Hero, bool>)(x => { if (x.Team != Core.Config._Hero.Team && !x.IsIllusion && (TargetChecker.PreCheck(x) && TargetChecker.CheckPos(x, _Stack))) { return(!TargetChecker.CanCounter(x)); } return(false); }))) { Hero _Enemy = hero; List <RemoteBomb> list = Core.Config._RemoteBombs.Where <RemoteBomb>((Func <RemoteBomb, bool>)(x => { if (x.IsHit(_Enemy)) { return((double)x._Unit.Distance2D(_Stack._Unit, false) <= 100.0); } return(false); })).OrderBy <RemoteBomb, float>((Func <RemoteBomb, float>)(x => x._Unit.CreateTime)).ToList <RemoteBomb>(); int kill = DamageManager.NeedToKill(_Enemy, list); if (list.Count >= kill) { if (kill > num3 && kill < 100) { num3 = kill; } ++num2; stringList.Add(_Enemy.Name); } } } if (num2 >= _Stack.DetonateOnHeroes) { foreach (string Name in stringList) { Sleeper.Sleep(Name, 1f); } int num4 = 0; Core.Config.Log.Warn("DetonateOnStack Multi"); foreach (RemoteBomb remoteBomb in (IEnumerable <RemoteBomb>)orderedEnumerable) { remoteBomb.Detonate(); ++num4; if (num4 >= num3) { break; } } } } } } finally { enumerator.Dispose(); } enumerator = new List <BombStack> .Enumerator(); } catch (Exception ex) { Core.Config.Log.Error(ex.ToString()); } }