// Start is called before the first frame update void Start() { //anim = GetComponent<AnimationController>(); camera = GameObject.FindGameObjectWithTag("MainCamera"); rigidbody = GetComponent <Rigidbody>(); stats = GetComponent <Stats>(); tcs = GetComponent <TargetCenterScreen>(); soundManager = GetComponent <SoundManager>(); }
// Start is called before the first frame update void Start() { //anim = GetComponent<AnimationController>(); camera = GameObject.FindGameObjectWithTag("MainCamera"); rigidbody = GetComponent <Rigidbody>(); stats = GetComponent <Stats>(); tcs = GetComponent <TargetCenterScreen>(); soundManager = GetComponent <SoundManager>(); projectileSpeed = 80; //placeholder value cooldown = 0; }