internal void Scan() { using (_scanLock.AcquireExclusiveUsing()) { if (!Scanning && Session.Tick - _lastScan > 100) { Scanning = true; _lastScan = Session.Tick; GridVolume.Radius = MaxTargetingRange; MyGamePruningStructure.GetAllTopMostEntitiesInSphere(ref GridVolume, _possibleTargets); foreach (var grid in PrevSubGrids) { RemSubGrids.Add(grid); } PrevSubGrids.Clear(); for (int i = 0; i < _possibleTargets.Count; i++) { var ent = _possibleTargets[i]; using (ent.Pin()) { if (ent is MyVoxelBase || ent.Physics == null || ent is MyFloatingObject || ent.MarkedForClose || !ent.InScene || ent.IsPreview || ent.Physics.IsPhantom) { continue; } var grid = ent as MyCubeGrid; if (grid != null && MyGrid.IsSameConstructAs(grid)) { PrevSubGrids.Add(grid); continue; } Sandbox.ModAPI.Ingame.MyDetectedEntityInfo entInfo; if (!CreateEntInfo(ent, MyOwner, out entInfo)) { continue; } switch (entInfo.Relationship) { case MyRelationsBetweenPlayerAndBlock.Owner: case MyRelationsBetweenPlayerAndBlock.FactionShare: case MyRelationsBetweenPlayerAndBlock.Friends: continue; } if (grid != null) { FatMap fatMap; if (!Session.GridToFatMap.TryGetValue(grid, out fatMap) || fatMap.Trash) { continue; } var allFat = fatMap.MyCubeBocks; var fatCount = allFat.Count; if (fatCount <= 0 || !grid.IsPowered) { continue; } if (fatCount <= 20) // possible debris { var valid = false; for (int j = 0; j < fatCount; j++) { var fat = allFat[j]; if (fat is IMyTerminalBlock && fat.IsWorking) { valid = true; break; } } if (!valid) { continue; } } int partCount; GridAi targetAi; if (Session.GridTargetingAIs.TryGetValue(grid, out targetAi)) { targetAi.TargetAisTmp.Add(this); TargetAisTmp.Add(targetAi); partCount = targetAi.Construct.BlockCount; } else { partCount = fatMap.MostBlocks; } NewEntities.Add(new DetectInfo(Session, ent, entInfo, partCount, fatCount)); ValidGrids.Add(ent); } else { NewEntities.Add(new DetectInfo(Session, ent, entInfo, 1, 0)); } } } FinalizeTargetDb(); SubGridDetect(); } Scanning = false; } }
internal void Scan() { MyGamePruningStructure.GetAllTopMostEntitiesInSphere(ref ScanVolume, _possibleTargets); NearByEntitiesTmp = _possibleTargets.Count; foreach (var grid in PrevSubGrids) { RemSubGrids.Add((MyCubeGrid)grid); } PrevSubGrids.Clear(); for (int i = 0; i < NearByEntitiesTmp; i++) { var ent = _possibleTargets[i]; using (ent.Pin()) { if (ent is MyVoxelBase || ent.Physics == null || ent is MyFloatingObject || ent.MarkedForClose || !ent.InScene || ent.IsPreview || ent.Physics.IsPhantom) { continue; } var grid = ent as MyCubeGrid; if (grid != null && MyGrid.IsSameConstructAs(grid)) { PrevSubGrids.Add(grid); continue; } Sandbox.ModAPI.Ingame.MyDetectedEntityInfo entInfo; if (!CreateEntInfo(ent, AiOwner, out entInfo)) { continue; } switch (entInfo.Relationship) { case MyRelationsBetweenPlayerAndBlock.Owner: case MyRelationsBetweenPlayerAndBlock.FactionShare: case MyRelationsBetweenPlayerAndBlock.Friends: continue; } if (grid != null) { GridMap gridMap; if (!Session.GridToInfoMap.TryGetValue(grid, out gridMap) || gridMap.Trash) { continue; } var allFat = gridMap.MyCubeBocks; var fatCount = allFat.Count; if (fatCount <= 0) { continue; } var loneWarhead = false; if (fatCount <= 20) // possible debris { var valid = false; for (int j = 0; j < fatCount; j++) { var fat = allFat[j]; var warhead = fat is IMyWarhead; if (warhead || fat is IMyTerminalBlock && fat.IsWorking) { loneWarhead = warhead && fatCount == 1; valid = true; break; } } if (!valid) { continue; } } int partCount; GridAi targetAi; if (Session.GridTargetingAIs.TryGetValue(grid, out targetAi)) { targetAi.TargetAisTmp.Add(this); TargetAisTmp.Add(targetAi); partCount = targetAi.Construct.BlockCount; } else { partCount = gridMap.MostBlocks; } NewEntities.Add(new DetectInfo(Session, ent, entInfo, partCount, !loneWarhead? fatCount : 2));// bump warhead to 2 fatblocks so its not ignored by targeting ValidGrids.Add(ent); } else { NewEntities.Add(new DetectInfo(Session, ent, entInfo, 1, 0)); } } } FinalizeTargetDb(); SubGridDetect(); }