public ContentResult Get(double latitude, double longitude) { var currentTime = DateTime.UtcNow; //Nab tile loc int[] cords = Tile.getTileForCords(latitude, longitude); List <LocationResponse.ActiveLocation> tappables = new List <LocationResponse.ActiveLocation>(); int numTappablesToSpawn = random.Next(StateSingleton.Instance.config.minTappableSpawnAmount, StateSingleton.Instance.config.maxTappableSpawnAmount); for (int i = 0; i < numTappablesToSpawn; i++) { var tappable = TappableUtils.createTappableInRadiusOfCoordinates(longitude, latitude); //add the tappable to the list tappables.Add(tappable); //add its GUID to the singleton so we can grab the correct reward pool later StateSingleton.Instance.activeTappableTypes.Add(Guid.Parse(tappable.id), tappable.icon); } //Create our final response LocationResponse.Root locationResp = new LocationResponse.Root { result = new LocationResponse.Result { killSwitchedTileIds = new List <object> { }, //havent seen this used. Debugging thing maybe? activeLocations = tappables, }, expiration = null, continuationToken = null, updates = new Updates() }; //serialize var response = JsonConvert.SerializeObject(locationResp); //Send return(Content(response, "application/json")); }