示例#1
0
        public Task ChangeState()
        {
            var existingPerson2 = _context.Players.SingleOrDefault(p => p.ConnectionId == Context.ConnectionId);

            existingPerson2.ReadyState = !existingPerson2.ReadyState;
            _context.SaveChanges();
            bool allTrue = _context.Players.All(i => i.ReadyState == true);

            if (allTrue)
            {
                gameStart();
            }
            return(ConnectedPeople());
        }
示例#2
0
        //On disconnected task
        //Removes player and related elements from database and calls for connectedPeople method
        public override Task OnDisconnectedAsync(Exception exception)
        {
            int lobbyId = _context.Lobbies.Include(l => l.Players)
                          .Where(p => p.Players
                                 .Where(c => c.ConnectionId == Context.ConnectionId).FirstOrDefault() != null)
                          .FirstOrDefault().ID;
            string group  = "Lobby" + lobbyId;
            Player player = GetPlayerById(Context.ConnectionId);
            int    curr   = _context.Lobbies.Include(l => l.Players).Where(p => p.Players.Where(pp => pp.Name == player.Name) != null).FirstOrDefault().CurrPlayers;

            curr--;
            _context.Lobbies.Include(l => l.Players).Where(p => p.Players.Where(pp => pp.Name == player.Name) != null).FirstOrDefault().CurrPlayers = curr;
            _context.Lobbies.Include(l => l.Players).Where(p => p.Players.Where(pp => pp.Name == player.Name) != null).FirstOrDefault().Players.Remove(player);
            //_context.Tanks.Remove(player.Tank);
            //_context.TankStates.Remove(player.TankState);
            _context.Players.Where(p => p.Name == player.Name).FirstOrDefault().ReadyState = false;
            _context.SaveChanges();
            Groups.RemoveFromGroupAsync(Context.ConnectionId, group);
            ConnectedPeople(lobbyId).Wait();
            Clients.All.SendAsync("Disconnected", Context.ConnectionId);
            return(base.OnDisconnectedAsync(exception));
        }