private void Awake() { m_TankManager = FindObjectOfType <TanksNetworkManager>(); m_FadeManager = GetComponentInChildren <FadeManager>(); m_Fade = GetComponentInChildren <CanvasGroup>(); if (m_TankManager != null) { m_TankManager.gameObject.SetActive(false); } StartCoroutine(m_FadeManager.FadeIn(m_Fade)); }
private void Awake() { m_TanksNetwork = FindObjectOfType <TanksNetworkManager>(); m_Canvas = GetComponentInChildren <Canvas>(); m_Customizer = GetComponentInChildren <Customizer>(); m_Nicknamer = GetComponentInChildren <Nicknamer>(); m_MeshRenderers = GetComponentsInChildren <MeshRenderer>(); m_Canvas.gameObject.SetActive(false); m_TankModel.SetActive(false); m_Camera.gameObject.SetActive(false); if (NetworkManager.IsSceneActive(m_TanksNetwork.onlineScene)) { m_MatchRoomManager = GameObject.FindGameObjectWithTag("MatchRoomManager").GetComponent <MatchRoomManager>(); } }
private void Awake() { m_TanksNetwork = FindObjectOfType <TanksNetworkManager>(); m_Fade = m_TanksNetwork.GetComponentInChildren <CanvasGroup>(); m_FadeManager = m_TanksNetwork.GetComponentInChildren <FadeManager>(); }