bool Shoot() { if (noShooting > 240 && noShootingAgain > 60) { m_TankShooting.FireAI(); noShootingAgain = 0; return(true); } return(false); }
private void Shoot() { if (noShooting > 240 && noShootingAgain > 60) { m_TankShooting.FireAI(); noShootingAgain = 0; } }