bool Shoot()
 {
     if (noShooting > 240 && noShootingAgain > 60)
     {
         m_TankShooting.FireAI();
         noShootingAgain = 0;
         return(true);
     }
     return(false);
 }
示例#2
0
 private void Shoot()
 {
     if (noShooting > 240 && noShootingAgain > 60)
     {
         m_TankShooting.FireAI();
         noShootingAgain = 0;
     }
 }