示例#1
0
    void SpawnTank(int player, GameObject moveTo)
    {
        TankScript tank = Instantiate <TankScript> (tankScript);

        tank.GetComponent <Renderer> ().material  = this.GetComponent <Renderer> ().material;
        tank.GetComponent <TankScript>().playerNo = playerNo;
        Vector3 position = moveTo.transform.position;

        gameplayObj.GetComponent <GamePlay> ().countrySide [target.GetComponent <HexMesh>().countryNo] = playerNo;
        position.y = 5.0f;
        tank.transform.localPosition = position;
        isSpawn = false;
        target  = null;
    }
示例#2
0
    public void TeleportPlayer()
    {
        TankScript player = PlayerScript.playerRef.transform.Find("Tank").GetComponent <TankScript>();

        player.GetComponent <Rigidbody>().velocity = new Vector3();

        player.GetComponent <Rigidbody>().MovePosition(transform.position + new Vector3(0, 1f, 0));
        PlayerScript.playerRef.GetComponent <PlayerScript>().startPos = transform.position;
        if (player.paused)
        {
            player.TeleportIn();
        }

        for (int i = 0; i < transform.childCount; i++)
        {
            transform.GetChild(i).gameObject.SetActive(false);
        }
    }
示例#3
0
    void OnDeadActionCalled()
    {
        Debug.Log("OnDeadActionCalled");

        if (netType != InstanceNetType.GameNetworkMaster)
        {
            PTC.enableUserInput = false;
            GetComponent <Rigidbody>().velocity        = Vector3.zero;
            GetComponent <Rigidbody>().angularVelocity = Vector3.zero;

            if (netType == InstanceNetType.GameNetworkClient || netType == InstanceNetType.GameNetWorkOffline)
            {
                PTC.enableUserInput = false;
                PTC.UpdateWheels(0, 0);
                PTC.enabled = false;


                Destroy(TankUIRoot.gameObject);

                //GameNetwork.Instance.OnClientPlayerDead();
                //transform.root.GetComponentInChildren<Camera>().gameObject.AddComponent<Grayscale>().shader = Shader.Find("Hidden/Grayscale Effect");

                InGameVoiceSoundManager.PlayVoice(InGameVoiceSoundManager.VoiceType.Vehicle_Destroyed, InGameVoiceSoundManager.InGameVoiceLanguage(playerStateParameter.nationType));

                PoolManager.CreateObject("DestroyEffect", transform.position, transform.eulerAngles);
            }

            if (netType == InstanceNetType.GameNetworkOthers)
            {
                GetComponent <Rigidbody>().isKinematic = true;
            }

            #region 炮塔飞天
            if (Turret.GetComponent <MeshRenderer>() != null)
            {
                if (Turret.GetComponent <Rigidbody>() == null)
                {
                    Turret.AddComponent <Rigidbody>();
                }

                Turret.GetComponent <Rigidbody>().velocity = GetComponent <Rigidbody>().velocity *0.1f;
                Turret.GetComponent <Rigidbody>().AddForceAtPosition(Vector3.up * -500, Turret.transform.position);
                Turret.GetComponent <Rigidbody>().drag       = 0.1f;
                Turret.GetComponent <Rigidbody>().mass       = 1000;
                Turret.GetComponent <Rigidbody>().useGravity = true;
            }
            #endregion
        }
        else
        {
            //GameNetwork.Instance.OnPlayerDead(Util.FindPhotonPlayer (tankInitSystem.PlayerID),tankInitSystem.VehicleName);

            PTC.SwitchRPM = 0;
            PTC.UpdateWheels(0, 0);
            PTC.enabled = false;

            #region 爆炸特效
            PoolManagerSpawnModule.CreateObject("DestroyEffect", transform.position, transform.eulerAngles);
            #endregion
        }

        //foreach(Object temp in DiedDestoryObjects){
        //	if(temp){
        //		foreach (HitBox tempHB in ((GameObject)temp).GetComponentsInChildren<HitBox>()){
        //			if(tempHB){
        //				tempHB.enabled =false;
        //			}
        //		}
        //	}
        //}

        transform.tag = "Untagged";
        if (TankScript.GetComponent <TankFire>().tankFireParameter.HasMachineGun)
        {
            TankScript.GetComponent <TankFire>().GetComponent <MachineGun>().CancelInvoke();
        }
        TankScript.GetComponent <TankFire>().NowTime         = 0;
        TankScript.GetComponent <TankFire>().enabled         = false;
        TankScript.GetComponent <TurretController>().enabled = false;

        Destroy(GetComponent <Identity> ());

        GameEventManager.onPlayerVehicleDestroyed();

        if (GameDataManager.OfflineMode)
        {
            Destroy(transform.root.gameObject, 5f);
        }
    }
示例#4
0
    public IEnumerator Init()
    {
        PTC       = GetComponent <PlayerTracksController> ();
        MaxHealth = Health;
        #region 多人模式
        if (netType == InstanceNetType.GameNetworkClient)
        {
            Mine = true;
        }
        #endregion
        #region 单人模式
        else if (netType == InstanceNetType.GameNetWorkOffline)
        {
            Mine = true;
        }
        #endregion
        Invoke("SwtichToNormalMode", 5);

        //InitAIObstacle ();

        if (netType == InstanceNetType.GameNetworkMaster)
        {
            PTC.SetWheels(true, false, false);
            InitExtraTankFires(false);
            transform.parent.GetComponentInChildren <TankFire> ().InitSystem();
        }
        if (netType == InstanceNetType.GameNetworkOthers)
        {
            PTC.SetWheels(false, false, true);
            InitExtraTankFires(false);
            TankScript.GetComponent <TankFire>().InitSystem();
        }
        yield return(new WaitForEndOfFrame());


        if (netType == InstanceNetType.GameNetworkClient || netType == InstanceNetType.GameNetWorkOffline)
        {
            MainCamera = this.transform.root.GetComponentInChildren <Camera>();
            PTC.SetWheels(true, true, true);

            StartCoroutine(InGameVoiceSoundManager.Self.Init(playerStateParameter.nationType, (InGameVoiceSoundManagerReturnValue) => {
                InGameVoiceSoundManager.PlayVoice(InGameVoiceSoundManager.VoiceType.Start_Battle, InGameVoiceSoundManager.InGameVoiceLanguage(playerStateParameter.nationType));
            }));


            #region UI初始化
            StartCoroutine(InitTankUISystem(ReturnValue => {
                TankUISystemInit();
                InitExtraTankFires(true);
                UpdateHealthBar();

                TankScript.GetComponent <TankFire>().isPlayerControl = true;
                TankScript.GetComponent <TankFire>().InitSystem();
                TankScript.GetComponent <TankFire>().OnAmmoOut();
                TankScript.GetComponent <TankFire> ().ReSetAmmoSprits();
            }));
            #endregion

            StartCoroutine(CheckIfPlayerRollOver());
        }
    }
示例#5
0
    void TankUISystemInit()
    {
        if (transform.root.GetComponentInChildren <Canvas> ())
        {
            TankUIRoot = transform.root.GetComponentInChildren <Canvas> ().transform;
        }

        userUI          = new UserUI();
        userUI.HealthUI = TankUIRoot.Find("Middle/Health").GetComponent <Text>();
        TankFire TF = TankScript.GetComponent <TankFire> ();

        TF.AmmoInfos = new Text[] {
            TankUIRoot.Find("Buttom/AP/AmmoCount").GetComponent <Text>(),
            TankUIRoot.Find("Buttom/HE/AmmoCount").GetComponent <Text>(),
            TankUIRoot.Find("Buttom/APCR/AmmoCount").GetComponent <Text>(),
        };
        TF.AmmoTextures = new Image[] {
            TankUIRoot.Find("Buttom/AP/AmmoImage").GetComponent <Image>(),
            TankUIRoot.Find("Buttom/HE/AmmoImage").GetComponent <Image>(),
            TankUIRoot.Find("Buttom/APCR/AmmoImage").GetComponent <Image>(),
        };

        TankUIRoot.Find("Buttom/AP/AmmoImage").GetComponent <Button>().onClick.AddListener(TankScript.GetComponent <TankFire>().SelectAp);
        TankUIRoot.Find("Buttom/HE/AmmoImage").GetComponent <Button>().onClick.AddListener(TankScript.GetComponent <TankFire>().SelectHE);
        TankUIRoot.Find("Buttom/APCR/AmmoImage").GetComponent <Button>().onClick.AddListener(TankScript.GetComponent <TankFire>().SelectApcr);

        TF.ReloadTimeCountDownInfo = TankUIRoot.Find("Middle/Reloading").GetComponent <Text>();
        //TF.BattleLog = TankUIRoot.FindChild("Buttom/Data/Damage").GetComponent<Text>();
        transform.root.GetComponentInChildren <VehicleCamera>().FireCross_Texture = TankUIRoot.Find("FireCross").GetComponent <Image>();
        transform.root.GetComponentInChildren <VehicleCamera>().CrossHair         = TankUIRoot.Find("Middle/CrossHair").GetComponent <Image>();
        transform.root.GetComponentInChildren <VehicleCamera>().FinalPostion      = TankUIRoot.Find("FireCross/FinalPostion").GetComponent <Image>();
        transform.root.GetComponentInChildren <VehicleCamera>().SPGFinalPosition  = TankUIRoot.Find("SPGFinal").GetComponent <Image>();

        //transform.root.GetComponentInChildren<TankCamera>().CompactMirror = TankUIRoot.FindChild("FireCross/CompactMirror").GetComponent<Image>();

        TankUIRoot.Find("FireCross").gameObject.SetActive(false);

        userUI.TeamA = TankUIRoot.Find("Middle/TeamList/TeamA").GetComponent <Text>();
        userUI.TeamB = TankUIRoot.Find("Middle/TeamList/TeamB").GetComponent <Text>();

        userUI.FireState = TankUIRoot.Find("Middle/FireState").GetComponent <Text> ();


        TF.FireStateInfo      = userUI.FireState;
        userUI.DamageToolBar  = TankUIRoot.Find("DamageTool/Data/Damage").GetComponent <Text> ();
        userUI.DestroyToolBar = TankUIRoot.Find("DamageTool/Data/Destroy").GetComponent <Text> ();
        userUI.ReloadBar      = TankUIRoot.Find("Middle/ReloadBar").GetComponent <Image> ();
        userUI.RightBarFill   = TankUIRoot.Find("Middle/RightBarFill").GetComponent <Image> ();

        userUI.EventCapture    = TankUIRoot.Find("EventState/Capture");
        userUI.CaptureProgress = userUI.EventCapture.Find("Progress").GetComponent <Text>();

        userUI.EventRestore    = TankUIRoot.Find("EventState/Restore");
        userUI.RestoreProgress = userUI.EventRestore.Find("Progress").GetComponent <Text>();

        userUI.EventRepair    = TankUIRoot.Find("EventState/Repair");
        userUI.RepairProgress = userUI.EventRepair.Find("Progress").GetComponent <Text>();

        userUI.Message        = TankUIRoot.Find("EventState/Message");
        userUI.MessageContent = userUI.Message.Find("Content").GetComponent <Text>();

//		TankUI.Turret = TankUIRoot.FindChild ("SmallTank/TankBody/Turret").GetComponent<Image> ();
//		TankUI.TankBody = TankUIRoot.FindChild ("SmallTank/TankBody/").GetComponent<Image> ();
//		TankUI.DamageBar = TankUIRoot.FindChild ("SmallTank/HealthBar/DamageBar").GetComponent<Image> ();
//		TankUI.MiniMapCamera = TankUIRoot.FindChild ("MiniMapCamera").GetComponent<Camera> ();

        TF.MainGunFireLoading = TankUIRoot.Find("Middle/Android/Fire/Reload").GetComponent <Image> ();


        //------------------------------- 手机平台 坦克NGUI  初始化
        if (IsMobile)
        {
            userUI.MG = TankUIRoot.Find("Middle/Android/MachineGun").GetComponent <EventTrigger>();
            TankUIRoot.Find("Middle/Android/KeyBoardControllor/Forward").GetComponent <EventTrigger>().triggers.Add(MyEntry(PTC.Forward, EventTriggerType.PointerDown));
            TankUIRoot.Find("Middle/Android/KeyBoardControllor/Forward").GetComponent <EventTrigger>().triggers.Add(MyEntry(PTC.CancelForward, EventTriggerType.PointerUp));
            TankUIRoot.Find("Middle/Android/KeyBoardControllor/Left").GetComponent <EventTrigger>().triggers.Add(MyEntry(PTC.Left, EventTriggerType.PointerDown));
            TankUIRoot.Find("Middle/Android/KeyBoardControllor/Left").GetComponent <EventTrigger>().triggers.Add(MyEntry(PTC.CancelLeft, EventTriggerType.PointerUp));
            TankUIRoot.Find("Middle/Android/KeyBoardControllor/Right").GetComponent <EventTrigger>().triggers.Add(MyEntry(PTC.Right, EventTriggerType.PointerDown));
            TankUIRoot.Find("Middle/Android/KeyBoardControllor/Right").GetComponent <EventTrigger>().triggers.Add(MyEntry(PTC.CancelRight, EventTriggerType.PointerUp));
            TankUIRoot.Find("Middle/Android/KeyBoardControllor/Back").GetComponent <EventTrigger>().triggers.Add(MyEntry(PTC.Back, EventTriggerType.PointerDown));
            TankUIRoot.Find("Middle/Android/KeyBoardControllor/Back").GetComponent <EventTrigger>().triggers.Add(MyEntry(PTC.CancelBack, EventTriggerType.PointerUp));
            TankUIRoot.Find("Middle/Android/KeyBoardControllor/AddRPM").GetComponent <Button>().onClick.AddListener(PTC.AddRPM);
            TankUIRoot.Find("Middle/Android/KeyBoardControllor/DownRPM").GetComponent <Button>().onClick.AddListener(PTC.DownRPM);
            //Debug.Log("EventTrigger For KeyBoardControllor Done");
            TankUIRoot.Find("Middle/Android/Fire").gameObject.AddComponent <EventTrigger>();

            VehicleCamera tankCamera = transform.GetComponentInChildren <VehicleCamera>();


            TankUIRoot.Find("Middle/Android/OpenFireCross").GetComponent <Button>().onClick.AddListener(tankCamera.OpenFireCross);
            //Debug.Log("EventTrigger For OpenFireCross Done");

            //单机模式开启射击辅助
//				if(!IsOnline||PlayerPrefs.GetString("AllowAutoAim")=="true")
//					TankUIRoot.FindChild("Android/ToggleAutoAim").GetComponent<UIEventTrigger>().onPress.Add(new EventDelegate(TankScript.GetComponent<TankFire>(),"SwtichAim"));
//				else
//					TankUIRoot.FindChild("Android/ToggleAutoAim").gameObject.SetActive(false);

            TankUIRoot.Find("Middle/Android/Fire").GetComponent <EventTrigger>().triggers.Add(MyEntry(TF.Fire, EventTriggerType.PointerClick));

            TF.FireButton = TankUIRoot.Find("Middle/Android/Fire").GetComponent <Button>();

            //TankUIRoot.FindChild("Middle/Android/Fire").GetComponent<EventTrigger>().triggers.Add(MyEntry(TF.Fire,EventTriggerType.PointerEnter));

            foreach (GameObject extraTankFire in TankFires)
            {
                TankUIRoot.Find("Middle/Android/Fire").GetComponent <EventTrigger>().triggers.Add(MyEntry(extraTankFire.GetComponent <TankFire>().Fire, EventTriggerType.PointerClick));
                //TankUIRoot.FindChild("Middle/Android/Fire").GetComponent<EventTrigger>().triggers.Add(MyEntry(extraTankFire.GetComponent<TankFire>().Fire,EventTriggerType.PointerEnter));
            }

            if (playerStateParameter.vehicleType == VehicleType.SPG)
            {
                TankUIRoot.Find("Middle/Android/AutoAim").GetComponent <Button>().onClick.AddListener(TF.SetSPGAimCircleTarget);
            }
            else
            {
                TankUIRoot.Find("Middle/Android/AutoAim").GetComponent <Button>().onClick.AddListener(TF.SwtichAim);
            }

            //Debug.Log("EventTrigger For OpenFireCross Fire");

            userUI.CameraJoyStick = TankUIRoot.Find("Middle/Android/CameraJoyStick/").GetComponent <Joystick>();

//				FingersScript.Instance.PassThroughObjects = new List<GameObject>();
//				FingersScript.Instance.PassThroughObjects.Add(TankUIRoot.FindChild("Middle/Android/OpenFireCross").gameObject);
//				FingersScript.Instance.PassThroughObjects.Add(TankUIRoot.FindChild("Middle/Android/Fire").gameObject);
//				FingersScript.Instance.PassThroughObjects.Add(TankUIRoot.FindChild("Middle/Android/AutoAim").gameObject);
//				FingersScript.Instance.PassThroughObjects.Add(TankUI.MG.gameObject);

            if (uGUI_ControllorSetting.B_EnableCameraJoyStick)
            {
                userUI.CameraJoyStick.OnJoystickMovement      += tankCamera.On_JoystickMove;
                userUI.CameraJoyStick.OnStartJoystickMovement += tankCamera.On_JoystickMove;
                userUI.CameraJoyStick.OnEndJoystickMovement   += tankCamera.On_JoystickStop;
            }
            else
            {
                userUI.CameraJoyStick.gameObject.SetActive(false);
            }
        }
        else
        {
            TankUIRoot.Find("Middle/Android/").gameObject.SetActive(false);
        }

        TankUIRoot.SetParent(null);

        GetComponent <PlayerTracksController>().InitUISystemForPTC(TankUIRoot);
    }