private void Awake() { this.gunSoundSource = this.gameObject.GetComponent <AudioSource>(); this.tankControl = this.GetComponent <TankControlScript>(); this.ReloadSlider.maxValue = this.FireRate; this.ReloadSlider.minValue = 0; StartCoroutine(this.Reload()); }
void OnCollisionEnter(Collision collision) { TankControlScript tcs = collision.gameObject.GetComponent <TankControlScript>(); if (tcs != null) { tcs.damage(); } Destroy(gameObject); }