public IEnumerator BulletShoot(TankContainer tank) { tank.Shoot(); yield return(new WaitForSeconds(1.25f)); tank.Shoot(val: false); }
public IEnumerator LightningShoot(TankContainer tank) { tank.ReloadTime = 0f; tank.Shoot(); yield return(new WaitForSeconds(2f)); tank.Shoot(val: false); }
public IEnumerator FlamerShoot(TankContainer tank) { tank.ReloadTime = 0f; tank.Shoot(); yield return(new WaitForSeconds(0.75f)); tank.Shoot(val: false); }
public IEnumerator MissileShoot(TankContainer tank) { Tank tank2 = Variables.instance.GetTank(tankIndex); tank.Shoot(); yield return(new WaitForSeconds(tank2.bullet.maxTime)); tank.Shoot(val: false); }