示例#1
0
 private void Update()
 {
     if (HasTargetInRange())
     {
         _tank.TurretLookAt(_tank.Targets[0]);
         _tank.LookAt(_tank.Targets[0]);
     }
 }
示例#2
0
 // Update is called once per frame
 void Update()
 {
     if(tankai.Targets != null)
     {
         tankai.TurretLookAt(tankai.Targets[0]);
     }
 }
 private void Update()
 {
     if (m_Tank.HasTargetInRange)
     {
         Vector3 target = m_Tank.Targets[0];
         m_Tank.TurretLookAt(target);
     }
 }