public void findcenterPoint() { pcReturn = pc.FindClosestPointGameObject(sphere.transform, 1); //Debug.Log (pcReturn); //nearestPoint.text = pcReturn.ToString (); if (pcReturn < .2f) { currentMat.color = new Vector4(1, .92f, .016f, .5f); } else { currentMat.color = new Vector4(1, 1, 1, .5f); } }