/// <summary> /// Apply any needed changes to the pose. /// </summary> private void Update() { popManager.TriggerUpdateFPS(); #if UNITY_ANDROID && !UNITY_EDITOR if (Input.GetKeyDown(KeyCode.Escape)) { if (m_tangoApplication != null) { m_tangoApplication.Shutdown(); } // This is a temporary fix for a lifecycle issue where calling // Application.Quit() here, and restarting the application immediately, // results in a hard crash. AndroidHelper.AndroidQuit(); } #else popManager.tangoInitialized = true; Vector3 tempPosition = transform.position; Quaternion tempRotation = transform.rotation; PoseProvider.GetMouseEmulation(ref tempPosition, ref tempRotation); transform.rotation = tempRotation; transform.position = transform.position + ((tempPosition - transform.position) * m_metersToWorldUnitsScaler); #endif popManager.debugText = "Interpolation: " + enableInterpolation; }
/// <summary> /// Quit the room properly. /// </summary> private void _QuitGame() { if (PhotonNetwork.inRoom) { PhotonNetwork.LeaveRoom(); } m_tangoApplication.Shutdown(); Application.LoadLevel("AreaDescriptionPicker"); }
void DisconnectService() { if (!tango.IsServiceConnected) { Debug.LogWarning("Service not connected."); } else { tango.Shutdown(); } }
/// <summary> /// Apply any needed changes to the pose. /// </summary> private void Update() { if (m_shouldInitTango) { m_tangoApplication.InitApplication(); m_tangoApplication.InitProviders(string.Empty); m_tangoApplication.ConnectToService(); m_shouldInitTango = false; double timestamp = 0.0; TangoCoordinateFramePair pair; TangoPoseData poseData = new TangoPoseData(); pair.baseFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_IMU; pair.targetFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_DEVICE; PoseProvider.GetPoseAtTime(poseData, timestamp, pair); Vector3 position = new Vector3((float)poseData.translation[0], (float)poseData.translation[1], (float)poseData.translation[2]); Quaternion quat = new Quaternion((float)poseData.orientation[0], (float)poseData.orientation[1], (float)poseData.orientation[2], (float)poseData.orientation[3]); m_imuTd = Matrix4x4.TRS(position, quat, new Vector3(1.0f, 1.0f, 1.0f)); pair.baseFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_IMU; pair.targetFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_CAMERA_COLOR; PoseProvider.GetPoseAtTime(poseData, timestamp, pair); position = new Vector3((float)poseData.translation[0], (float)poseData.translation[1], (float)poseData.translation[2]); quat = new Quaternion((float)poseData.orientation[0], (float)poseData.orientation[1], (float)poseData.orientation[2], (float)poseData.orientation[3]); m_imuTc = Matrix4x4.TRS(position, quat, new Vector3(1.0f, 1.0f, 1.0f)); } if (m_isDirty) { Matrix4x4 ssTd = Matrix4x4.TRS(m_tangoPosition, m_tangoRotation, Vector3.one); Matrix4x4 uwTuc = m_uwTss * ssTd * Matrix4x4.Inverse(m_imuTd) * m_imuTc * m_cTuc; // Extract new local position transform.position = uwTuc.GetColumn(3); // Extract new local rotation transform.rotation = Quaternion.LookRotation(uwTuc.GetColumn(2), uwTuc.GetColumn(1)); } if (Input.GetKeyDown(KeyCode.Escape)) { if (m_tangoApplication != null) { m_tangoApplication.Shutdown(); } // This is a temporary fix for a lifecycle issue where calling // Application.Quit() here, and restarting the application immediately, // results in a hard crash. AndroidHelper.AndroidQuit(); } }
/// <summary> /// Apply any needed changes to the pose. /// </summary> private void Update() { #if UNITY_ANDROID && !UNITY_EDITOR if (Input.GetKeyDown(KeyCode.Escape)) { if (m_tangoApplication != null) { m_tangoApplication.Shutdown(); } // This is a temporary fix for a lifecycle issue where calling // Application.Quit() here, and restarting the application immediately, // results in a hard crash. AndroidHelper.AndroidQuit(); } #else Vector3 tempPosition = transform.position; Quaternion tempRotation = transform.rotation; PoseProvider.GetMouseEmulation(ref tempPosition, ref tempRotation); transform.rotation = tempRotation; transform.position = tempPosition; #endif }
/// <summary> /// Apply any needed changes to the pose. /// </summary> private void Update() { #if UNITY_ANDROID && !UNITY_EDITOR if (m_isDirty) { // This rotation needs to be put into Unity coordinate space. Quaternion rotationFix = Quaternion.Euler(90.0f, 0.0f, 0.0f); if (!m_isRelocalized) { Quaternion axisFix = Quaternion.Euler(-m_tangoRotation[0].eulerAngles.x, -m_tangoRotation[0].eulerAngles.z, m_tangoRotation[0].eulerAngles.y); transform.rotation = m_startingRotation * (rotationFix * axisFix); transform.position = (m_startingRotation * (m_tangoPosition[0] * m_movementScale)) + m_startingOffset; } else { Quaternion axisFix = Quaternion.Euler(-m_tangoRotation[1].eulerAngles.x, -m_tangoRotation[1].eulerAngles.z, m_tangoRotation[1].eulerAngles.y); transform.rotation = m_startingRotation * (rotationFix * axisFix); transform.position = (m_startingRotation * (m_tangoPosition[1] * m_movementScale)) + m_startingOffset; } m_isDirty = false; } if (Input.GetKeyDown(KeyCode.Escape)) { if (m_tangoApplication != null) { m_tangoApplication.Shutdown(); } // This is a temporary fix for a lifecycle issue where calling // Application.Quit() here, and restarting the application immediately, // results in a hard crash. AndroidHelper.AndroidQuit(); } #else Vector3 tempPosition = transform.position; Quaternion tempRotation = transform.rotation; PoseProvider.GetMouseEmulation(ref tempPosition, ref tempRotation); transform.rotation = tempRotation; transform.position = tempPosition; #endif }
/// <summary> /// Unity update callback. /// </summary> private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (m_tangoApplication != null) { m_tangoApplication.Shutdown(); } // This is a temporary fix for a lifecycle issue where calling // Application.Quit() here, and restarting the application immediately, // results in a hard crash. AndroidHelper.AndroidQuit(); } }
/// <summary> /// Apply any needed changes to the pose. /// </summary> private void Update() { #if UNITY_ANDROID && !UNITY_EDITOR if (m_shouldInitTango) { m_tangoApplication.InitApplication(); m_tangoApplication.InitProviders(string.Empty); m_tangoApplication.ConnectToService(); m_shouldInitTango = false; } if (m_isDirty) { // Construct the start of service with respect to device matrix from the pose. Matrix4x4 ssTd = Matrix4x4.TRS(m_tangoPosition, m_tangoRotation, Vector3.one); // Converting from Tango coordinate frame to Unity coodinate frame. Matrix4x4 uwTuc = m_uwTss * ssTd * m_dTuc; // Extract new local position transform.position = uwTuc.GetColumn(3); // Extract new local rotation transform.rotation = Quaternion.LookRotation(uwTuc.GetColumn(2), uwTuc.GetColumn(1)); } if (Input.GetKeyDown(KeyCode.Escape)) { if (m_tangoApplication != null) { m_tangoApplication.Shutdown(); } // This is a temporary fix for a lifecycle issue where calling // Application.Quit() here, and restarting the application immediately, // results in a hard crash. AndroidHelper.AndroidQuit(); } #else Vector3 tempPosition = transform.position; Quaternion tempRotation = transform.rotation; PoseProvider.GetMouseEmulation(ref tempPosition, ref tempRotation); transform.rotation = tempRotation; transform.position = tempPosition; #endif }
/// <summary> /// Unity update function, we update our texture from here. /// </summary> private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (m_tangoApplication != null) { m_tangoApplication.Shutdown(); } // This is a temporary fix for a lifecycle issue where calling // Application.Quit() here, and restarting the application immediately, // results in a hard crash. AndroidHelper.AndroidQuit(); } double timestamp = VideoOverlayProvider.RenderLatestFrame(TangoEnums.TangoCameraId.TANGO_CAMERA_COLOR); _UpdateTransformation(timestamp); GL.InvalidateState(); }
/// <summary> /// Perform updates for the next frame after the /// normal update has run. This loads next frame. /// </summary> private void LateUpdate() { if (Input.GetKeyDown(KeyCode.Escape)) { if (m_isActive) { m_isActive = false; } else { TangoApplication application = FindObjectOfType <TangoApplication>(); if (application != null) { application.Shutdown(); } Application.Quit(); } } }
/// <summary> /// Update is called every frame. /// </summary> public void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (m_tangoApplication != null) { m_tangoApplication.Shutdown(); } // This is a temporary fix for a lifecycle issue where calling // Application.Quit() here, and restarting the application immediately, // results in a hard crash. AndroidHelper.AndroidQuit(); } if (m_tangoARScreen.m_screenUpdateTime != m_poseTimestamp) { _UpdateTransformation(m_tangoARScreen.m_screenUpdateTime); } }
// Makes sure to restart the service properly. // If the service hasn't started, just starts the service normally. public static void Restart(this TangoApplication self, AreaDescription adf) { self.Shutdown(); self.Startup(adf); }
public override void OnDispose() { m_tangoApplication.Shutdown(); }
private void OnDestroy() { tangoApplication.Shutdown(); }
/// <summary> /// Apply any needed changes to the pose. /// </summary> private void Update() { #if UNITY_ANDROID && !UNITY_EDITOR if (m_shouldInitTango) { m_tangoApplication.InitApplication(); if (m_useADF) { // Query the full adf list. PoseProvider.RefreshADFList(); // loading last recorded ADF string uuid = PoseProvider.GetLatestADFUUID().GetStringDataUUID(); m_tangoApplication.InitProviders(uuid); } else { m_tangoApplication.InitProviders(string.Empty); } // Query extrinsics constant tranformations. TangoPoseData poseData = new TangoPoseData(); double timestamp = 0.0; TangoCoordinateFramePair pair; pair.baseFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_IMU; pair.targetFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_DEVICE; PoseProvider.GetPoseAtTime(poseData, timestamp, pair); Vector3 position = new Vector3((float)poseData.translation[0], (float)poseData.translation[1], (float)poseData.translation[2]); Quaternion quat = new Quaternion((float)poseData.orientation[0], (float)poseData.orientation[1], (float)poseData.orientation[2], (float)poseData.orientation[3]); m_deviceToIMUMatrix = Matrix4x4.TRS(position, quat, new Vector3(1.0f, 1.0f, 1.0f)); pair.baseFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_IMU; pair.targetFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_CAMERA_COLOR; PoseProvider.GetPoseAtTime(poseData, timestamp, pair); position = new Vector3((float)poseData.translation[0], (float)poseData.translation[1], (float)poseData.translation[2]); quat = new Quaternion((float)poseData.orientation[0], (float)poseData.orientation[1], (float)poseData.orientation[2], (float)poseData.orientation[3]); m_cameraToIMUMatrix = Matrix4x4.TRS(position, quat, new Vector3(1.0f, 1.0f, 1.0f)); m_alreadyInitialized = true; m_shouldInitTango = false; m_tangoApplication.ConnectToService(); } if (m_isDirty) { // This rotation needs to be put into Unity coordinate space. Quaternion rotationFix = Quaternion.Euler(90.0f, 0.0f, 0.0f); if (!m_isRelocalized) { Quaternion axisFix = Quaternion.Euler(-m_tangoRotation[0].eulerAngles.x, -m_tangoRotation[0].eulerAngles.z, m_tangoRotation[0].eulerAngles.y); transform.rotation = m_startingRotation * (rotationFix * axisFix); transform.position = (m_startingRotation * (m_tangoPosition[0] * m_movementScale)) + m_startingOffset; } else { Quaternion axisFix = Quaternion.Euler(-m_tangoRotation[1].eulerAngles.x, -m_tangoRotation[1].eulerAngles.z, m_tangoRotation[1].eulerAngles.y); transform.rotation = m_startingRotation * (rotationFix * axisFix); transform.position = (m_startingRotation * (m_tangoPosition[1] * m_movementScale)) + m_startingOffset; } m_isDirty = false; } if (Input.GetKeyDown(KeyCode.Escape)) { if (m_tangoApplication != null) { m_tangoApplication.Shutdown(); } // This is a temporary fix for a lifecycle issue where calling // Application.Quit() here, and restarting the application immediately, // results in a hard crash. AndroidHelper.AndroidQuit(); } #else Vector3 tempPosition = transform.position; Quaternion tempRotation = transform.rotation; PoseProvider.GetMouseEmulation(ref tempPosition, ref tempRotation); transform.rotation = tempRotation; transform.position = tempPosition; #endif }
private void OnDestroy( ) { m_tangoApplication.Shutdown( ); Debug.Log("Destroying Tango"); }