private void OnDestroy()
 {
     if (ResultHandle != null)
     {
         if (tempNPCDataInfo.NPCObj != null)
         {
             TalkShowPosition talkShowPosition = tempNPCDataInfo.NPCObj.GetComponent <TalkShowPosition>();
             if (talkShowPosition != null)
             {
                 GameObject.DestroyImmediate(talkShowPosition);
             }
         }
         if (nowIDList.Contains(tempNPCDataInfo.NPCID) ||
             string.IsNullOrEmpty(tempNPCDataInfo.npcPrefabName) ||
             !isCreate)
         {
             if (tempNPCDataInfo != null && tempNPCDataInfo.NPCObj)
             {
                 GameObject.DestroyImmediate(tempNPCDataInfo.NPCObj);
             }
             tempNPCDataInfo = null;
         }
         //如果对象是商人,则将心有的数据序列化进去
         if (tempNPCDataInfo != null && tempNPCDataInfo.NPCType == EnumNPCType.Businessman)
         {
             tempNPCDataInfo.OtherValue = BusinessmanDataInfo.SerializeNow(businessmanDataInfo);
         }
         ResultHandle(tempNPCDataInfo);
     }
 }
 private void Awake()
 {
     targetObj = target as TalkShowPosition;
 }