void Talk(int id, bool isNPC, string Name)
    {
        int    questTalkIndex = 0;
        string talkData       = "";

        //Set Talk Data
        if (talk.isanim)//현재 텍스트애니메이션이 출력중일때 조사키 다시입력시 대화문스킵
        {
            talk.SetMsg("");
            return;
        }
        else
        {
            questTalkIndex = questManager.GetQuestTalkIndex(id);
            talkData       = talkManager.GetTalk(id + questTalkIndex, talkIndex);
        }

        //대화 종료
        if (talkData == null)
        {
            isAction       = false;
            talkIndex      = 0;
            questText.text = questManager.CheckQuest(id);
            npcName.gameObject.SetActive(false);
            return;//강제종료
        }


        //대화 진행
        if (isNPC)
        {
            npcName.gameObject.SetActive(true);
            talk.SetMsg(talkData.Split(':')[0]);//대화문
            npcName.text = Name;

            //Show Portrait
            portraitImg.sprite = talkManager.GetPortait(id, int.Parse(talkData.Split(':')[1]));  //스프라이트
            portraitImg.color  = new Color(1, 1, 1, 1);

            //Animation Portrait
            if (prevPortarit != portraitImg.sprite)
            {
                portraitanim.SetTrigger("doEffect");
                prevPortarit = portraitImg.sprite;
            }
        }
        else
        {
            talk.SetMsg(talkData);
            portraitImg.color = new Color(1, 1, 1, 0);
        }
        isAction = true;
        talkIndex++;
    }