/// <summary>
    /// Deals damage to other
    /// </summary>
    /// <param name="other">Other.</param>
    void dealDamage(GameObject other)
    {
        TakesDamage receiver = other.gameObject.GetComponent <TakesDamage>();

        if (receiver != null)
        {
            // if the receiver is currently taking damage
            if (receiver.isTakingDamage())
            {
                receiver.adjustLife(-damage);
            }
        }
    }