示例#1
0
 protected void Release()
 {
     while (Tags.Count > 0)
     {
         TagsPooling.Release(tags.Dequeue());
     }
 }
示例#2
0
 protected void ReleaseTag(FriendTag tag)
 {
     TagsPooling.Release(tag);
     tag.gameObject.SetActive(false);
 }