public void OnTriggerExit2D(Collider2D coll) { if (coll.gameObject.tag == TagsManager.GetTag(Tag.LocalPlayerBody) || coll.gameObject.tag == TagsManager.GetTag(Tag.RemotePlayerBody)) { target = staticTarget; } }
protected void DestroyBarrierRPC() { gameObject.tag = TagsManager.GetTag(Tag.DestroyedBarrier); destroyed = true; GetComponent <SpriteRenderer>().sprite = destroyedTexture; GetComponent <BoxCollider2D>().isTrigger = true; }
public void SetBarrierOutNearList(Collider2D collision) { if (collision.GetComponent <AntiTankBarrier>() == null) { return; } if (collision.tag == TagsManager.GetTag(Tag.RepairedBarrier)) { tempObiektDoZniszczenia.Remove(collision.gameObject.GetComponent <AntiTankBarrier>()); } if (collision.tag == TagsManager.GetTag(Tag.DestroyedBarrier)) { tempObiektDoNaprawy.Remove(collision.gameObject.GetComponent <AntiTankBarrier>()); } //Wyłącza pola edycji if (collision.gameObject.GetComponent <AntiTankBarrier>().fieldForRepair != null) { collision.gameObject.GetComponent <AntiTankBarrier>().fieldForRepair.SetActive(false); } if (collision.gameObject.GetComponent <AntiTankBarrier>().fieldForDestroy != null) { collision.gameObject.GetComponent <AntiTankBarrier>().fieldForDestroy.SetActive(false); } }
protected void RepairBarrierRPC() { destroyed = false; gameObject.tag = TagsManager.GetTag(Tag.RepairedBarrier); GetComponent <SpriteRenderer>().sprite = repairedTexture; GetComponent <BoxCollider2D>().isTrigger = false; }
void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == TagsManager.GetTag(Tag.LocalPlayerBody) || coll.gameObject.tag == TagsManager.GetTag(Tag.Bot)) { Destroy(); } }
//If BOT collision he's target void OnTriggerEnter2D(Collider2D coll) { if (coll.gameObject.tag == TagsManager.GetTag(Tag.RoadPoint)) { //UnityEngine.Debug.Log("<color=blue>BOT</color>: idę za Kolejnym punktem ścieżki"); RoadPoint roadPoint = coll.gameObject.GetComponent <RoadPoint>(); roadPoint.ResetCollider(); int bezpiecznik = 0; while (true) { int index = Random.Range(0, roadPoint.punktyDrogiObok.Length); if (roadPoint.punktyDrogiObok[index] != tempTargetRoad) { tempTargetRoad = target; target = roadPoint.punktyDrogiObok[index]; break; } else { bezpiecznik++; if (bezpiecznik > 10) { //UnityEngine.Debug.Log("<color=blue>BOT</color>: koniec ścieżki"); tempTargetRoad = target; target = roadPoint.punktyDrogiObok[index]; break; } } } } }
void OnTriggerEnter2D(Collider2D coll) { if (coll.gameObject.tag == TagsManager.GetTag(Tag.LocalPlayerBody) || coll.gameObject.tag == TagsManager.GetTag(Tag.RemotePlayerBody)) { target = coll.gameObject; } }
void ObracajKolizyjnie() { dystansDoMyszki = Vector2.Distance(raycastStart.transform.position, Camera.main.ScreenToWorldPoint(Input.mousePosition)); maxFirePoint.transform.localPosition = new Vector3(-dystansDoMyszki * 3f, 0f, 0f); Vector2 mousePosition = new Vector2(maxFirePoint.transform.position.x, maxFirePoint.transform.position.y); Vector2 raycastStartPos = new Vector2(raycastStart.position.x, raycastStart.position.y); RaycastHit2D hit = Physics2D.Raycast(raycastStartPos, mousePosition - raycastStartPos, dystansDoMyszki, WhatToHit); Debug.DrawLine(raycastStartPos, mousePosition, Color.cyan); if (hit.collider != null) { if (hit.collider.tag == TagsManager.GetTag(Tag.RemotePlayerBody) || hit.collider.tag == TagsManager.GetTag(Tag.Bot)) { GetComponent <SpriteRenderer>().color = red; } else { GetComponent <SpriteRenderer>().color = yellow; } Debug.DrawLine(raycastStartPos, hit.point, Color.red); transform.position = new Vector3(hit.point.x, hit.point.y, 0f); } else { GetComponent <SpriteRenderer>().color = green; transform.localPosition = new Vector3(-dystansDoMyszki * 3, 0, 0); } }
void CheckPlayerOutNear(Collider2D collision) { if (collision.tag == TagsManager.GetTag(Tag.RemotePlayerBody)) { gameOver.onPlayerDead -= collision.GetComponent <TankObject>().PlayerGO.GetComponent <TankDeath>().tankPeriscope.CameraShake; //PlayersInNear.Remove(collision.GetComponent<Keeper>().keep.GetComponent<PlayerGO>().myPlayer); } }
/// <summary> /// Jestem lokalnym graczem i trafiam BOTa /// </summary> /// <param name="hit"></param> protected void HitBotHowPlayer(RaycastHit2D hit, float damage) { if (hit.collider.tag == TagsManager.GetTag(Tag.Bot)) { hit.collider.GetComponent <BOTHealt>().myPV.RPC("AdBotDamage", PhotonTargets.All, damage); //niech bot sprawdza jako czołg ma gracz hit.collider.GetComponent <BOTHealt>().SetLastShooter(myPV.GetComponent <PlayerGO>().myPlayer); hit.collider.GetComponent <BOTHealt>().SyncHP(hit.collider.GetComponent <BOTHealt>().healtPoint); } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.tag == TagsManager.GetTag(Tag.StaticGameObject) || collision.tag == TagsManager.GetTag(Tag.RepairedBarrier) || collision.tag == TagsManager.GetTag(Tag.DestroyedBarrier)) { canBuildPanel.SetActive(true); canNotBuildPanel.SetActive(false); canBuild = true; } }
public void OnTriggerExit2D(Collider2D collision) { if (collision.tag == TagsManager.GetTag(Tag.DeepWater)) { sink = false; sinkTime = maxSinkTime; HUDManager.Instance.meltTime.text = ""; } if (collision.tag == TagsManager.GetTag(Tag.Water)) { swim = false; } }
void OnTriggerExit2D(Collider2D coll) { if (coll.gameObject.tag == TagsManager.GetTag(Tag.Bot) || coll.gameObject.tag == TagsManager.GetTag(Tag.RemotePlayerBody)) { if (turret.towerType == TowerType.IS7OnHead) { curretTarget = TankEvolution.Instance.BarrelEndPoint; } else { curretTarget = staticTarget; } } }
public void Check() { RaycastHit2D hit = MakeRaycastHit2D(); if (hit.collider != null) { if (hit.collider.tag == TagsManager.GetTag(Tag.LocalPlayerBody) || hit.collider.tag == TagsManager.GetTag(Tag.RemotePlayerBody)) { if (allow == true) { trafie = true; } } } }
/// <summary> /// Jestem lokalnym graczem i trafiam zdalnego /// </summary> /// <param name="hit"></param> protected void HitPlayerHowPlayer(RaycastHit2D hit, float damage) { if (hit.collider.tag == TagsManager.GetTag(Tag.RemotePlayerBody)) { if (hit.collider.GetComponent <TankObject>().Player.currentHp > 0) { GameManager.Instance.photonView.RPC("OdbierzHpGraczowiRPC", PhotonTargets.MasterClient, hit.collider.GetComponent <TankObject>().Player.pp, damage); } SetCameraTargetOnMePlayer(hit); PlayHitAudioPlayer(hit); } }
public void SetBarrierInNearList(Collider2D collision) { if (collision.GetComponent <AntiTankBarrier>() == null) { return; } if (collision.tag == TagsManager.GetTag(Tag.RepairedBarrier)) { tempObiektDoZniszczenia.Add(collision.gameObject.GetComponent <AntiTankBarrier>()); } if (collision.tag == TagsManager.GetTag(Tag.DestroyedBarrier)) { tempObiektDoNaprawy.Add(collision.gameObject.GetComponent <AntiTankBarrier>()); } }
public void OnTriggerEnter2D(Collider2D collision) { //Debug.Log(collision.tag); if (collision.tag == TagsManager.GetTag(Tag.DeepWater)) { sink = true; if (!IHasBeenSinking) { StartCoroutine(TopienieCzolgu()); } } if (collision.tag == TagsManager.GetTag(Tag.Water)) { swim = true; } }
//If BOT collision rock, home itp. void OnCollisionEnter2D(Collision2D coll) { if (movement == true) { if (coll.gameObject.tag == TagsManager.GetTag(Tag.StaticGameObject) || coll.gameObject.tag == TagsManager.GetTag(Tag.RemotePlayerBody) || coll.gameObject.tag == TagsManager.GetTag(Tag.LocalPlayerBody)) { SetTargetPosition(); StartCoroutine(ChangeSpeed()); } if (coll.gameObject.tag == TagsManager.GetTag(Tag.Bot)) { StartCoroutine(ChangeSpeed()); } } }
void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.CompareTag(TagsManager.GetTag(Tag.LocalPlayerBody))) { HUDManager.TankTier otherPlayerTankTier = coll.gameObject.GetComponentInParent <PlayerGO>().myPlayer.tankTier; Debug.Log(otherPlayerTankTier); for (int i = 0; i < tankTiersWhichCanDestroy.Length; i++) { if (tankTiersWhichCanDestroy[i] == otherPlayerTankTier) { Destroy(); TriggerSth triggerSth = coll.gameObject.GetComponentInParent <TankDeath>().triggerSth; triggerSth.StartCoroutine(triggerSth.ResetColliera()); break; } } } if (coll.gameObject.tag == TagsManager.GetTag(Tag.Bot)) { Destroy(); } }
void DeathRPC(bool life, PhotonMessageInfo pmi) { if (life) { PlayersManager.FindPlayer(pmi.sender).score = PlayersManager.FindPlayer(pmi.sender).score / 7; Instantiate(explosion, body.transform.position, body.transform.rotation); tankStore.stan.SetActive(false); body.material = deathMat; head.material = deathMat; PlayersManager.FindPlayer(pmi.sender).gameObject.GetComponent <TankEvolution>().HullGameObject.tag = TagsManager.GetTag(Tag.StaticGameObject); } else { tankStore.stan.SetActive(true); body.material = defaultMat; head.material = defaultMat; PlayerSetup ps = PlayersManager.FindPlayer(pmi.sender).gameObject.GetComponent <PlayerSetup>(); GameObject myColliderObject = GetComponent <TankEvolution>().HullGameObject; if (ps.photonView.isMine) { TagsManager.SetGameObjectTag(myColliderObject, Tag.LocalPlayerBody); LayerManager.SetGameObjectLayer(myColliderObject, Layer.LocalPlayer); } else { TagsManager.SetGameObjectTag(myColliderObject, Tag.RemotePlayerBody); LayerManager.SetGameObjectLayer(myColliderObject, Layer.RemotePlayer); } } }
public void SpawnPlayer() { GameObject myPlayerGO = PhotonNetwork.Instantiate("Player", GameManager.Instance.GetRandomGameObject(TagsManager.GetTag(Tag.PlayerSpawn)).transform.position, GameManager.Instance.GetRandomGameObject(TagsManager.GetTag(Tag.PlayerSpawn)).transform.rotation, 0); UpdateMyPlayer(myPlayerGO.GetComponent <PhotonView>().viewID); }
//Jestem pociskiem //O to mój krutki żywot: void OnTriggerEnter2D(Collider2D coll) { if (own == null) { Debug.LogWarning("Nieznaleziono właściciela pocisku!"); Destroy(gameObject); return; } //Jeśli wystrzelił mnie nie lokalny gracz.. if (own.gameObject.tag == TagsManager.GetTag(Tag.RemotePlayerBody)) { //i trafiłem lokalnego gracza... if (coll.tag == TagsManager.GetTag(Tag.LocalPlayerBody)) { //to lokalny gracz potrząsa swoją kamerą coll.GetComponent <TankObject>().PlayerGO.GetComponent <TankDeath>().tankCamera.GetComponent <Shake>().CamShake(); //i robię BOOM! Instantiate(Explosion, boom.position, transform.rotation); Destroy(gameObject); } //aczkolwiek mogłem trafić w ogóle innego gracza (nie siebie) if (coll.tag == TagsManager.GetTag(Tag.RemotePlayerBody) && coll.gameObject != own) { //więc zrobię BOOM! Instantiate(Explosion, boom.position, transform.rotation); Destroy(gameObject); } //lub trafiłem Bota... if (coll.tag == TagsManager.GetTag(Tag.Bot)) { //więc robię BOOM! Instantiate(Explosion, boom.position, transform.rotation); Destroy(gameObject); } } //Jeśli wystrzelił mnie lokalny gracz... else if (own.gameObject.tag == TagsManager.GetTag(Tag.LocalPlayerBody)) { //own.GetComponent<GameOver>().tankCamera.GetComponent<Shake>().CamShake(); //i trafiłem nie lokalnego gracza... if (coll.tag == TagsManager.GetTag(Tag.RemotePlayerBody)) { //więc robię BOOM! Instantiate(Explosion, boom.position, transform.rotation); Destroy(gameObject); } //lub trafiłem Bota... if (coll.tag == TagsManager.GetTag(Tag.Bot)) { //więc robię BOOM! Instantiate(Explosion, boom.position, transform.rotation); Destroy(gameObject); } } //Jeśli wystrzelił mnie BOT... else if (own.gameObject.tag == TagsManager.GetTag(Tag.Bot)) { //i trafiłem jakiegoś gracza... if (coll.tag == TagsManager.GetTag(Tag.RemotePlayerBody) || coll.tag == TagsManager.GetTag(Tag.LocalPlayerBody)) { //jeśli tak lokalny gracz potrząsa swoją kamerą coll.GetComponent <TankObject>().PlayerGO.GetComponent <TankDeath>().tankCamera.GetComponent <Shake>().CamShake(); //i zrobi boom! Instantiate(Explosion, boom.position, transform.rotation); Destroy(gameObject); } } //Nie ważnie kto mnie wystrzelił //ale trafiłem chyba w kamień, a może to dom?... if (coll.tag == TagsManager.GetTag(Tag.StaticGameObject)) { //więc robię BOOM! Instantiate(Explosion, boom.position, transform.rotation); Destroy(gameObject); } }
/// <summary> /// Looks for player respawns and moves the player in a random of them /// </summary> void UstawPozycje() { Vector3 pos = GameManager.Instance.GetRandomGameObject(TagsManager.GetTag(Tag.PlayerSpawn)).transform.position; GetComponent <TankEvolution>().TankGameObject.transform.position = pos; }