void JumpUp() { if (gameIsPlaying == false) { return; } // we want to move to the next strip on the field //this.transform.position = new Vector3 (strip5.transform.position.x, transform.position.y, transform.position.z); // A) move the strips current index by 1 (increment) // B) get the strip at this index within the strips list // C) get the x position of this new stip and apply it to the chicken // A) stripsCurrentIndex += 1; if (stripsCurrentIndex > indexOfTheHighestRoadStrip) { tagSubject.setPlayer(this); tagSubject.setTag("strip"); indexOfTheHighestRoadStrip = stripsCurrentIndex; Debug.Log("new score: " + indexOfTheHighestRoadStrip.ToString()); } // B) GameObject nextStrip = strips [stripsCurrentIndex] as GameObject; // C) JumpTargetLocation = new Vector3(nextStrip.transform.position.x - jumpOffsetX, transform.position.y, transform.position.z); midWayPointX = JumpTargetLocation.x + ((this.transform.position.x - JumpTargetLocation.x) / 2); mesh.transform.localEulerAngles = new Vector3(0, 0, 0); //SpawnNewStrip (); GameObject lastStrip = strips [strips.Count - 1] as GameObject; StripCache.loadCache(poolOfStripsPrefabs, lastStrip); strips.Add(StripCache.getStrip()); // todo: move boundy up // we need to to figure out the distance that the chicken will travel as it jumps float distanceX = this.transform.position.x - JumpTargetLocation.x; BoundaryLeft.transform.position -= new Vector3(distanceX, 0, 0); BoundaryRight.transform.position -= new Vector3(distanceX, 0, 0); }