//Switch all components to an engaging state public void StartEngage() { //print("HEY!"); if (animationScript) { animationScript.SetEngaging(); } if (audioScript) { audioScript.PlaySpottedAudio(); } engaging = true; if (canOverrideBehaviour) { SetBehaviour(); } if (navI) { navI.SetSpeed(runSpeed); } if (!usingDynamicObject && !isMeleeing) { headLookScript.Activate(); } }