void Awake() { if (s_instance == null) { s_instance = this; } else { Destroy(gameObject); } }
void Awake() { if (s_instance == null) { s_instance = this; } else { Destroy(gameObject); } }
void Awake() { if (s_instance == null) { s_instance = this; } else { Destroy(gameObject); } }
void Awake() { if (s_instance == null) { s_instance = this; } else { Destroy(gameObject); } }