public void AddPortalTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(portalTable, csv_text, PortalTableData.cb, "portalId,linkPortalId,srcMapId,srcX,srcZ,dstMapId,dstX,dstZ,dstDir,mapX,mapY,dstQuestId,showDeliveryId,hideQuestId,appearQuestId,appearDeliveryId,travelMapId,openPriority,portalPoint,notAppearText,placeText,startAt,banEnemy,appearRegionId", null);
     portalSrcMapIDTable = new UIntKeyTable <List <PortalTableData> >();
     portalTable.ForEach(delegate(PortalTableData portalData)
     {
         uint srcMapID = portalData.srcMapID;
         List <PortalTableData> list = portalSrcMapIDTable.Get(srcMapID);
         if (list == null)
         {
             list = new List <PortalTableData>();
             portalSrcMapIDTable.Add(srcMapID, list);
         }
         list.Add(portalData);
     });
 }
示例#2
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 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(timeZoneDataTable, csv_text, FieldMapEnemyPopTimeZoneData.cb, "id,startTime,endTime,enemyId,mapId", null);
 }
 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(abilityTable, csv_text, Ability.cb, "abilityId,name,iconId,startDate,endDate,unlockEventId", null);
 }
示例#4
0
 public void AddTable(string csv_table)
 {
     TableUtility.AddUIntKeyTable(equipItemTable, csv_table, EquipItemData.cb, "equipItemId,appVer,type,getType,eventId,name,rarity,modelID0,modelID1,colorAttr,R,G,B,R2,G2,B2,R3,G3,B3,EfID,EfP,EfR,EfG,EfB,iconId,maxLv,growId,needId,needUniqueId,exceedId,shadowEvolveEquipItemId,atk,def,hp,fireAtk,waterAtk,thunderAtk,earthAtk,lightAtk,darkAtk,fireDef,waterDef,thunderDef,earthDef,lightDef,darkDef,skillType_0,skillItemId_0,skillType_1,skillItemId_1,skillType_2,skillItemId_2,skillType_3,skillItemId_3,skillType_4,skillItemId_4,skillType_5,skillItemId_5,skillType_6,skillItemId_6,skillType_7,skillItemId_7,skillType_8,skillItemId_8,abilityId_0,abilityPoint_0,variant_0,abilityId_1,abilityPoint_1,variant_1,abilityId_2,abilityPoint_2,variant_2,price,listId,obtained,damageDistanceId,atkElementType,defElementType,isFormer,spAttackType,spAttackRate,evolveId", null);
 }
 public void AddTable(TextAsset textasset)
 {
     TableUtility.AddUIntKeyTable(dataTable, textasset.get_text(), Data.cb, "id,distanceHateRate,shortShortDistance,shortDistance,middleDistance,longDistance,lifeLowerImportance,lifeLownerVolatize,lifeLowerAttackedVolatize,shortShortDistanceDamage,shortDistanceDamage,middleDistanceDamage,longDistanceDamage,damageImportance,damageVolatize,damageAttackedVolatize,healImportance,healVolatize,healAttackedVolatize,skillImportance,skillVolatize,skillDamagedVolatize,skillHateParam,specialDamageImportance,specialDamageVolatize,specialDamageAttackedVolatize,weakPointHate", null);
 }
 public void AddTable(string csv_table)
 {
     TableUtility.AddUIntKeyTable(avatarTable, csv_table, AvatarData.cb, "dataIndex,rawId,type,name,index,manHeadID,womanHeadID,manFaceID,womanFaceID,R,G,B,R2,G2,B2,defaultHasManHeadIndex,defaultHasWomanHeadIndex,defaultHasManFaceIndex,defaultHasWomanFaceIndex,defaultHasSkinColorIndex,dafaultHasHairColorIndex", null);
 }
 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(dataTable, csv_text, DamageDistanceTable.cb, "id,startRate,distance0,rate0,distance1,rate1,distance2,rate2,distance3,rate3,distance4,rate4,distance5,rate5,distance6,rate6,distance7,rate7,distance8,rate8,distance9,rate9", null);
 }
 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(tableData, csv_text, EvolveEquipItemData.cb, "evolveId,baseEquipItemId,nextEquipItemId,itemID_0,itemNum_0,itemID_1,itemNum_1,itemID_2,itemNum_2,itemID_3,itemNum_3,itemID_4,itemNum_4,itemID_5,itemNum_5,itemID_6,itemNum_6,itemID_7,itemNum_7,itemID_8,itemNum_8,itemID_9,itemNum_9,money,equipItemID_0,equipItemNum_0,needLv_0,equipItemID_1,equipItemNum_1,needLv_1,equipItemID_2,equipItemNum_2,needLv_2,equipItemID_3,equipItemNum_3,needLv_3,equipItemID_4,equipItemNum_4,needLv_4,equipItemID_5,equipItemNum_5,needLv_5,equipItemID_6,equipItemNum_6,needLv_6,equipItemID_7,equipItemNum_7,needLv_7,equipItemID_8,equipItemNum_8,needLv_8,equipItemID_9,equipItemNum_9,needLv_9", null);
 }
示例#9
0
 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(itemTable, csv_text, ItemData.cb, "itemId,itemType,getType,eventId,name,text,enemyIconID,enemyIconID2,rarity,iconID,price,cantSell,element,effectType_0,effectType_1,effectType_2,effectTime,startDate,endDate", null);
 }
示例#10
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 public void AddTable(TextAsset textasset)
 {
     TableUtility.AddUIntKeyTable(dataTable, textasset.get_text(), Data.cb, "id,condition,value1,value2,value3,value4", null);
 }
 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(tableData, csv_text, CreateEquipItemData.cb, "createId,equipItemId,researchLv,pickupPriority,keyOrder,isKey_0,itemID_0,itemNum_0,isKey_1,itemID_1,itemNum_1,isKey_2,itemID_2,itemNum_2,isKey_3,itemID_3,itemNum_3,isKey_4,itemID_4,itemNum_4,isKey_5,itemID_5,itemNum_5,isKey_6,itemID_6,itemNum_6,isKey_7,itemID_7,itemNum_7,isKey_8,itemID_8,itemNum_8,isKey_9,itemID_9,itemNum_9,money", null);
 }
示例#12
0
 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(enemyTable, csv_text, EnemyData.cb, "id,enemyCollectionId,appVer,name,type,enemySpecies,lv,actionId,iconID,modelID,animID,modelScale,baseEffectName,baseEffectNode,active,element,weakElement,hp,atk,convertRegionKey,aimMarkerRate,effectEnemyKey,personality,growId,exActionId,exActionCondition,exActionConditionValue", null);
 }
示例#13
0
 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(tableData, csv_text, DeliveryData.cb, "id,locaitonNum,questID,name,type,subType,textType,clearIngameType,eventID,fieldMode,difficulty,npcID,npcComment,npcClearComment,clearEventID,clearEventTitle,jumpType,jumpMapID,targetPortalID_1,targetPortalID_2,targetPortalID_3,placeName,enemyName,appearQuestId,appearDeliveryId,conditionType_0,enemyId_0,mapId_0,questId_0,rateType_0,needName_0,needNum_0,needId_0,conditionType_1,enemyId_1,mapId_1,rateType_1,needName_1,needNum_1,needId_1,conditionType_2,enemyId_2,mapId_2,rateType_2,needName_2,needNum_2,needId_2,conditionType_3,enemyId_3,mapId_3,rateType_3,needName_3,needNum_3,needId_3,conditionType_4,enemyId_4,mapId_4,rateType_4,needName_4,needNum_4,needId_4,regionId,appearRegionId", null);
 }
 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(enemyCollectionTable, csv_text, EnemyCollectionData.cb, "id,enemySpeciesId,name,regionId,collectionType,flavorText", null);
 }
示例#15
0
 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(skillTable, csv_text, SkillItemData.cb, "skillItemId,appVer,type,name,text,rarity,modelId,R,G,B,iconId,maxLv,growId,needExp,giveExp,atk,def,hp,fireAtk,waterAtk,thunderAtk,earthAtk,lightAtk,darkAtk,fireDef,waterDef,thunderDef,earthDef,lightDef,darkDef,price,enableEquipType,castTime,useGauge,castStateName,actStateName,startEffectName,startSEID,actLocalEffectName,actOneshotEffectName,actSEID,enchantEffectName,reactionType,bulletName,attackInfoNames0,attackInfoNames1,attackInfoNames2,attackInfoNames3,attackInfoNames4,selfOnly,skillAtk,skillAtkType,skillAtkRate,hitEffectName,hitSEID,skillRange,healHp,healType,supportPassiveEqType1,supportType1,supportValue1,supportTime1,supportEffectName1,supportPassiveEqType2,supportType2,supportValue2,supportTime2,supportEffectName2,supportPassiveEqType3,supportType3,supportValue3,supportTime3,supportEffectName3,supportPassiveSpAttackType,buffTableIds,lockBuffTypes", null);
 }
 public void AddFieldMapTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(fieldMapTable, csv_text, FieldMapTableData.cb, "mapId,regionId,mapName,stageName,happenStageName,fieldGrade,fieldMode,eventId,jumpPortalId,bgmId,happenBgmId,linkQuestID,childRegionId,iconId,questIconId,fieldBuffId", null);
 }
示例#17
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 public void AddQuestTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(questTable, csv_text, QuestTableData.cb, "questId,questType,questStyle,rarity,level,getType,eventId,grade,difficulty,sortPriority,locationNum,questNum,name,appearQuestId,appearDeliveryId,rushId,rushIconId,mapId,stage1Name,enemy1Id,enemy1Lv,bgm1Id,time,mission1Id,mission2Id,mission3Id,cantSell,forcedefeat,storyId", null);
 }
示例#18
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 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(dataTable, csv_text, DegreeData.cb, "id,name,type,requirementType,requirementText,lockNameId,lockTextId", null);
 }