public void GetArenaInfos_By_Upper_And_Lower_Range(int infoCount, int targetRank, int upperRange, int lowerRange, int expected) { var tableState = TableSheets.FromTableSheetsState(TableSheetsImporter.ImportTableSheets()); var weeklyArenaState = new WeeklyArenaState(new PrivateKey().ToAddress()); Address targetAddress; for (var i = 0; i < infoCount; i++) { var avatarAddress = new PrivateKey().ToAddress(); if (i + 1 == targetRank) { targetAddress = avatarAddress; } var avatarState = new AvatarState( avatarAddress, new PrivateKey().ToAddress(), 0L, tableState, new GameConfigState(), i.ToString()); weeklyArenaState.Add( new PrivateKey().ToAddress(), new ArenaInfo(avatarState, tableState.CharacterSheet, true)); } var arenaInfos = weeklyArenaState.GetArenaInfos(targetAddress, upperRange, lowerRange); Assert.Equal(expected, arenaInfos.Count); }
public CombinationConsumableTest() { _agentAddress = default; _avatarAddress = _agentAddress.Derive("avatar"); _slotAddress = _avatarAddress.Derive( string.Format( CultureInfo.InvariantCulture, CombinationSlotState.DeriveFormat, 0 ) ); _tableSheetsState = TableSheetsImporter.ImportTableSheets(); _tableSheets = TableSheets.FromTableSheetsState(_tableSheetsState); _random = new ItemEnhancementTest.TestRandom(); }
public void Execute() { var privateKey = new PrivateKey(); var agentAddress = privateKey.PublicKey.ToAddress(); var agentState = new AgentState(agentAddress); var tableSheets = TableSheets.FromTableSheetsState(_tableSheetsState); var avatarAddress = agentAddress.Derive("avatar"); var avatarState = new AvatarState( avatarAddress, agentAddress, 0, tableSheets, new GameConfigState() ); agentState.avatarAddresses.Add(0, avatarAddress); var row = tableSheets.EquipmentItemSheet.Values.First(); var equipment = (Equipment)ItemFactory.CreateItemUsable(row, default, 0, 0);
public void GetArenaInfos_By_FirstRank_And_Count_Throw(int infoCount, int firstRank) { var tableState = TableSheets.FromTableSheetsState(TableSheetsImporter.ImportTableSheets()); var weeklyArenaState = new WeeklyArenaState(new PrivateKey().ToAddress()); for (var i = 0; i < infoCount; i++) { var avatarState = new AvatarState( new PrivateKey().ToAddress(), new PrivateKey().ToAddress(), 0L, tableState, new GameConfigState(), i.ToString()); weeklyArenaState.Add( new PrivateKey().ToAddress(), new ArenaInfo(avatarState, tableState.CharacterSheet, true)); } Assert.Throws <ArgumentOutOfRangeException>(() => weeklyArenaState.GetArenaInfos(firstRank, 100)); }
public void GetArenaInfos_By_FirstRank_And_Count(int infoCount, int firstRank, int count, int expected) { var tableState = TableSheets.FromTableSheetsState(TableSheetsImporter.ImportTableSheets()); var weeklyArenaState = new WeeklyArenaState(new PrivateKey().ToAddress()); for (var i = 0; i < infoCount; i++) { var avatarState = new AvatarState( new PrivateKey().ToAddress(), new PrivateKey().ToAddress(), 0L, tableState, new GameConfigState(), i.ToString()); weeklyArenaState.Add( new PrivateKey().ToAddress(), new ArenaInfo(avatarState, tableState.CharacterSheet, true)); } var arenaInfos = weeklyArenaState.GetArenaInfos(firstRank, count); Assert.Equal(expected, arenaInfos.Count); }
public StageSimulatorTest() { _tableSheets = TableSheets.FromTableSheetsState(TableSheetsImporter.ImportTableSheets()); _random = new ItemEnhancementTest.TestRandom(); _avatarState = new AvatarState(default, default, 0, _tableSheets, new GameConfigState());
public RedeemCodeTest() { _tableSheetsState = TableSheetsImporter.ImportTableSheets(); _tableSheets = TableSheets.FromTableSheetsState(_tableSheetsState); }
public SimulatorTest() { _tableSheets = TableSheets.FromTableSheetsState(TableSheetsImporter.ImportTableSheets()); _random = new ItemEnhancementTest.TestRandom(); }
public override IAccountStateDelta Execute(IActionContext context) { IActionContext ctx = context; var states = ctx.PreviousStates; if (ctx.Rehearsal) { states = states.SetState(RankingState.Address, MarkChanged); states = states.SetState(avatarAddress, MarkChanged); states = states.SetState(WeeklyArenaAddress, MarkChanged); return(states.SetState(ctx.Signer, MarkChanged)); } var sw = new Stopwatch(); sw.Start(); var started = DateTimeOffset.UtcNow; Log.Debug("HAS exec started."); if (!states.TryGetAgentAvatarStates( ctx.Signer, avatarAddress, out AgentState agentState, out AvatarState avatarState)) { return(LogError( context, "Aborted as the avatar state of the signer was failed to load.")); } sw.Stop(); Log.Debug("HAS Get AgentAvatarStates: {Elapsed}", sw.Elapsed); sw.Restart(); var tableSheetState = TableSheetsState.FromActionContext(ctx); sw.Stop(); Log.Debug("HAS Get TableSheetsState: {Elapsed}", sw.Elapsed); sw.Restart(); var tableSheets = TableSheets.FromTableSheetsState(tableSheetState); sw.Stop(); Log.Debug("HAS Initialize TableSheets: {Elapsed}", sw.Elapsed); // worldId와 stageId가 유효한지 확인합니다. if (!tableSheets.WorldSheet.TryGetValue(worldId, out var worldRow)) { return(LogError( context, "Not fount {WorldId} in TableSheets.WorldSheet.", worldId )); } if (stageId < worldRow.StageBegin || stageId > worldRow.StageEnd) { return(LogError( context, "{WorldId} world is not contains {StageId} stage: {StageBegin}-{StageEnd}", stageId, worldRow.Id, worldRow.StageBegin, worldRow.StageEnd )); } if (!tableSheets.StageSheet.TryGetValue(stageId, out var stageRow)) { return(LogError( context, "Not fount stage id in TableSheets.StageSheet: {StageId}", stageId )); } var worldInformation = avatarState.worldInformation; if (!worldInformation.TryGetWorld(worldId, out var world)) { // NOTE: 이 경우는 아바타 생성 시에는 WorldSheet에 없던 worldId가 새로 추가된 경우로 볼 수 있습니다. if (!worldInformation.TryAddWorld(worldRow, out world)) { return(LogError(context, "Failed to add {WorldId} world to WorldInformation.", worldId)); } } if (!world.IsUnlocked) { return(LogError(context, "Aborted as the world {WorldId} is locked.", worldId)); } if (world.StageBegin != worldRow.StageBegin || world.StageEnd != worldRow.StageEnd) { // NOTE: 이 경우는 아바타 생성 이후에 worldId가 포함하는 stageId의 범위가 바뀐 경우로 볼 수 있습니다. if (!worldInformation.TryUpdateWorld(worldRow, out world)) { return(LogError(context, "Failed to update {WorldId} world in WorldInformation.", worldId)); } if (world.StageBegin != worldRow.StageBegin || world.StageEnd != worldRow.StageEnd) { return(LogError(context, "Failed to update {WorldId} world in WorldInformation.", worldId)); } } if (world.IsStageCleared && stageId > world.StageClearedId + 1 || !world.IsStageCleared && stageId != world.StageBegin) { return(LogError( context, "Aborted as the stage ({WorldId}/{StageId}) is not cleared; cleared stage: {StageClearedId}", worldId, stageId, world.StageClearedId )); } // 장비가 유효한지 검사한다. if (!avatarState.ValidateEquipments(equipments, context.BlockIndex)) { // 장비가 유효하지 않은 에러. return(LogError(context, "Aborted as the equipment is invalid.")); } sw.Restart(); if (avatarState.actionPoint < stageRow.CostAP) { return(LogError( context, "Aborted due to insufficient action point: {ActionPointBalance} < {ActionCost}", avatarState.actionPoint, stageRow.CostAP )); } avatarState.actionPoint -= stageRow.CostAP; avatarState.EquipCostumes(costumes); avatarState.EquipEquipments(equipments); sw.Stop(); Log.Debug("HAS Unequip items: {Elapsed}", sw.Elapsed); sw.Restart(); var simulator = new StageSimulator( ctx.Random, avatarState, foods, worldId, stageId, tableSheets ); sw.Stop(); Log.Debug("HAS Initialize Simulator: {Elapsed}", sw.Elapsed); sw.Restart(); simulator.Simulate(); sw.Stop(); Log.Debug("HAS Simulator.Simulate(): {Elapsed}", sw.Elapsed); Log.Debug( "Execute HackAndSlash({AvatarAddress}); worldId: {WorldId}, stageId: {StageId}, result: {Result}, " + "clearWave: {ClearWave}, totalWave: {TotalWave}", avatarAddress, worldId, stageId, simulator.Log.result, simulator.Log.clearedWaveNumber, simulator.Log.waveCount ); sw.Restart(); if (simulator.Log.IsClear) { try { simulator.Player.worldInformation.ClearStage( worldId, stageId, ctx.BlockIndex, tableSheets.WorldSheet, tableSheets.WorldUnlockSheet ); } catch (FailedToUnlockWorldException e) { Log.Error(e.Message); throw; } } sw.Stop(); Log.Debug("HAS ClearStage: {Elapsed}", sw.Elapsed); sw.Restart(); avatarState.Update(simulator); avatarState.UpdateQuestRewards(ctx); avatarState.updatedAt = DateTimeOffset.UtcNow; states = states.SetState(avatarAddress, avatarState.Serialize()); sw.Stop(); Log.Debug("HAS Set AvatarState: {Elapsed}", sw.Elapsed); sw.Restart(); if (states.TryGetState(RankingState.Address, out Dictionary d) && simulator.Log.IsClear) { var ranking = new RankingState(d); ranking.Update(avatarState); sw.Stop(); Log.Debug("HAS Update RankingState: {Elapsed}", sw.Elapsed); sw.Restart(); var serialized = ranking.Serialize(); sw.Stop(); Log.Debug("HAS Serialize RankingState: {Elapsed}", sw.Elapsed); sw.Restart(); states = states.SetState(RankingState.Address, serialized); } sw.Stop(); Log.Debug("HAS Set RankingState: {Elapsed}", sw.Elapsed); sw.Restart(); if (states.TryGetState(WeeklyArenaAddress, out Dictionary weeklyDict)) { var weekly = new WeeklyArenaState(weeklyDict); if (!weekly.Ended) { if (weekly.ContainsKey(avatarAddress)) { var info = weekly[avatarAddress]; info.Update(avatarState, tableSheets.CharacterSheet); weekly.Update(info); } else { weekly.Set(avatarState, tableSheets.CharacterSheet); } sw.Stop(); Log.Debug("HAS Update WeeklyArenaState: {Elapsed}", sw.Elapsed); sw.Restart(); var weeklySerialized = weekly.Serialize(); sw.Stop(); Log.Debug("HAS Serialize RankingState: {Elapsed}", sw.Elapsed); states = states.SetState(weekly.address, weeklySerialized); } } Result = simulator.Log; var ended = DateTimeOffset.UtcNow; Log.Debug("HAS Total Executed Time: {Elapsed}", ended - started); return(states.SetState(ctx.Signer, agentState.Serialize())); }
public void Execute() { var tableSheets = TableSheets.FromTableSheetsState(_tableSheetsState); var itemId = tableSheets.WeeklyArenaRewardSheet.Values.First().Reward.ItemId; var privateKey = new PrivateKey(); var agentAddress = privateKey.PublicKey.ToAddress(); var agent = new AgentState(agentAddress); var avatarAddress = agentAddress.Derive("avatar"); var avatarState = new AvatarState(avatarAddress, agentAddress, 0, tableSheets, new GameConfigState()) { level = 10, }; avatarState.worldInformation.ClearStage( 1, GameConfig.RequireClearedStageLevel.ActionsInRankingBoard, 1, tableSheets.WorldSheet, tableSheets.WorldUnlockSheet ); agent.avatarAddresses.Add(0, avatarAddress); Assert.False(avatarState.inventory.HasItem(itemId)); var avatarAddress2 = agentAddress.Derive("avatar2"); var avatarState2 = new AvatarState(avatarAddress2, agentAddress, 0, tableSheets, new GameConfigState()); avatarState2.worldInformation.ClearStage( 1, GameConfig.RequireClearedStageLevel.ActionsInRankingBoard, 1, tableSheets.WorldSheet, tableSheets.WorldUnlockSheet ); agent.avatarAddresses.Add(1, avatarAddress); var weekly = new WeeklyArenaState(0); weekly.Set(avatarState, tableSheets.CharacterSheet); weekly[avatarAddress].Activate(); weekly.Set(avatarState2, tableSheets.CharacterSheet); weekly[avatarAddress2].Activate(); var state = new State(ImmutableDictionary <Address, IValue> .Empty .Add(_tableSheetsState.address, _tableSheetsState.Serialize()) .Add(weekly.address, weekly.Serialize()) .Add(agentAddress, agent.Serialize()) .Add(avatarAddress, avatarState.Serialize()) .Add(avatarAddress2, avatarState2.Serialize())); var action = new RankingBattle { AvatarAddress = avatarAddress, EnemyAddress = avatarAddress2, WeeklyArenaAddress = weekly.address, costumeIds = new List <int>(), equipmentIds = new List <Guid>(), consumableIds = new List <Guid>(), }; Assert.Null(action.Result); var nextState = action.Execute(new ActionContext() { PreviousStates = state, Signer = agentAddress, Random = new ItemEnhancementTest.TestRandom(), Rehearsal = false, }); var newState = nextState.GetAvatarState(avatarAddress); var newWeeklyState = nextState.GetWeeklyArenaState(0); Assert.True(newState.inventory.HasItem(itemId)); Assert.NotNull(action.Result); Assert.Contains(typeof(GetReward), action.Result.Select(e => e.GetType())); Assert.Equal(BattleLog.Result.Win, action.Result.result); Assert.True(newWeeklyState[avatarAddress].Score > weekly[avatarAddress].Score); }
public override IAccountStateDelta Execute(IActionContext context) { IActionContext ctx = context; var states = ctx.PreviousStates; if (ctx.Rehearsal) { return(states.SetState(ctx.Signer, MarkChanged) .SetState(AvatarAddress, MarkChanged) .SetState(WeeklyArenaAddress, MarkChanged) .SetState(ctx.Signer, MarkChanged) .MarkBalanceChanged(GoldCurrencyMock, ctx.Signer, WeeklyArenaAddress)); } if (AvatarAddress.Equals(EnemyAddress)) { return(LogError(context, "Aborted as the signer tried to battle for themselves.")); } if (!states.TryGetAgentAvatarStates(ctx.Signer, AvatarAddress, out var agentState, out var avatarState)) { return(LogError(context, "Aborted as the avatar state of the signer was failed to load.")); } // 도전자의 장비가 유효한지 검사한다. // 피도전자의 장비도 검사해야 하는가는 모르겠다. 이후에 필요하다면 추가하는 것으로 한다. if (!avatarState.ValidateEquipments(equipmentIds, context.BlockIndex)) { // 장비가 유효하지 않은 에러. return(LogError(context, "Aborted as the equipment is invalid.")); } if (!avatarState.worldInformation.TryGetUnlockedWorldByStageClearedBlockIndex(out var world)) { return(LogError(context, "Aborted as the WorldInformation was failed to load or not cleared yet.")); } if (world.StageClearedId < GameConfig.RequireClearedStageLevel.ActionsInRankingBoard) { // 스테이지 클리어 부족 에러. return(LogError( context, "Aborted as the signer is not cleared the minimum stage level required to battle with other players yet: {ClearedLevel} < {RequiredLevel}.", world.StageClearedId, GameConfig.RequireClearedStageLevel.ActionsInRankingBoard )); } avatarState.EquipCostumes(costumeIds); avatarState.EquipEquipments(equipmentIds); var enemyAvatarState = states.GetAvatarState(EnemyAddress); if (enemyAvatarState is null) { return(LogError( context, "Aborted as the avatar state of the opponent ({OpponentAddress}) was failed to load.", EnemyAddress )); } var weeklyArenaState = states.GetWeeklyArenaState(WeeklyArenaAddress); //FIXME 오류던지게 고쳐야함 if (weeklyArenaState.Ended) { return(LogError(context, "Aborted as the weekly arena state already ended.")); } if (!weeklyArenaState.ContainsKey(AvatarAddress)) { return(LogError(context, "Aborted as the weekly arena state was failed to load.")); } var arenaInfo = weeklyArenaState[AvatarAddress]; if (arenaInfo.DailyChallengeCount <= 0) { return(LogError(context, "Aborted as the arena state reached the daily limit.")); } if (!arenaInfo.Active) { FungibleAssetValue agentBalance = states.GetBalance(ctx.Signer, states.GetGoldCurrency()); if (agentBalance >= new FungibleAssetValue(agentBalance.Currency, EntranceFee, 0)) { states = states.TransferAsset( ctx.Signer, WeeklyArenaAddress, new FungibleAssetValue( states.GetGoldCurrency(), EntranceFee, 0 ) ); arenaInfo.Activate(); } else { return(LogError( context, "Aborted as the signer's balance ({Balance}) is insufficient to pay entrance fee/stake ({EntranceFee}).", agentBalance, EntranceFee )); } } if (!weeklyArenaState.ContainsKey(EnemyAddress)) { return(LogError( context, "Aborted as the opponent ({OpponentAddress}) is not registered in the weekly arena state.", EnemyAddress )); } Log.Debug(weeklyArenaState.address.ToHex()); var tableSheetState = TableSheetsState.FromActionContext(ctx); var tableSheets = TableSheets.FromTableSheetsState(tableSheetState); var simulator = new RankingSimulator( ctx.Random, avatarState, enemyAvatarState, consumableIds, tableSheets, StageId); simulator.Simulate(); simulator.Log.diffScore = arenaInfo.Update(avatarState, weeklyArenaState[EnemyAddress], simulator.Result); simulator.Log.score = arenaInfo.Score; Result = simulator.Log; foreach (var itemBase in simulator.Reward) { avatarState.inventory.AddItem(itemBase); } return(states .SetState(ctx.Signer, agentState.Serialize()) .SetState(WeeklyArenaAddress, weeklyArenaState.Serialize()) .SetState(AvatarAddress, avatarState.Serialize())); }