示例#1
0
    public override void Clear()
    {
        _TableManager.Clear();

        for (int x = 0; x < Guests.Count; x++)
        {
            Guests[x].Destroy();
        }
        Guests.Clear();

        for (int i = 0; i < Faces.Length; i++)
        {
            Faces[i].PoolDestroy();
        }

        MOB["faceparent"].DestroyChildren();

        UIObj end = MUI["endgame"];

        for (int i = 0; i < end.Length; i++)
        {
            end[i].TweenActive(false);
        }
    }
示例#2
0
 void OnDisable()
 {
     TableManager.Clear();
     assetObject = null;
 }