public override void Clear() { _TableManager.Clear(); for (int x = 0; x < Guests.Count; x++) { Guests[x].Destroy(); } Guests.Clear(); for (int i = 0; i < Faces.Length; i++) { Faces[i].PoolDestroy(); } MOB["faceparent"].DestroyChildren(); UIObj end = MUI["endgame"]; for (int i = 0; i < end.Length; i++) { end[i].TweenActive(false); } }
void OnDisable() { TableManager.Clear(); assetObject = null; }